SF: Prime shader cache before boot animation
am: 4e63777f75
Change-Id: I6dcd5b280ea8385550d616c274aa21c2df68d3c3
diff --git a/cmds/dumpsys/dumpsys.cpp b/cmds/dumpsys/dumpsys.cpp
index 957a449..d19e98a 100644
--- a/cmds/dumpsys/dumpsys.cpp
+++ b/cmds/dumpsys/dumpsys.cpp
@@ -274,9 +274,8 @@
if (N > 1) {
std::chrono::duration<double> elapsed_seconds =
std::chrono::steady_clock::now() - start;
- aout << StringPrintf("------ %.3fs was the duration of '", elapsed_seconds.count()).
- c_str();
- aout << service_name << "' ------" << endl;
+ aout << StringPrintf("--------- %.3fs ", elapsed_seconds.count()).c_str()
+ << "was the duration of dumpsys " << service_name << endl;
}
} else {
aerr << "Can't find service: " << service_name << endl;