blast: send TransactionStats with callback
Add TransactionStats to callback so the client knows when the
buffers were released and acquired. Also when transaction was
presented and latched.
Test: Transaction_test
Bug: 80477568
Change-Id: I578a7000193a4401783cb2538172167a552b043f
diff --git a/services/surfaceflinger/BufferStateLayer.h b/services/surfaceflinger/BufferStateLayer.h
index fcea96d..47a046d 100644
--- a/services/surfaceflinger/BufferStateLayer.h
+++ b/services/surfaceflinger/BufferStateLayer.h
@@ -62,7 +62,7 @@
bool setTransform(uint32_t transform) override;
bool setTransformToDisplayInverse(bool transformToDisplayInverse) override;
bool setCrop(const Rect& crop) override;
- bool setBuffer(sp<GraphicBuffer> buffer) override;
+ bool setBuffer(const sp<GraphicBuffer>& buffer) override;
bool setAcquireFence(const sp<Fence>& fence) override;
bool setDataspace(ui::Dataspace dataspace) override;
bool setHdrMetadata(const HdrMetadata& hdrMetadata) override;
@@ -138,7 +138,11 @@
uint32_t mFrameNumber{0};
+ sp<Fence> mPreviousReleaseFence;
+
bool mCurrentStateModified = false;
+ bool mReleasePreviousBuffer = false;
+ nsecs_t mCallbackHandleAcquireTime = -1;
// TODO(marissaw): support sticky transform for LEGACY camera mode
};