Support fp16 in sf
* Make sure we don't dim SDR in renderengine, and instead map HDR to the
correct relative luminance above 1.0
* Plumb the HDR/SDR ratio into HWC
Bug: 236745178
Test: builds
Change-Id: I325972a01280d287189d38dd6c5bf7f2d4b776bb
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 0b9a030..beb2147 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -315,7 +315,7 @@
EXPECT_CALL(*test->mComposer, getReleaseFences(HWC_DISPLAY, _, _)).Times(1);
EXPECT_CALL(*test->mDisplaySurface, onFrameCommitted()).Times(1);
- EXPECT_CALL(*test->mDisplaySurface, advanceFrame()).Times(1);
+ EXPECT_CALL(*test->mDisplaySurface, advanceFrame(_)).Times(1);
Case::CompositionType::setupHwcSetCallExpectations(test);
Case::CompositionType::setupHwcGetCallExpectations(test);