Support fp16 in sf
* Make sure we don't dim SDR in renderengine, and instead map HDR to the
correct relative luminance above 1.0
* Plumb the HDR/SDR ratio into HWC
Bug: 236745178
Test: builds
Change-Id: I325972a01280d287189d38dd6c5bf7f2d4b776bb
diff --git a/services/surfaceflinger/DisplayHardware/AidlComposerHal.cpp b/services/surfaceflinger/DisplayHardware/AidlComposerHal.cpp
index 3690219..c25f9dd 100644
--- a/services/surfaceflinger/DisplayHardware/AidlComposerHal.cpp
+++ b/services/surfaceflinger/DisplayHardware/AidlComposerHal.cpp
@@ -666,7 +666,8 @@
Error AidlComposer::setClientTarget(Display display, uint32_t slot, const sp<GraphicBuffer>& target,
int acquireFence, Dataspace dataspace,
- const std::vector<IComposerClient::Rect>& damage) {
+ const std::vector<IComposerClient::Rect>& damage,
+ float hdrSdrRatio) {
const native_handle_t* handle = nullptr;
if (target.get()) {
handle = target->getNativeBuffer()->handle;
@@ -679,7 +680,7 @@
.setClientTarget(translate<int64_t>(display), slot, handle, acquireFence,
translate<aidl::android::hardware::graphics::common::Dataspace>(
dataspace),
- translate<AidlRect>(damage));
+ translate<AidlRect>(damage), hdrSdrRatio);
} else {
error = Error::BAD_DISPLAY;
}