Support fp16 in sf

* Make sure we don't dim SDR in renderengine, and instead map HDR to the
  correct relative luminance above 1.0
* Plumb the HDR/SDR ratio into HWC

Bug: 236745178
Test: builds
Change-Id: I325972a01280d287189d38dd6c5bf7f2d4b776bb
diff --git a/services/surfaceflinger/DisplayHardware/ComposerHal.h b/services/surfaceflinger/DisplayHardware/ComposerHal.h
index 082717a..1a24222 100644
--- a/services/surfaceflinger/DisplayHardware/ComposerHal.h
+++ b/services/surfaceflinger/DisplayHardware/ComposerHal.h
@@ -163,7 +163,8 @@
      */
     virtual Error setClientTarget(Display display, uint32_t slot, const sp<GraphicBuffer>& target,
                                   int acquireFence, Dataspace dataspace,
-                                  const std::vector<IComposerClient::Rect>& damage) = 0;
+                                  const std::vector<IComposerClient::Rect>& damage,
+                                  float hdrSdrRatio) = 0;
     virtual Error setColorMode(Display display, ColorMode mode, RenderIntent renderIntent) = 0;
     virtual Error setColorTransform(Display display, const float* matrix) = 0;
     virtual Error setOutputBuffer(Display display, const native_handle_t* buffer,