SF: RenderEngine->drawLayers takes GraphicBuffer instead of ANativeWindow
RE interface is going to be moved to AIDL. In order to make it AIDL
compatible, drawLayer needs to take sp<GraphicBuffer> (because it's
already flattenable) instead of ANativeWindow.
Bug: 150064821
Test: atest CompositionEngineTest
Test: adb shell /data/nativetest64/.../libsurfaceflinger_unittest
Test: atest RenderEngineTest
Change-Id: Ifef487c93753d03f949f00e055a66ac6f0a98cb0
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 06ef8e7..867bb82 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -328,7 +328,7 @@
.WillRepeatedly(
[](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>&,
- ANativeWindowBuffer*, const bool, base::unique_fd&&,
+ const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
base::unique_fd*) -> status_t {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -378,7 +378,7 @@
.WillRepeatedly(
[](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>&,
- ANativeWindowBuffer*, const bool, base::unique_fd&&,
+ const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
base::unique_fd*) -> status_t {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -629,7 +629,7 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillOnce([](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>& layerSettings,
- ANativeWindowBuffer*, const bool, base::unique_fd&&,
+ const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
base::unique_fd*) -> status_t {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -678,7 +678,7 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillOnce([](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>& layerSettings,
- ANativeWindowBuffer*, const bool, base::unique_fd&&,
+ const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
base::unique_fd*) -> status_t {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -756,7 +756,7 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillOnce([](const renderengine::DisplaySettings& displaySettings,
const std::vector<const renderengine::LayerSettings*>& layerSettings,
- ANativeWindowBuffer*, const bool, base::unique_fd&&,
+ const sp<GraphicBuffer>&, const bool, base::unique_fd&&,
base::unique_fd*) -> status_t {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index 3a4f349..557feaf 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -314,9 +314,10 @@
auto onMessageReceived(int32_t what) { return mFlinger->onMessageReceived(what); }
- auto captureScreenImplLocked(
- const RenderArea& renderArea, SurfaceFlinger::TraverseLayersFunction traverseLayers,
- ANativeWindowBuffer* buffer, bool useIdentityTransform, bool forSystem, int* outSyncFd) {
+ auto captureScreenImplLocked(const RenderArea& renderArea,
+ SurfaceFlinger::TraverseLayersFunction traverseLayers,
+ const sp<GraphicBuffer>& buffer, bool useIdentityTransform,
+ bool forSystem, int* outSyncFd) {
bool ignored;
return mFlinger->captureScreenImplLocked(renderArea, traverseLayers, buffer,
useIdentityTransform, forSystem, outSyncFd,