Merge "Fix multicast API"
diff --git a/include/gui/ISurfaceTexture.h b/include/gui/ISurfaceTexture.h
index 37a9b4a..bc630ae 100644
--- a/include/gui/ISurfaceTexture.h
+++ b/include/gui/ISurfaceTexture.h
@@ -78,7 +78,12 @@
     // client for this buffer. The timestamp is measured in nanoseconds, and
     // must be monotonically increasing. Its other properties (zero point, etc)
     // are client-dependent, and should be documented by the client.
-    virtual status_t queueBuffer(int slot, int64_t timestamp) = 0;
+    //
+    // outWidth, outHeight and outTransform are filled with the default width
+    // and height of the window and current transform applied to buffers,
+    // respectively.
+    virtual status_t queueBuffer(int slot, int64_t timestamp,
+            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) = 0;
 
     // cancelBuffer indicates that the client does not wish to fill in the
     // buffer associated with slot and transfers ownership of the slot back to
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index e46765e..945f4bc 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -84,7 +84,8 @@
     // nanoseconds, and must be monotonically increasing. Its other semantics
     // (zero point, etc) are client-dependent and should be documented by the
     // client.
-    virtual status_t queueBuffer(int buf, int64_t timestamp);
+    virtual status_t queueBuffer(int buf, int64_t timestamp,
+            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
     virtual void cancelBuffer(int buf);
     virtual status_t setCrop(const Rect& reg);
     virtual status_t setTransform(uint32_t transform);
diff --git a/include/gui/SurfaceTextureClient.h b/include/gui/SurfaceTextureClient.h
index 76e7119..829d8ab 100644
--- a/include/gui/SurfaceTextureClient.h
+++ b/include/gui/SurfaceTextureClient.h
@@ -151,6 +151,18 @@
     // dequeued format or to mReqFormat if no buffer was dequeued.
     uint32_t mQueryFormat;
 
+    // mDefaultWidth is default width of the window, regardless of the
+    // set_dimension call
+    uint32_t mDefaultWidth;
+
+    // mDefaultHeight is default width of the window, regardless of the
+    // set_dimension call
+    uint32_t mDefaultHeight;
+
+    // mTransformHint is the transform probably applied to buffers of this
+    // window. this is only a hint, actual transform may differ.
+    uint32_t mTransformHint;
+
     // mMutex is the mutex used to prevent concurrent access to the member
     // variables of SurfaceTexture objects. It must be locked whenever the
     // member variables are accessed.
diff --git a/include/surfaceflinger/ISurfaceComposerClient.h b/include/surfaceflinger/ISurfaceComposerClient.h
index 6e9a654..02cabc1 100644
--- a/include/surfaceflinger/ISurfaceComposerClient.h
+++ b/include/surfaceflinger/ISurfaceComposerClient.h
@@ -45,9 +45,6 @@
     struct surface_data_t {
         int32_t             token;
         int32_t             identity;
-        uint32_t            width;
-        uint32_t            height;
-        uint32_t            format;
         status_t readFromParcel(const Parcel& parcel);
         status_t writeToParcel(Parcel* parcel) const;
     };
diff --git a/include/surfaceflinger/Surface.h b/include/surfaceflinger/Surface.h
index c2a494d..9c352ad 100644
--- a/include/surfaceflinger/Surface.h
+++ b/include/surfaceflinger/Surface.h
@@ -57,7 +57,6 @@
     static bool isSameSurface(
             const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs);
         
-    uint32_t    getFlags() const { return mFlags; }
     uint32_t    getIdentity() const { return mIdentity; }
 
     // release surface data from java
@@ -86,25 +85,13 @@
     SurfaceControl& operator = (SurfaceControl& rhs);
     SurfaceControl(const SurfaceControl& rhs);
 
-    
     friend class SurfaceComposerClient;
-
-    // camera and camcorder need access to the ISurface binder interface for preview
-    friend class CameraService;
-    friend class MediaRecorder;
-    // mediaplayer needs access to ISurface for display
-    friend class MediaPlayer;
-    // for testing
-    friend class Test;
-    // videoEditor preview classes
-    friend class VideoEditorPreviewController;
     friend class Surface;
 
     SurfaceControl(
             const sp<SurfaceComposerClient>& client,
             const sp<ISurface>& surface,
-            const ISurfaceComposerClient::surface_data_t& data,
-            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
+            const ISurfaceComposerClient::surface_data_t& data);
 
     ~SurfaceControl();
 
@@ -115,10 +102,6 @@
     sp<ISurface>                mSurface;
     SurfaceID                   mToken;
     uint32_t                    mIdentity;
-    uint32_t                    mWidth;
-    uint32_t                    mHeight;
-    PixelFormat                 mFormat;
-    uint32_t                    mFlags;
     mutable Mutex               mLock;
     
     mutable sp<Surface>         mSurfaceData;
@@ -139,17 +122,13 @@
         uint32_t    reserved[2];
     };
 
-    static status_t writeToParcel(
-            const sp<Surface>& control, Parcel* parcel);
-
+    static status_t writeToParcel(const sp<Surface>& control, Parcel* parcel);
     static sp<Surface> readFromParcel(const Parcel& data);
-
     static bool isValid(const sp<Surface>& surface) {
         return (surface != 0) && surface->isValid();
     }
 
     bool        isValid();
-    uint32_t    getFlags() const    { return mFlags; }
     uint32_t    getIdentity() const { return mIdentity; }
     sp<ISurfaceTexture> getSurfaceTexture();
 
