SF: Optimize layer history in scheduler

Register layers with LayerHistory by storing a weak pointer rather than
allocating a LayerHandle. Query layer visibility when needed instead of
synchronizing it to LayerInfo whenever Layer::isVisible is called. Store
active/inactive layers in contiguous memory instead of two hash maps for
cache efficiency, and minimal allocation and run time of operations like
clearing history. Remove redundant ref-counting, locking, and frequency-
period conversion in LayerInfo. Avoid sleeping in unit tests.

This is also prework for per-display layer history.

Bug: 130554049
Bug: 134772048
Test: go/wm-smoke with debug.sf.layer_history_trace
Test: C2/F2 test cases from spreadsheet
Test: LayerHistoryTest with new test cases
Change-Id: Ibfcfe46cd76ebd93b916d4a0c737a19e837d4ff1
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index 85d2253..5768edd 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -249,8 +249,8 @@
 
     if (mFlinger->mUseSmart90ForVideo) {
         const nsecs_t presentTime = (desiredPresentTime == -1) ? 0 : desiredPresentTime;
-        mFlinger->mScheduler->addLayerPresentTimeAndHDR(mSchedulerLayerHandle, presentTime,
-                                                        mCurrentState.hdrMetadata.validTypes != 0);
+        mFlinger->mScheduler->recordLayerHistory(this, presentTime,
+                                                 mCurrentState.hdrMetadata.validTypes != 0);
     }
 
     return true;