SF: make FrameTimeline more robust for fence errors
- Emit a valid timestamp to Perfetto when fence signal time is invalid
- Mark pending fences as invalid if a newer fence has signaled
Test: SF unit tests
Bug: 243939707
Change-Id: Ieac7eb53fe3e36178d860cc0683bfd8fad7560cd
diff --git a/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp b/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
index c73a75c..cd1ba70 100644
--- a/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
+++ b/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
@@ -892,6 +892,10 @@
mJankType = JankType::Unknown;
deadlineDelta = 0;
deltaToVsync = 0;
+ if (mSurfaceFlingerActuals.presentTime == Fence::SIGNAL_TIME_INVALID) {
+ mSurfaceFlingerActuals.presentTime = mSurfaceFlingerActuals.endTime;
+ }
+
return;
}
@@ -1168,22 +1172,50 @@
static_cast<float>(totalPresentToPresentWalls);
}
+std::optional<size_t> FrameTimeline::getFirstSignalFenceIndex() const {
+ for (size_t i = 0; i < mPendingPresentFences.size(); i++) {
+ const auto& [fence, _] = mPendingPresentFences[i];
+ if (fence && fence->isValid() && fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) {
+ return i;
+ }
+ }
+
+ return {};
+}
+
void FrameTimeline::flushPendingPresentFences() {
+ const auto firstSignaledFence = getFirstSignalFenceIndex();
+ if (!firstSignaledFence.has_value()) {
+ return;
+ }
+
// Perfetto is using boottime clock to void drifts when the device goes
// to suspend.
const auto monoBootOffset = mUseBootTimeClock
? (systemTime(SYSTEM_TIME_BOOTTIME) - systemTime(SYSTEM_TIME_MONOTONIC))
: 0;
+ // Present fences are expected to be signaled in order. Mark all the previous
+ // pending fences as errors.
+ for (size_t i = 0; i < firstSignaledFence.value(); i++) {
+ const auto& pendingPresentFence = *mPendingPresentFences.begin();
+ const nsecs_t signalTime = Fence::SIGNAL_TIME_INVALID;
+ auto& displayFrame = pendingPresentFence.second;
+ displayFrame->onPresent(signalTime, mPreviousPresentTime);
+ displayFrame->trace(mSurfaceFlingerPid, monoBootOffset);
+ mPendingPresentFences.erase(mPendingPresentFences.begin());
+ }
+
for (size_t i = 0; i < mPendingPresentFences.size(); i++) {
const auto& pendingPresentFence = mPendingPresentFences[i];
nsecs_t signalTime = Fence::SIGNAL_TIME_INVALID;
if (pendingPresentFence.first && pendingPresentFence.first->isValid()) {
signalTime = pendingPresentFence.first->getSignalTime();
if (signalTime == Fence::SIGNAL_TIME_PENDING) {
- continue;
+ break;
}
}
+
auto& displayFrame = pendingPresentFence.second;
displayFrame->onPresent(signalTime, mPreviousPresentTime);
displayFrame->trace(mSurfaceFlingerPid, monoBootOffset);