SF: RenderEngine::primeCache should not be called as SCHED_FIFO
RenderEngine::primeCache is quite long and as such can't run at
SCHED_FIFO.
Test: boot the device and observe RenderEngine::primeCache timing
Bug: 190529454
Change-Id: I9024c4a365efde717bd4cc9f382d1729a2e2446f
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index eb6098e..76b9016 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -42,7 +42,7 @@
RenderEngineThreaded(CreateInstanceFactory factory, RenderEngineType type);
~RenderEngineThreaded() override;
- void primeCache() override;
+ std::future<void> primeCache() override;
void dump(std::string& result) override;
@@ -74,6 +74,7 @@
private:
void threadMain(CreateInstanceFactory factory);
void waitUntilInitialized() const;
+ static status_t setSchedFifo(bool enabled);
/* ------------------------------------------------------------------------
* Threading