@@ -176,22 +155,14 @@
      *  private stuff...
      */
     void init();
-    status_t validate(bool inCancelBuffer = false) const;
 
     static void cleanCachedSurfacesLocked();
 
     virtual int query(int what, int* value) const;
 
     // constants
-    status_t                    mInitCheck;
     sp<ISurface>                mSurface;
     uint32_t                    mIdentity;
-    PixelFormat                 mFormat;
-    uint32_t                    mFlags;
-
-    // query() must be called from dequeueBuffer() thread
-    uint32_t                    mWidth;
-    uint32_t                    mHeight;
 
     // A cache of Surface objects that have been deserialized into this process.
     static Mutex sCachedSurfacesLock;
diff --git a/include/utils/Pool.h b/include/utils/Pool.h
deleted file mode 100644
index 2ee768e..0000000
--- a/include/utils/Pool.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef UTILS_POOL_H
-#define UTILS_POOL_H
-
-#include <utils/TypeHelpers.h>
-
-namespace android {
-
-class PoolImpl {
-public:
-    PoolImpl(size_t objSize);
-    ~PoolImpl();
-
-    void* allocImpl();
-    void freeImpl(void* obj);
-
-private:
-    size_t mObjSize;
-};
-
-/*
- * A homogeneous typed memory pool for fixed size objects.
- * Not intended to be thread-safe.
- */
-template<typename T>
-class Pool : private PoolImpl {
-public:
-    /* Creates an initially empty pool. */
-    Pool() : PoolImpl(sizeof(T)) { }
-
-    /* Destroys the pool.
-     * Assumes that the pool is empty. */
-    ~Pool() { }
-
-    /* Allocates an object from the pool, growing the pool if needed. */
-    inline T* alloc() {
-        void* mem = allocImpl();
-        if (! traits<T>::has_trivial_ctor) {
-            return new (mem) T();
-        } else {
-            return static_cast<T*>(mem);
-        }
-    }
-
-    /* Frees an object from the pool. */
-    inline void free(T* obj) {
-        if (! traits<T>::has_trivial_dtor) {
-            obj->~T();
-        }
-        freeImpl(obj);
-    }
-};
-
-} // namespace android
-
-#endif // UTILS_POOL_H
diff --git a/libs/gui/ISurfaceComposerClient.cpp b/libs/gui/ISurfaceComposerClient.cpp
index bc97cac..ace16aa 100644
--- a/libs/gui/ISurfaceComposerClient.cpp
+++ b/libs/gui/ISurfaceComposerClient.cpp
@@ -132,9 +132,6 @@
 {
     token    = parcel.readInt32();
     identity = parcel.readInt32();
-    width    = parcel.readInt32();
-    height   = parcel.readInt32();
-    format   = parcel.readInt32();
     return NO_ERROR;
 }
 
@@ -142,9 +139,6 @@
 {
     parcel->writeInt32(token);
     parcel->writeInt32(identity);
-    parcel->writeInt32(width);
-    parcel->writeInt32(height);
-    parcel->writeInt32(format);
     return NO_ERROR;
 }
 
diff --git a/libs/gui/ISurfaceTexture.cpp b/libs/gui/ISurfaceTexture.cpp
index b4b7492..be90e2e 100644
--- a/libs/gui/ISurfaceTexture.cpp
+++ b/libs/gui/ISurfaceTexture.cpp
@@ -93,12 +93,16 @@
         return result;
     }
 
-    virtual status_t queueBuffer(int buf, int64_t timestamp) {
+    virtual status_t queueBuffer(int buf, int64_t timestamp,
+            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
         Parcel data, reply;
         data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
         data.writeInt32(buf);
         data.writeInt64(timestamp);
         remote()->transact(QUEUE_BUFFER, data, &reply);
+        *outWidth = reply.readInt32();
+        *outHeight = reply.readInt32();
+        *outTransform = reply.readInt32();
         status_t result = reply.readInt32();
         return result;
     }
@@ -226,7 +230,12 @@
             CHECK_INTERFACE(ISurfaceTexture, data, reply);
             int buf = data.readInt32();
             int64_t timestamp = data.readInt64();
-            status_t result = queueBuffer(buf, timestamp);
+            uint32_t outWidth, outHeight, outTransform;
+            status_t result = queueBuffer(buf, timestamp,
+                    &outWidth, &outHeight, &outTransform);
+            reply->writeInt32(outWidth);
+            reply->writeInt32(outHeight);
+            reply->writeInt32(outTransform);
             reply->writeInt32(result);
             return NO_ERROR;
         } break;
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index dabe643..c4f9e53 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -26,15 +26,12 @@
 #include <utils/Log.h>
 #include <utils/threads.h>
 
-#include <binder/IMemory.h>
 #include <binder/IPCThreadState.h>
 
 #include <gui/SurfaceTextureClient.h>
 
 #include <ui/DisplayInfo.h>
 #include <ui/GraphicBuffer.h>
-#include <ui/GraphicBufferMapper.h>
-#include <ui/GraphicLog.h>
 #include <ui/Rect.h>
 
 #include <surfaceflinger/ISurface.h>
@@ -42,8 +39,6 @@
 #include <surfaceflinger/Surface.h>
 #include <surfaceflinger/SurfaceComposerClient.h>
 
