VSR: dispatch cbs skipped due to timer lag.

If the timer has a lot of lag relative to the intended wakeup time,
there could be two callbacks that should be dispatched during this
wakeup, not just one, with the additional callback being woken up being
the one that was skipped because of the timer lag.

Fixes: 159884130
Test: 1 new unit test
Test: uibench a/b

Change-Id: Ia17bc5a09a085fcb334226849214e5247e010b37
diff --git a/services/surfaceflinger/Scheduler/VSyncDispatchTimerQueue.cpp b/services/surfaceflinger/Scheduler/VSyncDispatchTimerQueue.cpp
index a596bce..2a6fd05 100644
--- a/services/surfaceflinger/Scheduler/VSyncDispatchTimerQueue.cpp
+++ b/services/surfaceflinger/Scheduler/VSyncDispatchTimerQueue.cpp
@@ -243,7 +243,8 @@
     std::vector<Invocation> invocations;
     {
         std::lock_guard<decltype(mMutex)> lk(mMutex);
-        mLastTimerCallback = mTimeKeeper->now();
+        auto const now = mTimeKeeper->now();
+        mLastTimerCallback = now;
         for (auto it = mCallbacks.begin(); it != mCallbacks.end(); it++) {
             auto& callback = it->second;
             auto const wakeupTime = callback->wakeupTime();
@@ -251,7 +252,8 @@
                 continue;
             }
 
-            if (*wakeupTime < mIntendedWakeupTime + mTimerSlack) {
+            auto const lagAllowance = std::max(now - mIntendedWakeupTime, static_cast<nsecs_t>(0));
+            if (*wakeupTime < mIntendedWakeupTime + mTimerSlack + lagAllowance) {
                 callback->executing();
                 invocations.emplace_back(
                         Invocation{callback, *callback->lastExecutedVsyncTarget(), *wakeupTime});