EGL: Expose latch, last composite, and dequeue ready.

Also fix discontinuous reserved token values.

Test: adb shell /data/nativetest/libgui_test/libgui_test
--gtest_filter=*GetFrameTimestamps*

Change-Id: I9d513b8784a7205dfe534c1c74b56c18cd49e74a
diff --git a/include/gui/Surface.h b/include/gui/Surface.h
index 43b8d96..0b6a8f7 100644
--- a/include/gui/Surface.h
+++ b/include/gui/Surface.h
@@ -146,9 +146,10 @@
     // See IGraphicBufferProducer::getFrameTimestamps
     status_t getFrameTimestamps(uint64_t frameNumber,
             nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime,
-            nsecs_t* outRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
+            nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime,
+            nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
             nsecs_t* outDisplayPresentTime, nsecs_t* outDisplayRetireTime,
-            nsecs_t* outReleaseTime);
+            nsecs_t* outDequeueReadyTime, nsecs_t* outReleaseTime);
 
     status_t getUniqueId(uint64_t* outId) const;