Reduce number or blur passes
UX radius requirements were relaxed from 250px to 150px.
This means that we don't need as many passes anymore to achieve the
effect.
Test: visual
Bug: 152952628
Change-Id: I3a7cc152554636207c643a0c0cdd5c672f094c4f
diff --git a/libs/renderengine/gl/filters/BlurFilter.h b/libs/renderengine/gl/filters/BlurFilter.h
index 36e5a77..7e0819f 100644
--- a/libs/renderengine/gl/filters/BlurFilter.h
+++ b/libs/renderengine/gl/filters/BlurFilter.h
@@ -38,7 +38,7 @@
// Downsample FBO to improve performance
static constexpr float kFboScale = 0.25f;
// Maximum number of render passes
- static constexpr uint32_t kMaxPasses = 6;
+ static constexpr uint32_t kMaxPasses = 4;
// To avoid downscaling artifacts, we interpolate the blurred fbo with the full composited
// image, up to this radius.
static constexpr float kMaxCrossFadeRadius = 30.0f;