[SurfaceFlinger] Adapt min/max luminance from hardware composer.

The luminance capability of the display is very important to HDR content.
Previously, the minimum and maximum luminance were assumed as 0.0 and 500.0
respectively. This patch adapts the value returned from hardware composer and
plumbs the value to RenderEngine. If hardware composer doesn't return valid
values, 0.0 and 500.0 are still used as minimum and maximum luminance
respectively.

BUG: 73825729
BUG: 78574325
Test: Build, flash, watch video.
Change-Id: Ie1dc93f5cca7068580d6ae19da43346491196d7c
diff --git a/services/surfaceflinger/RenderEngine/Description.h b/services/surfaceflinger/RenderEngine/Description.h
index 5854ba4..b09e3a8 100644
--- a/services/surfaceflinger/RenderEngine/Description.h
+++ b/services/surfaceflinger/RenderEngine/Description.h
@@ -55,6 +55,7 @@
     };
     void setInputTransferFunction(TransferFunction transferFunction);
     void setOutputTransferFunction(TransferFunction transferFunction);
+    void setDisplayMaxLuminance(const float maxLuminance);
 
 private:
     friend class Program;
@@ -83,6 +84,8 @@
     // transfer functions for the input/output
     TransferFunction mInputTransferFunction = TransferFunction::LINEAR;
     TransferFunction mOutputTransferFunction = TransferFunction::LINEAR;
+
+    float mDisplayMaxLuminance;
 };
 
 } /* namespace android */