Rename ColorLayer to EffectLayer to handle both shadows and color fill
We want the ability for a layer to render shadows without any content.
This new layer type will be able to combine effects as needed.
Test: presubmit tests (no functional changes)
Test: go/wm-smoke
Change-Id: I8663d126a23263a3d7dc799d39a9cf44b3b6e4a0
diff --git a/services/surfaceflinger/EffectLayer.h b/services/surfaceflinger/EffectLayer.h
new file mode 100644
index 0000000..8694283
--- /dev/null
+++ b/services/surfaceflinger/EffectLayer.h
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#pragma once
+
+#include <sys/types.h>
+
+#include <cstdint>
+
+#include "Layer.h"
+
+namespace android {
+
+// A layer that can render a combination of the following effects.
+// * fill the bounds of the layer with a color
+// * render a shadow cast by the bounds of the layer
+// If no effects are enabled, the layer is considered to be invisible.
+class EffectLayer : public Layer {
+public:
+ explicit EffectLayer(const LayerCreationArgs&);
+ ~EffectLayer() override;
+
+ sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const override;
+ compositionengine::LayerFECompositionState* editCompositionState() override;
+
+ const char* getType() const override { return "EffectLayer"; }
+ bool isVisible() const override;
+
+ bool setColor(const half3& color) override;
+
+ bool setDataspace(ui::Dataspace dataspace) override;
+
+ ui::Dataspace getDataSpace() const override;
+
+ bool isOpaque(const Layer::State& s) const override;
+
+protected:
+ /*
+ * compositionengine::LayerFE overrides
+ */
+ const compositionengine::LayerFECompositionState* getCompositionState() const override;
+ void preparePerFrameCompositionState() override;
+ std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
+ compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
+
+ std::unique_ptr<compositionengine::LayerFECompositionState> mCompositionState;
+
+ sp<Layer> createClone() override;
+};
+
+} // namespace android