-#include <private/surfaceflinger/LayerState.h>
-
 namespace android {
 
 // ============================================================================
@@ -53,12 +48,9 @@
 SurfaceControl::SurfaceControl(
         const sp<SurfaceComposerClient>& client, 
         const sp<ISurface>& surface,
-        const ISurfaceComposerClient::surface_data_t& data,
-        uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
+        const ISurfaceComposerClient::surface_data_t& data)
     : mClient(client), mSurface(surface),
-      mToken(data.token), mIdentity(data.identity),
-      mWidth(data.width), mHeight(data.height), mFormat(data.format),
-      mFlags(flags)
+      mToken(data.token), mIdentity(data.identity)
 {
 }
         
@@ -187,24 +179,12 @@
 {
     sp<ISurface> sur;
     uint32_t identity = 0;
-    uint32_t width = 0;
-    uint32_t height = 0;
-    uint32_t format = 0;
-    uint32_t flags = 0;
     if (SurfaceControl::isValid(control)) {
         sur      = control->mSurface;
         identity = control->mIdentity;
-        width    = control->mWidth;
-        height   = control->mHeight;
-        format   = control->mFormat;
-        flags    = control->mFlags;
     }
     parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
     parcel->writeInt32(identity);
-    parcel->writeInt32(width);
-    parcel->writeInt32(height);
-    parcel->writeInt32(format);
-    parcel->writeInt32(flags);
     return NO_ERROR;
 }
 
@@ -225,25 +205,17 @@
 
 Surface::Surface(const sp<SurfaceControl>& surface)
     : SurfaceTextureClient(),
-      mInitCheck(NO_INIT),
       mSurface(surface->mSurface),
-      mIdentity(surface->mIdentity),
-      mFormat(surface->mFormat), mFlags(surface->mFlags),
-      mWidth(surface->mWidth), mHeight(surface->mHeight)
+      mIdentity(surface->mIdentity)
 {
     init();
 }
 
 Surface::Surface(const Parcel& parcel, const sp<IBinder>& ref)
-    : SurfaceTextureClient(),
-      mInitCheck(NO_INIT)
+    : SurfaceTextureClient()
 {
     mSurface    = interface_cast<ISurface>(ref);
     mIdentity   = parcel.readInt32();
-    mWidth      = parcel.readInt32();
-    mHeight     = parcel.readInt32();
-    mFormat     = parcel.readInt32();
-    mFlags      = parcel.readInt32();
     init();
 }
 
@@ -252,31 +224,16 @@
 {
     sp<ISurface> sur;
     uint32_t identity = 0;
-    uint32_t width = 0;
-    uint32_t height = 0;
-    uint32_t format = 0;
-    uint32_t flags = 0;
     if (Surface::isValid(surface)) {
         sur      = surface->mSurface;
         identity = surface->mIdentity;
-        width    = surface->mWidth;
-        height   = surface->mHeight;
-        format   = surface->mFormat;
-        flags    = surface->mFlags;
     } else if (surface != 0 && surface->mSurface != 0) {
         LOGW("Parceling invalid surface with non-NULL ISurface as NULL: "
-             "mSurface = %p, mIdentity = %d, mWidth = %d, mHeight = %d, "
-             "mFormat = %d, mFlags = 0x%08x, mInitCheck = %d",
-             surface->mSurface.get(), surface->mIdentity, surface->mWidth,
-             surface->mHeight, surface->mFormat, surface->mFlags,
-             surface->mInitCheck);
+             "mSurface = %p, mIdentity = %d",
+             surface->mSurface.get(), surface->mIdentity);
     }
     parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
     parcel->writeInt32(identity);
-    parcel->writeInt32(width);
-    parcel->writeInt32(height);
-    parcel->writeInt32(format);
-    parcel->writeInt32(flags);
     return NO_ERROR;
 
 }
@@ -325,10 +282,6 @@
         const_cast<float&>(ANativeWindow::xdpi) = dinfo.xdpi;
         const_cast<float&>(ANativeWindow::ydpi) = dinfo.ydpi;
         const_cast<uint32_t&>(ANativeWindow::flags) = 0;
-
-        if (surfaceTexture != NULL) {
-            mInitCheck = NO_ERROR;
-        }
     }
 }
 
@@ -341,21 +294,11 @@
 }
 
 bool Surface::isValid() {
-    return mInitCheck == NO_ERROR;
-}
-
-status_t Surface::validate(bool inCancelBuffer) const
-{
-    // check that we initialized ourself properly
-    if (mInitCheck != NO_ERROR) {
-        LOGE("invalid token (identity=%u)", mIdentity);
-        return mInitCheck;
-    }
-    return NO_ERROR;
+    return getISurfaceTexture() != NULL;
 }
 
 sp<ISurfaceTexture> Surface::getSurfaceTexture() {
-    return mSurface != NULL ? mSurface->getSurfaceTexture() : NULL;
+    return getISurfaceTexture();
 }
 
 sp<IBinder> Surface::asBinder() const {
@@ -367,7 +310,6 @@
 int Surface::query(int what, int* value) const {
     switch (what) {
     case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
-        // TODO: this is not needed anymore
         *value = 1;
         return NO_ERROR;
     case NATIVE_WINDOW_CONCRETE_TYPE:
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 8cead80..3b0ffea 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -339,7 +339,7 @@
         sp<ISurface> surface = mClient->createSurface(&data, name,
                 display, w, h, format, flags);
         if (surface != 0) {
-            result = new SurfaceControl(this, surface, data, w, h, format, flags);
+            result = new SurfaceControl(this, surface, data);
         }
     }
     return result;
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 3ab6c79..0f08570 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -402,7 +402,8 @@
     return err;
 }
 
