blast: Factor out BufferQueueLayer
Remove all BufferQueue related items from BufferLayer and
Layer into a new BufferQueueLayer class.
Bug: 80477568
Test: Transaction_test.cpp
Change-Id: I7fcc49768e2723b4991d4566c5124451e328bdf0
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index ba5154d..64520d0 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -63,6 +63,7 @@
#include <private/gui/SyncFeatures.h>
#include "BufferLayer.h"
+#include "BufferQueueLayer.h"
#include "Client.h"
#include "ColorLayer.h"
#include "Colorizer.h"
@@ -2869,7 +2870,7 @@
// Display is now waiting on Layer 1's frame, which is behind layer 0's
// second frame. But layer 0's second frame could be waiting on display.
mDrawingState.traverseInZOrder([&](Layer* layer) {
- if (layer->hasQueuedFrame()) {
+ if (layer->hasReadyFrame()) {
frameQueued = true;
if (layer->shouldPresentNow(mPrimaryDispSync)) {
mLayersWithQueuedFrames.push_back(layer);
@@ -3593,9 +3594,8 @@
switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
case ISurfaceComposerClient::eFXSurfaceNormal:
- result = createBufferLayer(client,
- uniqueName, w, h, flags, format,
- handle, gbp, &layer);
+ result = createBufferQueueLayer(client, uniqueName, w, h, flags, format, handle, gbp,
+ &layer);
break;
case ISurfaceComposerClient::eFXSurfaceColor:
@@ -3659,10 +3659,11 @@
return uniqueName;
}
-status_t SurfaceFlinger::createBufferLayer(const sp<Client>& client,
- const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
- sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
-{
+status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, const String8& name,
+ uint32_t w, uint32_t h, uint32_t flags,
+ PixelFormat& format, sp<IBinder>* handle,
+ sp<IGraphicBufferProducer>* gbp,
+ sp<Layer>* outLayer) {
// initialize the surfaces
switch (format) {
case PIXEL_FORMAT_TRANSPARENT:
@@ -3674,15 +3675,15 @@
break;
}
- sp<BufferLayer> layer = new BufferLayer(this, client, name, w, h, flags);
- status_t err = layer->setBuffers(w, h, format, flags);
+ sp<BufferQueueLayer> layer = new BufferQueueLayer(this, client, name, w, h, flags);
+ status_t err = layer->setDefaultBufferProperties(w, h, format);
if (err == NO_ERROR) {
*handle = layer->getHandle();
*gbp = layer->getProducer();
*outLayer = layer;
}
- ALOGE_IF(err, "createBufferLayer() failed (%s)", strerror(-err));
+ ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err));
return err;
}