Rename ColorLayer to EffectLayer to handle both shadows and color fill
We want the ability for a layer to render shadows without any content.
This new layer type will be able to combine effects as needed.
Test: presubmit tests (no functional changes)
Test: go/wm-smoke
Change-Id: I8663d126a23263a3d7dc799d39a9cf44b3b6e4a0
diff --git a/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp b/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
index f9658a7..d49133d 100644
--- a/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
+++ b/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
@@ -25,9 +25,9 @@
#include "BufferLayerConsumer.h"
#include "BufferQueueLayer.h"
#include "BufferStateLayer.h"
-#include "ColorLayer.h"
#include "ContainerLayer.h"
#include "DisplayDevice.h"
+#include "EffectLayer.h"
#include "Layer.h"
#include "MonitoredProducer.h"
#include "NativeWindowSurface.h"
@@ -139,8 +139,8 @@
return new BufferStateLayer(args);
}
-sp<ColorLayer> DefaultFactory::createColorLayer(const LayerCreationArgs& args) {
- return new ColorLayer(args);
+sp<EffectLayer> DefaultFactory::createEffectLayer(const LayerCreationArgs& args) {
+ return new EffectLayer(args);
}
} // namespace android::surfaceflinger