Rename ColorLayer to EffectLayer to handle both shadows and color fill

We want the ability for a layer to render shadows without any content.
This new layer type will be able to combine effects as needed.

Test: presubmit tests (no functional changes)
Test: go/wm-smoke
Change-Id: I8663d126a23263a3d7dc799d39a9cf44b3b6e4a0
diff --git a/services/surfaceflinger/SurfaceFlingerFactory.h b/services/surfaceflinger/SurfaceFlingerFactory.h
index 951bd09..1eab3b1 100644
--- a/services/surfaceflinger/SurfaceFlingerFactory.h
+++ b/services/surfaceflinger/SurfaceFlingerFactory.h
@@ -31,7 +31,7 @@
 class BufferQueueLayer;
 class BufferStateLayer;
 class BufferLayerConsumer;
-class ColorLayer;
+class EffectLayer;
 class ContainerLayer;
 class DisplayDevice;
 class DispSync;
@@ -104,7 +104,7 @@
 
     virtual sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs& args) = 0;
     virtual sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) = 0;
-    virtual sp<ColorLayer> createColorLayer(const LayerCreationArgs& args) = 0;
+    virtual sp<EffectLayer> createEffectLayer(const LayerCreationArgs& args) = 0;
     virtual sp<ContainerLayer> createContainerLayer(const LayerCreationArgs& args) = 0;
 
 protected: