Exclude secure layers from most screenshots taken by the system server.
In pre-P versions of Android, it was allowed to screenshot secure layers if the
buffer queue producer which was the target of the screenshot was owned by
the system (in this case SurfaceFlinger). This really was a synonym for:
The screen rotation animation was allowed to capture secure layers, but the other
code paths weren't. In O we mistakenly changed this check to always allow the system server
to capture secure layers via the captureScreen path (the captureLayers path used for
TaskSnapshots was unaffected). This can result in data leakage in cases where the
system server takes screenshots on behalf of other parts of the system (e.g. for
the assistant). To mitigate this we provide an explicit switch for the system server
to specify whether it wishes to capture Secure layers. While this is dangerous, I think
it is less dangerous than the previous implicit switch of capturing secure layers based on which
type of BufferQueue was passed in. The flag defaults to not capturing secure layers
and we set it to true in the one place we need it (for the screen rotation animation).
Non privileged clients can still not capture secure layers at all directly.
Test: SetFlagsSecureEUidSystem
Bug: 120610669
Change-Id: I288ad3bbb0444306e90fe3bb15e51b447539dea5
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 3abd6a7..9d58805 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -5484,7 +5484,8 @@
const ui::PixelFormat reqPixelFormat, Rect sourceCrop,
uint32_t reqWidth, uint32_t reqHeight,
bool useIdentityTransform,
- ISurfaceComposer::Rotation rotation) {
+ ISurfaceComposer::Rotation rotation,
+ bool captureSecureLayers) {
ATRACE_CALL();
if (!displayToken) return BAD_VALUE;
@@ -5507,7 +5508,7 @@
}
DisplayRenderArea renderArea(display, sourceCrop, reqWidth, reqHeight, reqDataspace,
- renderAreaRotation);
+ renderAreaRotation, captureSecureLayers);
auto traverseLayers = std::bind(&SurfaceFlinger::traverseLayersInDisplay, this, display,
std::placeholders::_1);