Revert "Revert "[SurfaceFlinger] Add GPU protected content support.""

This reverts commit 78fb96f3f8b40cba6b9e2cb2b0c332a45798b522.
Reason for revert: Revert the revert with Fix.

BUG: 35315015
Test: Test with a hacked patch.
Test: Watch Youtube movie, verifed by force GPU composition.
Change-Id: Ic738b5f873dbff322473d4f999074dc35c8813c7
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 5a6aa92..b7c09ed 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -286,8 +286,10 @@
     static void setupCommonScreensCaptureCallExpectations(CompositionTest* test) {
         // Called once with a non-null value to set a framebuffer, and then
         // again with nullptr to clear it.
-        EXPECT_CALL(*test->mReFrameBuffer, setNativeWindowBuffer(NotNull())).WillOnce(Return(true));
-        EXPECT_CALL(*test->mReFrameBuffer, setNativeWindowBuffer(IsNull())).WillOnce(Return(true));
+        EXPECT_CALL(*test->mReFrameBuffer, setNativeWindowBuffer(NotNull(), false))
+                .WillOnce(Return(true));
+        EXPECT_CALL(*test->mReFrameBuffer, setNativeWindowBuffer(IsNull(), false))
+                .WillOnce(Return(true));
 
         EXPECT_CALL(*test->mRenderEngine, checkErrors()).WillRepeatedly(Return());
         EXPECT_CALL(*test->mRenderEngine, createFramebuffer())
@@ -344,8 +346,10 @@
                                              Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                                              ui::Transform::ROT_0))
                 .Times(1);
-        EXPECT_CALL(*test->mReFrameBuffer, setNativeWindowBuffer(NotNull())).WillOnce(Return(true));
-        EXPECT_CALL(*test->mReFrameBuffer, setNativeWindowBuffer(IsNull())).WillOnce(Return(true));
+        EXPECT_CALL(*test->mReFrameBuffer, setNativeWindowBuffer(NotNull(), false))
+                .WillOnce(Return(true));
+        EXPECT_CALL(*test->mReFrameBuffer, setNativeWindowBuffer(IsNull(), false))
+                .WillOnce(Return(true));
         EXPECT_CALL(*test->mRenderEngine, createFramebuffer())
                 .WillOnce(Return(
                         ByMove(std::unique_ptr<renderengine::Framebuffer>(test->mReFrameBuffer))));