don't error out when eglTerminate()ing an already terminated display
so says the EGL specification, section 3.2
Change-Id: Ice60530f8f6e47b4e14e06d2ab8eba799a7688a6
diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp
index a46aa38..80072ab 100644
--- a/opengl/libs/EGL/egl_display.cpp
+++ b/opengl/libs/EGL/egl_display.cpp
@@ -263,7 +263,13 @@
Mutex::Autolock _l(lock);
if (refs == 0) {
- return setError(EGL_NOT_INITIALIZED, EGL_FALSE);
+ /*
+ * From the EGL spec (3.2):
+ * "Termination of a display that has already been terminated,
+ * (...), is allowed, but the only effect of such a call is
+ * to return EGL_TRUE (...)
+ */
+ return EGL_TRUE;
}
// this is specific to Android, display termination is ref-counted.