Support fp16 in sf
* Make sure we don't dim SDR in renderengine, and instead map HDR to the
correct relative luminance above 1.0
* Plumb the HDR/SDR ratio into HWC
Bug: 236745178
Test: builds
Change-Id: I325972a01280d287189d38dd6c5bf7f2d4b776bb
diff --git a/services/surfaceflinger/surfaceflinger_flags.aconfig b/services/surfaceflinger/surfaceflinger_flags.aconfig
index 620ac26..fabd738 100644
--- a/services/surfaceflinger/surfaceflinger_flags.aconfig
+++ b/services/surfaceflinger/surfaceflinger_flags.aconfig
@@ -90,7 +90,6 @@
namespace: "core_graphics"
description: "Whether to use the closest known refresh rate to determine the fps consistency."
bug: "299201319"
- is_fixed_read_only: true
}
flag {
@@ -115,3 +114,11 @@
bug: "301647974"
is_fixed_read_only: true
}
+
+flag {
+ name: "fp16_client_target"
+ namespace: "core_graphics"
+ description: "Controls whether we render to fp16 client targets"
+ bug: "236745178"
+ is_fixed_read_only: true
+}