Rename ColorLayer to EffectLayer to handle both shadows and color fill
We want the ability for a layer to render shadows without any content.
This new layer type will be able to combine effects as needed.
Test: presubmit tests (no functional changes)
Test: go/wm-smoke
Change-Id: I8663d126a23263a3d7dc799d39a9cf44b3b6e4a0
diff --git a/services/surfaceflinger/SurfaceFlingerFactory.h b/services/surfaceflinger/SurfaceFlingerFactory.h
index 951bd09..1eab3b1 100644
--- a/services/surfaceflinger/SurfaceFlingerFactory.h
+++ b/services/surfaceflinger/SurfaceFlingerFactory.h
@@ -31,7 +31,7 @@
class BufferQueueLayer;
class BufferStateLayer;
class BufferLayerConsumer;
-class ColorLayer;
+class EffectLayer;
class ContainerLayer;
class DisplayDevice;
class DispSync;
@@ -104,7 +104,7 @@
virtual sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs& args) = 0;
virtual sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) = 0;
- virtual sp<ColorLayer> createColorLayer(const LayerCreationArgs& args) = 0;
+ virtual sp<EffectLayer> createEffectLayer(const LayerCreationArgs& args) = 0;
virtual sp<ContainerLayer> createContainerLayer(const LayerCreationArgs& args) = 0;
protected: