Rename ColorLayer to EffectLayer to handle both shadows and color fill
We want the ability for a layer to render shadows without any content.
This new layer type will be able to combine effects as needed.
Test: presubmit tests (no functional changes)
Test: go/wm-smoke
Change-Id: I8663d126a23263a3d7dc799d39a9cf44b3b6e4a0
diff --git a/libs/gui/tests/BLASTBufferQueue_test.cpp b/libs/gui/tests/BLASTBufferQueue_test.cpp
index e184c7f..a87ccd6 100644
--- a/libs/gui/tests/BLASTBufferQueue_test.cpp
+++ b/libs/gui/tests/BLASTBufferQueue_test.cpp
@@ -403,7 +403,7 @@
int32_t finalCropSideLength = bufferSideLength / 2;
auto bg = mClient->createSurface(String8("BGTest"), 0, 0, PIXEL_FORMAT_RGBA_8888,
- ISurfaceComposerClient::eFXSurfaceColor);
+ ISurfaceComposerClient::eFXSurfaceEffect);
ASSERT_NE(nullptr, bg.get());
Transaction t;
t.setLayerStack(bg, 0)