-status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) {
+status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
+        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
     LOGV("SurfaceTexture::queueBuffer");
 
     sp<FrameAvailableListener> listener;
@@ -463,6 +464,11 @@
     if (listener != 0) {
         listener->onFrameAvailable();
     }
+
+    *outWidth = mDefaultWidth;
+    *outHeight = mDefaultHeight;
+    *outTransform = 0;
+
     return OK;
 }
 
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 68475e9..1dc6cd2 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -222,26 +222,38 @@
     if (i < 0) {
         return i;
     }
-    mSurfaceTexture->queueBuffer(i, timestamp);
+    mSurfaceTexture->queueBuffer(i, timestamp,
+            &mDefaultWidth, &mDefaultHeight, &mTransformHint);
     return OK;
 }
 
 int SurfaceTextureClient::query(int what, int* value) const {
     LOGV("SurfaceTextureClient::query");
-    switch (what) {
-    case NATIVE_WINDOW_FORMAT:
-        if (mReqFormat) {
-            *value = mReqFormat;
-            return NO_ERROR;
+    { // scope for the lock
+        Mutex::Autolock lock(mMutex);
+        switch (what) {
+            case NATIVE_WINDOW_FORMAT:
+                if (mReqFormat) {
+                    *value = mReqFormat;
+                    return NO_ERROR;
+                }
+                break;
+            case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
+                *value = 0;
+                return NO_ERROR;
+            case NATIVE_WINDOW_CONCRETE_TYPE:
+                *value = NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT;
+                return NO_ERROR;
+            case NATIVE_WINDOW_DEFAULT_WIDTH:
+                *value = mDefaultWidth;
+                return NO_ERROR;
+            case NATIVE_WINDOW_DEFAULT_HEIGHT:
+                *value = mDefaultHeight;
+                return NO_ERROR;
+            case NATIVE_WINDOW_TRANSFORM_HINT:
+                *value = mTransformHint;
+                return NO_ERROR;
         }
-        break;
-    case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
-        // TODO: this is not needed anymore
-        *value = 0;
-        return NO_ERROR;
-    case NATIVE_WINDOW_CONCRETE_TYPE:
-        *value = NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT;
-        return NO_ERROR;
     }
     return mSurfaceTexture->query(what, value);
 }
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index 2b8f204..c1a3c98 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -116,11 +116,6 @@
     EXPECT_EQ(NATIVE_WINDOW_SURFACE_TEXTURE_CLIENT, result);
 }
 
-TEST_F(SurfaceTextureClientTest, ANativeWindowLockFails) {
-    ANativeWindow_Buffer buf;
-    ASSERT_EQ(BAD_VALUE, ANativeWindow_lock(mANW.get(), &buf, NULL));
-}
-
 TEST_F(SurfaceTextureClientTest, EglCreateWindowSurfaceSucceeds) {
     EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
     ASSERT_EQ(EGL_SUCCESS, eglGetError());
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp
index e2772a7..412552e 100644
--- a/libs/ui/FramebufferNativeWindow.cpp
+++ b/libs/ui/FramebufferNativeWindow.cpp
@@ -289,6 +289,18 @@
         case NATIVE_WINDOW_CONCRETE_TYPE:
             *value = NATIVE_WINDOW_FRAMEBUFFER;
             return NO_ERROR;
+        case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
+            *value = 0;
+            return NO_ERROR;
+        case NATIVE_WINDOW_DEFAULT_WIDTH:
+            *value = fb->width;
+            return NO_ERROR;
+        case NATIVE_WINDOW_DEFAULT_HEIGHT:
+            *value = fb->height;
+            return NO_ERROR;
+        case NATIVE_WINDOW_TRANSFORM_HINT:
+            *value = 0;
+            return NO_ERROR;
     }
     *value = 0;
     return BAD_VALUE;
diff --git a/libs/utils/Android.mk b/libs/utils/Android.mk
index f633357..e4eadbd 100644
--- a/libs/utils/Android.mk
+++ b/libs/utils/Android.mk
@@ -29,7 +29,6 @@
 	Flattenable.cpp \
 	LinearTransform.cpp \
 	ObbFile.cpp \
-	Pool.cpp \
 	PropertyMap.cpp \
 	RefBase.cpp \
 	ResourceTypes.cpp \
diff --git a/libs/utils/Pool.cpp b/libs/utils/Pool.cpp
deleted file mode 100644
index 8f18cb9..0000000
--- a/libs/utils/Pool.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright 2010 The Android Open Source Project
-//
-// A simple memory pool.
-//
-#define LOG_TAG "Pool"
-
-//#define LOG_NDEBUG 0
-
-#include <cutils/log.h>
-#include <utils/Pool.h>
-
-#include <stdlib.h>
-
-namespace android {
-
-// TODO Provide a real implementation of a pool.  This is just a stub for initial development.
-
-PoolImpl::PoolImpl(size_t objSize) :
-    mObjSize(objSize) {
-}
-
-PoolImpl::~PoolImpl() {
-}
-
-void* PoolImpl::allocImpl() {
-    void* ptr = malloc(mObjSize);
-    LOG_ALWAYS_FATAL_IF(ptr == NULL, "Cannot allocate new pool object.");
-    return ptr;
-}
-
-void PoolImpl::freeImpl(void* obj) {
-    LOG_ALWAYS_FATAL_IF(obj == NULL, "Caller attempted to free NULL pool object.");
-    return free(obj);
-}
-
-} // namespace android
diff --git a/opengl/tests/gl2_copyTexImage/Android.mk b/opengl/tests/gl2_copyTexImage/Android.mk
new file mode 100644
index 0000000..bef1f90
--- /dev/null
+++ b/opengl/tests/gl2_copyTexImage/Android.mk
@@ -0,0 +1,19 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	gl2_copyTexImage.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+    libEGL \
+    libGLESv2 \
+    libui
+
+LOCAL_MODULE:= test-opengl-gl2_copyTexImage
+
+LOCAL_MODULE_TAGS := optional
+
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/gl2_copyTexImage/gl2_copyTexImage.cpp b/opengl/tests/gl2_copyTexImage/gl2_copyTexImage.cpp
new file mode 100644
index 0000000..c2bfdec
--- /dev/null
+++ b/opengl/tests/gl2_copyTexImage/gl2_copyTexImage.cpp
@@ -0,0 +1,467 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+#include <sched.h>
+#include <sys/resource.h>
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <utils/Timers.h>
+
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+static void printGLString(const char *name, GLenum s) {
+    // fprintf(stderr, "printGLString %s, %d\n", name, s);
+    const char *v = (const char *) glGetString(s);
+    // int error = glGetError();
+    // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
+    //        (unsigned int) v);
+    // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
+    //    fprintf(stderr, "GL %s = %s\n", name, v);
+    // else
+    //    fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
+    fprintf(stderr, "GL %s = %s\n", name, v);
+}
+
+static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
+    if (returnVal != EGL_TRUE) {
+        fprintf(stderr, "%s() returned %d\n", op, returnVal);
+    }
+
+    for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
+            = eglGetError()) {
+        fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
+                error);
+    }
+}
+
+static void checkGlError(const char* op) {
+    for (GLint error = glGetError(); error; error
+            = glGetError()) {
+        fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
+    }
+}
+
+static const char gVertexShader[] = "attribute vec4 vPosition;\n"
+    "void main() {\n"
+    "  gl_Position = vPosition;\n"
+    "}\n";
+
+static const char gFragmentShader[] = "precision mediump float;\n"
+    "void main() {\n"
+    "  gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5);\n"
+    "}\n";
+
+GLuint loadShader(GLenum shaderType, const char* pSource) {
+    GLuint shader = glCreateShader(shaderType);
+    if (shader) {
+        glShaderSource(shader, 1, &pSource, NULL);
+        glCompileShader(shader);
+        GLint compiled = 0;
+        glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+        if (!compiled) {
+            GLint infoLen = 0;
+            glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+            if (infoLen) {
+                char* buf = (char*) malloc(infoLen);
+                if (buf) {
+                    glGetShaderInfoLog(shader, infoLen, NULL, buf);
+                    fprintf(stderr, "Could not compile shader %d:\n%s\n",
+                            shaderType, buf);
+                    free(buf);
+                }
+                glDeleteShader(shader);
+                shader = 0;
+            }
+        }
+    }
+    return shader;
+}
+
+GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
+    GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
+    if (!vertexShader) {
+        return 0;
+    }
+
+    GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
+    if (!pixelShader) {
+        return 0;
+    }
+
+    GLuint program = glCreateProgram();
+    if (program) {
+        glAttachShader(program, vertexShader);
+        checkGlError("glAttachShader");
+        glAttachShader(program, pixelShader);
+        checkGlError("glAttachShader");
+        glLinkProgram(program);
+        GLint linkStatus = GL_FALSE;
+        glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+        if (linkStatus != GL_TRUE) {
+            GLint bufLength = 0;
+            glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
+            if (bufLength) {
+                char* buf = (char*) malloc(bufLength);
+                if (buf) {
+                    glGetProgramInfoLog(program, bufLength, NULL, buf);
+                    fprintf(stderr, "Could not link program:\n%s\n", buf);
+                    free(buf);
+                }
+            }
+            glDeleteProgram(program);
+            program = 0;
+        }
+    }
+    return program;
+}
+
+GLuint gProgram;
+GLuint gTextureProgram;
+GLuint gvPositionHandle;
+GLuint gvTexturePositionHandle;
+GLuint gvTextureTexCoordsHandle;
+GLuint gvTextureSamplerHandle;
+GLuint gFbo;
+GLuint gTexture;
+GLuint gBufferTexture;
+
+static const char gSimpleVS[] =
+    "attribute vec4 position;\n"
+    "attribute vec2 texCoords;\n"
+    "varying vec2 outTexCoords;\n"
+    "\nvoid main(void) {\n"
+    "    outTexCoords = texCoords;\n"
+    "    gl_Position = position;\n"
+    "}\n\n";
+static const char gSimpleFS[] =
+    "precision mediump float;\n\n"
+    "varying vec2 outTexCoords;\n"
+    "uniform sampler2D texture;\n"
+    "\nvoid main(void) {\n"
+    "    gl_FragColor = texture2D(texture, outTexCoords);\n"
+    "}\n\n";
+
+bool setupGraphics(int w, int h) {
+    gProgram = createProgram(gVertexShader, gFragmentShader);
+    if (!gProgram) {
+        return false;
+    }
+    gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
+    checkGlError("glGetAttribLocation");
+    fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n", gvPositionHandle);
+
+    gTextureProgram = createProgram(gSimpleVS, gSimpleFS);
+    if (!gTextureProgram) {
+        return false;
+    }
+    gvTexturePositionHandle = glGetAttribLocation(gTextureProgram, "position");
+    checkGlError("glGetAttribLocation");
+    gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords");
+    checkGlError("glGetAttribLocation");
+    gvTextureSamplerHandle = glGetUniformLocation(gTextureProgram, "texture");
+    checkGlError("glGetAttribLocation");
+
+    glActiveTexture(GL_TEXTURE0);
+
+    glGenTextures(1, &gTexture);
+    glBindTexture(GL_TEXTURE_2D, gTexture);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+    glGenTextures(1, &gBufferTexture);
+    glBindTexture(GL_TEXTURE_2D, gBufferTexture);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+    glGenFramebuffers(1, &gFbo);
+    glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
+    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0);
+
+    glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+    glViewport(0, 0, w, h);
+    checkGlError("glViewport");
+    return true;
+}
+
+const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
+        0.5f, -0.5f };
+
+const GLint FLOAT_SIZE_BYTES = 4;
+const GLint TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
+const GLfloat gTriangleVerticesData[] = {
+    // X, Y, Z, U, V
+    -1.0f, -1.0f, 0, 0.f, 0.f,
+    1.0f, -1.0f, 0, 1.f, 0.f,
+    -1.0f,  1.0f, 0, 0.f, 1.f,
+    1.0f,   1.0f, 0, 1.f, 1.f,
+};
+
+void renderFrame(GLint w, GLint h) {
+    glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+    checkGlError("glClearColor");
+    glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+    checkGlError("glClear");
+
+    // Bind FBO and draw into it
+    glBindFramebuffer(GL_FRAMEBUFFER, gFbo);
+    checkGlError("glBindFramebuffer");
+
+    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+    checkGlError("glClearColor");
+    glClear(GL_COLOR_BUFFER_BIT);
+    checkGlError("glClear");
+
+    glUseProgram(gProgram);
+    checkGlError("glUseProgram");
+
+    glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
+    checkGlError("glVertexAttribPointer");
+    glEnableVertexAttribArray(gvPositionHandle);
+    checkGlError("glEnableVertexAttribArray");
+    glDrawArrays(GL_TRIANGLES, 0, 3);
+    checkGlError("glDrawArrays");
+
+    // Copy content of FBO into a texture
+    glBindTexture(GL_TEXTURE_2D, gBufferTexture);
+    glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, w / 2, h / 2);
+    checkGlError("glCopyTexSubImage2D");
+
+    // Back to the display
+    glBindFramebuffer(GL_FRAMEBUFFER, 0);
+    checkGlError("glBindFramebuffer");
+
+    // Draw copied content on the screen
+    glUseProgram(gTextureProgram);
+    checkGlError("glUseProgram");
+
+    glEnable(GL_BLEND);
+    glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+
+    glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE,
+            TRIANGLE_VERTICES_DATA_STRIDE_BYTES, gTriangleVerticesData);
+    checkGlError("glVertexAttribPointer");
+    glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
+            TRIANGLE_VERTICES_DATA_STRIDE_BYTES, &gTriangleVerticesData[3]);
+    checkGlError("glVertexAttribPointer");
+    glEnableVertexAttribArray(gvTexturePositionHandle);
+    glEnableVertexAttribArray(gvTextureTexCoordsHandle);
+    checkGlError("glEnableVertexAttribArray");
