Reduce number of Fence syscalls made.

This patch saves 6 or more Fence syscalls per frame.

* Timelines are updated just before adding a new fence
  since the newly added fence is unlikely to have signaled.
* Layer::latch uses a FenceTime now, so the signal time is
  automatically shared with other owners of the FenceTime.
* DispSync uses FenceTime now, only using cached values of
  the signal time that have been populated by a Timeline.

Test: SurfaceFlinger boots and dumps still work.
Change-Id: Ie0cfc1af2aca143dd8d5f08f08dbe1e597376f2f
diff --git a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
index 6ea070d..7741681 100644
--- a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
+++ b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
@@ -1257,6 +1257,7 @@
     const HWComposer& hwc = getHwComposer();
     const sp<const DisplayDevice> hw(getDefaultDisplayDevice());
 
+    mGlCompositionDoneTimeline.updateSignalTimes();
     std::shared_ptr<FenceTime> glCompositionDoneFenceTime;
     if (getHwComposer().hasGlesComposition(hw->getHwcDisplayId())) {
         glCompositionDoneFenceTime =
@@ -1265,12 +1266,11 @@
     } else {
         glCompositionDoneFenceTime = FenceTime::NO_FENCE;
     }
-    mGlCompositionDoneTimeline.updateSignalTimes();
 
+    mDisplayTimeline.updateSignalTimes();
     sp<Fence> retireFence = mHwc->getDisplayFence(HWC_DISPLAY_PRIMARY);
     auto retireFenceTime = std::make_shared<FenceTime>(retireFence);
     mDisplayTimeline.push(retireFenceTime);
-    mDisplayTimeline.updateSignalTimes();
 
     nsecs_t vsyncPhase = mPrimaryDispSync.computeNextRefresh(0);
     nsecs_t vsyncInterval = mPrimaryDispSync.getPeriod();
@@ -1298,7 +1298,7 @@
     });
 
     if (retireFence->isValid()) {
-        if (mPrimaryDispSync.addPresentFence(retireFence)) {
+        if (mPrimaryDispSync.addPresentFence(retireFenceTime)) {
             enableHardwareVsync();
         } else {
             disableHardwareVsync(false);