Use snprintf for SurfaceFlinger fence name
snprintf is significantly faster than String8::format
This change saves ~50us per frame on Android Wear
Change-Id: I6ac47c2434662ca561208daae232f02a9f136aaf
diff --git a/libs/gui/ConsumerBase.cpp b/libs/gui/ConsumerBase.cpp
index a1bdf4a..e7bc7dc 100644
--- a/libs/gui/ConsumerBase.cpp
+++ b/libs/gui/ConsumerBase.cpp
@@ -315,9 +315,10 @@
if (!mSlots[slot].mFence.get()) {
mSlots[slot].mFence = fence;
} else {
+ char fenceName[32] = {};
+ snprintf(fenceName, 32, "%.28s:%d", mName.string(), slot);
sp<Fence> mergedFence = Fence::merge(
- String8::format("%.28s:%d", mName.string(), slot),
- mSlots[slot].mFence, fence);
+ fenceName, mSlots[slot].mFence, fence);
if (!mergedFence.get()) {
CB_LOGE("failed to merge release fences");
// synchronization is broken, the best we can do is hope fences