+    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+    checkGlError("glDrawArrays");
+}
+
+void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
+
+#define X(VAL) {VAL, #VAL}
+    struct {EGLint attribute; const char* name;} names[] = {
+    X(EGL_BUFFER_SIZE),
+    X(EGL_ALPHA_SIZE),
+    X(EGL_BLUE_SIZE),
+    X(EGL_GREEN_SIZE),
+    X(EGL_RED_SIZE),
+    X(EGL_DEPTH_SIZE),
+    X(EGL_STENCIL_SIZE),
+    X(EGL_CONFIG_CAVEAT),
+    X(EGL_CONFIG_ID),
+    X(EGL_LEVEL),
+    X(EGL_MAX_PBUFFER_HEIGHT),
+    X(EGL_MAX_PBUFFER_PIXELS),
+    X(EGL_MAX_PBUFFER_WIDTH),
+    X(EGL_NATIVE_RENDERABLE),
+    X(EGL_NATIVE_VISUAL_ID),
+    X(EGL_NATIVE_VISUAL_TYPE),
+    X(EGL_SAMPLES),
+    X(EGL_SAMPLE_BUFFERS),
+    X(EGL_SURFACE_TYPE),
+    X(EGL_TRANSPARENT_TYPE),
+    X(EGL_TRANSPARENT_RED_VALUE),
+    X(EGL_TRANSPARENT_GREEN_VALUE),
+    X(EGL_TRANSPARENT_BLUE_VALUE),
+    X(EGL_BIND_TO_TEXTURE_RGB),
+    X(EGL_BIND_TO_TEXTURE_RGBA),
+    X(EGL_MIN_SWAP_INTERVAL),
+    X(EGL_MAX_SWAP_INTERVAL),
+    X(EGL_LUMINANCE_SIZE),
+    X(EGL_ALPHA_MASK_SIZE),
+    X(EGL_COLOR_BUFFER_TYPE),
+    X(EGL_RENDERABLE_TYPE),
+    X(EGL_CONFORMANT),
+   };
+#undef X
+
+    for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
+        EGLint value = -1;
+        EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
+        EGLint error = eglGetError();
+        if (returnVal && error == EGL_SUCCESS) {
+            printf(" %s: ", names[j].name);
+            printf("%d (0x%x)", value, value);
+        }
+    }
+    printf("\n");
+}
+
+int printEGLConfigurations(EGLDisplay dpy) {
+    EGLint numConfig = 0;
+    EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
+    checkEglError("eglGetConfigs", returnVal);
+    if (!returnVal) {
+        return false;
+    }
+
+    printf("Number of EGL configuration: %d\n", numConfig);
+
+    EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
+    if (! configs) {
+        printf("Could not allocate configs.\n");
+        return false;
+    }
+
+    returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
+    checkEglError("eglGetConfigs", returnVal);
+    if (!returnVal) {
+        free(configs);
+        return false;
+    }
+
+    for(int i = 0; i < numConfig; i++) {
+        printf("Configuration %d\n", i);
+        printEGLConfiguration(dpy, configs[i]);
+    }
+
+    free(configs);
+    return true;
+}
+
+int main(int argc, char** argv) {
+    EGLBoolean returnValue;
+    EGLConfig myConfig = {0};
+
+    EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
+    EGLint s_configAttribs[] = {
+            EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+            EGL_RED_SIZE, 8,
+            EGL_GREEN_SIZE, 8,
+            EGL_BLUE_SIZE, 8,
+            EGL_ALPHA_SIZE, 8,
+            EGL_NONE };
+    EGLint majorVersion;
+    EGLint minorVersion;
+    EGLContext context;
+    EGLSurface surface;
+    EGLint w, h;
+
+    EGLDisplay dpy;
+
+    checkEglError("<init>");
+    dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+    checkEglError("eglGetDisplay");
+    if (dpy == EGL_NO_DISPLAY) {
+        printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
+        return 0;
+    }
+
+    returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
+    checkEglError("eglInitialize", returnValue);
+    fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
+    if (returnValue != EGL_TRUE) {
+        printf("eglInitialize failed\n");
+        return 0;
+    }
+
+    if (!printEGLConfigurations(dpy)) {
+        printf("printEGLConfigurations failed\n");
+        return 0;
+    }
+
+    checkEglError("printEGLConfigurations");
+
+    EGLNativeWindowType window = android_createDisplaySurface();
+    EGLint numConfigs = -1, n = 0;
+    eglChooseConfig(dpy, s_configAttribs, 0, 0, &numConfigs);
+    if (numConfigs) {
+        EGLConfig* const configs = new EGLConfig[numConfigs];
+        eglChooseConfig(dpy, s_configAttribs, configs, numConfigs, &n);
+        myConfig = configs[0];
+        delete[] configs;
+    }
+
+    checkEglError("EGLUtils::selectConfigForNativeWindow");
+
+    printf("Chose this configuration:\n");
+    printEGLConfiguration(dpy, myConfig);
+
+    surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
+    checkEglError("eglCreateWindowSurface");
+    if (surface == EGL_NO_SURFACE) {
+        printf("gelCreateWindowSurface failed.\n");
+        return 0;
+    }
+
+    context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
+    checkEglError("eglCreateContext");
+    if (context == EGL_NO_CONTEXT) {
+        printf("eglCreateContext failed\n");
+        return 0;
+    }
+    returnValue = eglMakeCurrent(dpy, surface, surface, context);
+    checkEglError("eglMakeCurrent", returnValue);
+    if (returnValue != EGL_TRUE) {
+        return 0;
+    }
+    eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+    checkEglError("eglQuerySurface");
+    eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+    checkEglError("eglQuerySurface");
+    GLint dim = w < h ? w : h;
+
+    fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
+
+    printGLString("Version", GL_VERSION);
+    printGLString("Vendor", GL_VENDOR);
+    printGLString("Renderer", GL_RENDERER);
+    printGLString("Extensions", GL_EXTENSIONS);
+
+    if(!setupGraphics(w, h)) {
+        fprintf(stderr, "Could not set up graphics.\n");
+        return 0;
+    }
+
+    for (;;) {
+        renderFrame(w, h);
+        eglSwapBuffers(dpy, surface);
+        checkEglError("eglSwapBuffers");
+    }
+
+    return 0;
+}
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index c29aeca..e0268fa 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -44,10 +44,6 @@
 
