Support RenderIntents in libtonemap.

Add RenderIntent as a supported uniform which is needed as some devices
may perform contrast enhancements intended for SDR content which must be
compensated for pre-blend for HDR content.

Bug: 227779465
Test: builds
Change-Id: Id74277e727d73cb9e371c37a83bef805e66271f4
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index a77a798..76ae2fc 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -662,7 +662,7 @@
                                         parameters.display.maxLuminance,
                                         parameters.display.currentLuminanceNits,
                                         parameters.layer.source.buffer.maxLuminanceNits,
-                                        hardwareBuffer);
+                                        hardwareBuffer, parameters.display.renderIntent);
     }
     return parameters.shader;
 }
diff --git a/libs/renderengine/skia/filters/LinearEffect.cpp b/libs/renderengine/skia/filters/LinearEffect.cpp
index d479606..f7dcd3a 100644
--- a/libs/renderengine/skia/filters/LinearEffect.cpp
+++ b/libs/renderengine/skia/filters/LinearEffect.cpp
@@ -40,12 +40,11 @@
     return shader;
 }
 
-sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> shader,
-                                         const shaders::LinearEffect& linearEffect,
-                                         sk_sp<SkRuntimeEffect> runtimeEffect,
-                                         const mat4& colorTransform, float maxDisplayLuminance,
-                                         float currentDisplayLuminanceNits, float maxLuminance,
-                                         AHardwareBuffer* buffer) {
+sk_sp<SkShader> createLinearEffectShader(
+        sk_sp<SkShader> shader, const shaders::LinearEffect& linearEffect,
+        sk_sp<SkRuntimeEffect> runtimeEffect, const mat4& colorTransform, float maxDisplayLuminance,
+        float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer,
+        aidl::android::hardware::graphics::composer3::RenderIntent renderIntent) {
     ATRACE_CALL();
     SkRuntimeShaderBuilder effectBuilder(runtimeEffect);
 
@@ -53,7 +52,8 @@
 
     const auto uniforms =
             shaders::buildLinearEffectUniforms(linearEffect, colorTransform, maxDisplayLuminance,
-                                               currentDisplayLuminanceNits, maxLuminance, buffer);
+                                               currentDisplayLuminanceNits, maxLuminance, buffer,
+                                               renderIntent);
 
     for (const auto& uniform : uniforms) {
         effectBuilder.uniform(uniform.name.c_str()).set(uniform.value.data(), uniform.value.size());
diff --git a/libs/renderengine/skia/filters/LinearEffect.h b/libs/renderengine/skia/filters/LinearEffect.h
index 26bae3b..3c66c51 100644
--- a/libs/renderengine/skia/filters/LinearEffect.h
+++ b/libs/renderengine/skia/filters/LinearEffect.h
@@ -42,12 +42,13 @@
 // or as the max light level from the CTA 861.3 standard.
 // * An AHardwareBuffer for implementations that support gralloc4 metadata for
 // communicating any HDR metadata.
-sk_sp<SkShader> createLinearEffectShader(sk_sp<SkShader> inputShader,
-                                         const shaders::LinearEffect& linearEffect,
-                                         sk_sp<SkRuntimeEffect> runtimeEffect,
-                                         const mat4& colorTransform, float maxDisplayLuminance,
-                                         float currentDisplayLuminanceNits, float maxLuminance,
-                                         AHardwareBuffer* buffer);
+// * A RenderIntent that communicates the downstream renderintent for a physical display, for image
+// quality compensation.
+sk_sp<SkShader> createLinearEffectShader(
+        sk_sp<SkShader> inputShader, const shaders::LinearEffect& linearEffect,
+        sk_sp<SkRuntimeEffect> runtimeEffect, const mat4& colorTransform, float maxDisplayLuminance,
+        float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer,
+        aidl::android::hardware::graphics::composer3::RenderIntent renderIntent);
 } // namespace skia
 } // namespace renderengine
 } // namespace android