SF: Optimize layer history in scheduler

Register layers with LayerHistory by storing a weak pointer rather than
allocating a LayerHandle. Query layer visibility when needed instead of
synchronizing it to LayerInfo whenever Layer::isVisible is called. Store
active/inactive layers in contiguous memory instead of two hash maps for
cache efficiency, and minimal allocation and run time of operations like
clearing history. Remove redundant ref-counting, locking, and frequency-
period conversion in LayerInfo. Avoid sleeping in unit tests.

This is also prework for per-display layer history.

Bug: 130554049
Bug: 134772048
Test: go/wm-smoke with debug.sf.layer_history_trace
Test: C2/F2 test cases from spreadsheet
Test: LayerHistoryTest with new test cases
Change-Id: Ibfcfe46cd76ebd93b916d4a0c737a19e837d4ff1
diff --git a/services/surfaceflinger/tests/unittests/TestableScheduler.h b/services/surfaceflinger/tests/unittests/TestableScheduler.h
index ae72467..ae6aa89 100644
--- a/services/surfaceflinger/tests/unittests/TestableScheduler.h
+++ b/services/surfaceflinger/tests/unittests/TestableScheduler.h
@@ -48,6 +48,7 @@
     auto& mutableEventControlThread() { return mEventControlThread; }
     auto& mutablePrimaryDispSync() { return mPrimaryDispSync; }
     auto& mutableHWVsyncAvailable() { return mHWVsyncAvailable; }
+    auto& mutableLayerHistory() { return mLayerHistory; }
 
     ~TestableScheduler() {
         // All these pointer and container clears help ensure that GMock does