 namespace android {
 
-template <typename T> inline T min(T a, T b) {
-    return a<b ? a : b;
-}
-
 // ---------------------------------------------------------------------------
 
 Layer::Layer(SurfaceFlinger* flinger,
@@ -457,13 +453,22 @@
         // FIXME: mPostedDirtyRegion = dirty & bounds
         mPostedDirtyRegion.set(front.w, front.h);
 
-        sp<GraphicBuffer> newFrontBuffer(mActiveBuffer);
-        if ((newFrontBuffer->getWidth()  == front.requested_w &&
-            newFrontBuffer->getHeight() == front.requested_h) ||
-            isFixedSize())
+
+        if ((front.w != front.requested_w) ||
+            (front.h != front.requested_h))
         {
-            if ((front.w != front.requested_w) ||
-                (front.h != front.requested_h))
+            // check that we received a buffer of the right size
+            // (Take the buffer's orientation into account)
+            sp<GraphicBuffer> newFrontBuffer(mActiveBuffer);
+            uint32_t bufWidth  = newFrontBuffer->getWidth();
+            uint32_t bufHeight = newFrontBuffer->getHeight();
+            if (mCurrentTransform & Transform::ROT_90) {
+                swap(bufWidth, bufHeight);
+            }
+
+            if (isFixedSize() ||
+                    (bufWidth == front.requested_w &&
+                    bufHeight == front.requested_h))
             {
                 // Here we pretend the transaction happened by updating the
                 // current and drawing states. Drawing state is only accessed
@@ -483,10 +488,10 @@
 
                 // recompute visible region
                 recomputeVisibleRegions = true;
-            }
 
-            // we now have the correct size, unfreeze the screen
-            mFreezeLock.clear();
+                // we now have the correct size, unfreeze the screen
+                mFreezeLock.clear();
+            }
         }
     }
 }
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 680814c..4a27701 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1318,9 +1318,6 @@
         if (surfaceHandle != 0) {
             params->token = token;
             params->identity = layer->getIdentity();
-            params->width = w;
-            params->height = h;
-            params->format = format;
             if (normalLayer != 0) {
                 Mutex::Autolock _l(mStateLock);
                 mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
diff --git a/services/surfaceflinger/SurfaceTextureLayer.cpp b/services/surfaceflinger/SurfaceTextureLayer.cpp
index a586d59..11f61cc 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.cpp
+++ b/services/surfaceflinger/SurfaceTextureLayer.cpp
@@ -52,6 +52,20 @@
     return res;
 }
 
+status_t SurfaceTextureLayer::queueBuffer(int buf, int64_t timestamp,
+        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
+
+    status_t res = SurfaceTexture::queueBuffer(buf, timestamp,
+            outWidth, outHeight, outTransform);
+
+    sp<Layer> layer(mLayer.promote());
+    if (layer != NULL) {
+        *outTransform = layer->getOrientation();
+    }
+
+    return res;
+}
+
 status_t SurfaceTextureLayer::dequeueBuffer(int *buf,
         uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
 
diff --git a/services/surfaceflinger/SurfaceTextureLayer.h b/services/surfaceflinger/SurfaceTextureLayer.h
index 7faff54..29a9cbe 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.h
+++ b/services/surfaceflinger/SurfaceTextureLayer.h
@@ -45,6 +45,9 @@
     virtual status_t setBufferCount(int bufferCount);
 
 protected:
+    virtual status_t queueBuffer(int buf, int64_t timestamp,
+            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+
     virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
             uint32_t format, uint32_t usage);
 };
diff --git a/services/surfaceflinger/Transform.cpp b/services/surfaceflinger/Transform.cpp
index 4cedcbf..24d5f9a 100644
--- a/services/surfaceflinger/Transform.cpp
+++ b/services/surfaceflinger/Transform.cpp
@@ -20,6 +20,7 @@
 #include <utils/String8.h>
 #include <ui/Region.h>
 
+#include "clz.h"
 #include "Transform.h"
 
 // ---------------------------------------------------------------------------
@@ -28,42 +29,6 @@
 
 // ---------------------------------------------------------------------------
 
-template <typename T>
-static inline T min(T a, T b) {
-    return a<b ? a : b;
-}
-template <typename T>
-static inline T min(T a, T b, T c) {
-    return min(a, min(b, c));
-}
-template <typename T>
-static inline T min(T a, T b, T c, T d) {
-    return min(a, b, min(c, d));
-}
-
-template <typename T>
-static inline T max(T a, T b) {
-    return a>b ? a : b;
-}
-template <typename T>
-static inline T max(T a, T b, T c) {
-    return max(a, max(b, c));
-}
-template <typename T>
-static inline T max(T a, T b, T c, T d) {
-    return max(a, b, max(c, d));
-}
-
-template <typename T>
-static inline
-void swap(T& a, T& b) {
-    T t(a);
-    a = b;
-    b = t;
-}
-
-// ---------------------------------------------------------------------------
-
 Transform::Transform() {
     reset();
 }
diff --git a/services/surfaceflinger/clz.h b/services/surfaceflinger/clz.h
index ca44555..a4c5262 100644
--- a/services/surfaceflinger/clz.h
+++ b/services/surfaceflinger/clz.h
@@ -24,6 +24,41 @@
     return __builtin_clz(x);
 }
 
+template <typename T>
+static inline T min(T a, T b) {
+    return a<b ? a : b;
+}
+template <typename T>
+static inline T min(T a, T b, T c) {
+    return min(a, min(b, c));
+}
+template <typename T>
+static inline T min(T a, T b, T c, T d) {
+    return min(a, b, min(c, d));
+}
+
+template <typename T>
+static inline T max(T a, T b) {
+    return a>b ? a : b;
+}
+template <typename T>
+static inline T max(T a, T b, T c) {
+    return max(a, max(b, c));
+}
+template <typename T>
+static inline T max(T a, T b, T c, T d) {
+    return max(a, b, max(c, d));
+}
+
+template <typename T>
+static inline
+void swap(T& a, T& b) {
+    T t(a);
+    a = b;
+    b = t;
+}
+
+
 }; // namespace android
 
 #endif /* ANDROID_SURFACE_FLINGER_CLZ_H */