SF: do not clear contentRequirement when render rate changes

There is no need to clear the contentRequirement when only the render
rate changes.

Bug: 377240935
Flag: EXEMPT bugfix
Test: Running TouchLatency and expanding notification shade
Change-Id: I0ce9222958358a4eb87b244ed70430b3105e0396
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index b8b1f59..274e121 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -436,7 +436,8 @@
 
 #pragma clang diagnostic push
 #pragma clang diagnostic ignored "-Wunused-value" // b/369277774
-bool Scheduler::onDisplayModeChanged(PhysicalDisplayId displayId, const FrameRateMode& mode) {
+bool Scheduler::onDisplayModeChanged(PhysicalDisplayId displayId, const FrameRateMode& mode,
+                                     bool clearContentRequirements) {
     const bool isPacesetter =
             FTL_FAKE_GUARD(kMainThreadContext,
                            (std::scoped_lock(mDisplayLock), displayId == mPacesetterDisplayId));
@@ -445,9 +446,11 @@
         std::lock_guard<std::mutex> lock(mPolicyLock);
         mPolicy.emittedModeOpt = mode;
 
-        // Invalidate content based refresh rate selection so it could be calculated
-        // again for the new refresh rate.
-        mPolicy.contentRequirements.clear();
+        if (clearContentRequirements) {
+            // Invalidate content based refresh rate selection so it could be calculated
+            // again for the new refresh rate.
+            mPolicy.contentRequirements.clear();
+        }
     }
 
     if (hasEventThreads()) {