Fix drag and drop (2/3)
Handle InputWindowCommands in SurfaceFlinger. Send transferTouchFocus from
SurfaceFlinger to InputFlinger.
Test: InputSurfacesTest.transfer_touch_focus
Bug: 120463595
Change-Id: I6592cc9ee4a77700ea191fd1ca337b91895b61fe
diff --git a/include/input/IInputFlinger.h b/include/input/IInputFlinger.h
index 610834d..ff443c6 100644
--- a/include/input/IInputFlinger.h
+++ b/include/input/IInputFlinger.h
@@ -36,7 +36,7 @@
DECLARE_META_INTERFACE(InputFlinger)
virtual void setInputWindows(const Vector<InputWindowInfo>& inputHandles) = 0;
-
+ virtual void transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0;
virtual void registerInputChannel(const sp<InputChannel>& channel) = 0;
virtual void unregisterInputChannel(const sp<InputChannel>& channel) = 0;
};
@@ -50,7 +50,8 @@
enum {
SET_INPUT_WINDOWS_TRANSACTION = IBinder::FIRST_CALL_TRANSACTION,
REGISTER_INPUT_CHANNEL_TRANSACTION,
- UNREGISTER_INPUT_CHANNEL_TRANSACTION
+ UNREGISTER_INPUT_CHANNEL_TRANSACTION,
+ TRANSFER_TOUCH_FOCUS
};
virtual status_t onTransact(uint32_t code, const Parcel& data,