SF: Move relevant scheduler files into one directory.
Scheduler (see go/surface-flinger-scheduler) is going to live in its own
directory. This CL just moves the relevant files into that directory. No
changes to business logic.
Test: all SF tests pass.
Change-Id: Iff0717f9867316b28e68fd8311bd9fdc4e029951
diff --git a/services/surfaceflinger/Android.bp b/services/surfaceflinger/Android.bp
index 3fa1311..d0aa742 100644
--- a/services/surfaceflinger/Android.bp
+++ b/services/surfaceflinger/Android.bp
@@ -105,11 +105,8 @@
"DisplayHardware/HWComposerBufferCache.cpp",
"DisplayHardware/PowerAdvisor.cpp",
"DisplayHardware/VirtualDisplaySurface.cpp",
- "DispSync.cpp",
"Effects/Daltonizer.cpp",
- "EventControlThread.cpp",
"EventLog/EventLog.cpp",
- "EventThread.cpp",
"FrameTracker.cpp",
"GpuService.cpp",
"Layer.cpp",
@@ -118,7 +115,6 @@
"LayerRejecter.cpp",
"LayerStats.cpp",
"LayerVector.cpp",
- "MessageQueue.cpp",
"MonitoredProducer.cpp",
"RenderArea.cpp",
"RenderEngine/Description.cpp",
@@ -131,6 +127,10 @@
"RenderEngine/RenderEngine.cpp",
"RenderEngine/Surface.cpp",
"RenderEngine/Texture.cpp",
+ "Scheduler/DispSync.cpp",
+ "Scheduler/EventControlThread.cpp",
+ "Scheduler/EventThread.cpp",
+ "Scheduler/MessageQueue.cpp",
"StartPropertySetThread.cpp",
"SurfaceFlinger.cpp",
"SurfaceInterceptor.cpp",