Support fp16 in sf
* Make sure we don't dim SDR in renderengine, and instead map HDR to the
correct relative luminance above 1.0
* Plumb the HDR/SDR ratio into HWC
Bug: 236745178
Test: builds
Change-Id: I325972a01280d287189d38dd6c5bf7f2d4b776bb
diff --git a/services/surfaceflinger/CompositionEngine/tests/MockHWComposer.h b/services/surfaceflinger/CompositionEngine/tests/MockHWComposer.h
index b2491d8..8b736be 100644
--- a/services/surfaceflinger/CompositionEngine/tests/MockHWComposer.h
+++ b/services/surfaceflinger/CompositionEngine/tests/MockHWComposer.h
@@ -57,9 +57,10 @@
MOCK_METHOD(status_t, getDeviceCompositionChanges,
(HalDisplayId, bool, std::optional<std::chrono::steady_clock::time_point>, nsecs_t,
Fps, std::optional<android::HWComposer::DeviceRequestedChanges>*));
- MOCK_METHOD5(setClientTarget,
- status_t(HalDisplayId, uint32_t, const sp<Fence>&, const sp<GraphicBuffer>&,
- ui::Dataspace));
+ MOCK_METHOD(status_t, setClientTarget,
+ (HalDisplayId, uint32_t, const sp<Fence>&, const sp<GraphicBuffer>&, ui::Dataspace,
+ float),
+ (override));
MOCK_METHOD2(presentAndGetReleaseFences,
status_t(HalDisplayId, std::optional<std::chrono::steady_clock::time_point>));
MOCK_METHOD2(setPowerMode, status_t(PhysicalDisplayId, hal::PowerMode));