Support fp16 in sf
* Make sure we don't dim SDR in renderengine, and instead map HDR to the
correct relative luminance above 1.0
* Plumb the HDR/SDR ratio into HWC
Bug: 236745178
Test: builds
Change-Id: I325972a01280d287189d38dd6c5bf7f2d4b776bb
diff --git a/services/surfaceflinger/DisplayHardware/HidlComposerHal.cpp b/services/surfaceflinger/DisplayHardware/HidlComposerHal.cpp
index ed52b95..5f1d5f8 100644
--- a/services/surfaceflinger/DisplayHardware/HidlComposerHal.cpp
+++ b/services/surfaceflinger/DisplayHardware/HidlComposerHal.cpp
@@ -608,7 +608,8 @@
Error HidlComposer::setClientTarget(Display display, uint32_t slot, const sp<GraphicBuffer>& target,
int acquireFence, Dataspace dataspace,
- const std::vector<IComposerClient::Rect>& damage) {
+ const std::vector<IComposerClient::Rect>& damage,
+ float /*hdrSdrRatio*/) {
mWriter.selectDisplay(display);
const native_handle_t* handle = nullptr;