am 08d40d71: Merge "docs: Big update to action bar guide for ICS. Added section for action provider, new APIs for handsets such as split action bar, more information and diagrams for up navigation, guidelines for picking action items, revised sample code and discussio

* commit '08d40d71806d482fa92f6a9b952487c3ccc63bb3':
  docs: Big update to action bar guide for ICS. Added section for action provider, new APIs for handsets such as split action bar, more information and diagrams for up navigation, guidelines for picking action items, revised sample code and discussion for tabs, add expandible action view info, and expanded discussion for customizing action bar styles bug:4726917
diff --git a/include/binder/CursorWindow.h b/include/binder/CursorWindow.h
index 5d490ed..f0284de 100644
--- a/include/binder/CursorWindow.h
+++ b/include/binder/CursorWindow.h
@@ -80,8 +80,7 @@
 
     ~CursorWindow();
 
-    static status_t create(const String8& name, size_t size, bool localOnly,
-            CursorWindow** outCursorWindow);
+    static status_t create(const String8& name, size_t size, CursorWindow** outCursorWindow);
     static status_t createFromParcel(Parcel* parcel, CursorWindow** outCursorWindow);
 
     status_t writeToParcel(Parcel* parcel);
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index e2d6179..27d863d 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -79,7 +79,11 @@
     // pointed to by the buf argument and a status of OK is returned.  If no
     // slot is available then a status of -EBUSY is returned and buf is
     // unmodified.
-    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
+    // The width and height parameters must be no greater than the minimum of
+    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
+    // An error due to invalid dimensions might not be reported until
+    // updateTexImage() is called.
+    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
             uint32_t format, uint32_t usage);
 
     // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
@@ -176,7 +180,11 @@
     // requestBuffers when a with and height of zero is requested.
     // A call to setDefaultBufferSize() may trigger requestBuffers() to
     // be called from the client.
-    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
+    // The width and height parameters must be no greater than the minimum of
+    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
+    // An error due to invalid dimensions might not be reported until
+    // updateTexImage() is called.
+    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
 
     // getCurrentBuffer returns the buffer associated with the current image.
     sp<GraphicBuffer> getCurrentBuffer() const;
@@ -263,7 +271,8 @@
               mRequestBufferCalled(false),
               mTransform(0),
               mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
-              mTimestamp(0) {
+              mTimestamp(0),
+              mFrameNumber(0) {
             mCrop.makeInvalid();
         }
 
@@ -332,6 +341,10 @@
         // mTimestamp is the current timestamp for this buffer slot. This gets
         // to set by queueBuffer each time this slot is queued.
         int64_t mTimestamp;
+
+        // mFrameNumber is the number of the queued frame for this slot.
+        uint64_t mFrameNumber;
+
     };
 
     // mSlots is the array of buffer slots that must be mirrored on the client
@@ -468,6 +481,12 @@
     // around a GL driver limitation on the number of FBO attachments, which the
     // browser's tile cache exceeds.
     const GLenum mTexTarget;
+
+    // mFrameCounter is the free running counter, incremented for every buffer queued
+    // with the surface Texture.
+    uint64_t mFrameCounter;
+
+
 };
 
 // ----------------------------------------------------------------------------
diff --git a/include/surfaceflinger/ISurfaceComposer.h b/include/surfaceflinger/ISurfaceComposer.h
index e7a33f1..5eb09c7 100644
--- a/include/surfaceflinger/ISurfaceComposer.h
+++ b/include/surfaceflinger/ISurfaceComposer.h
@@ -84,7 +84,11 @@
         eOrientationUnchanged   = 4,
         eOrientationSwapMask    = 0x01
     };
-    
+
+    enum {
+        eSynchronous            = 0x01,
+    };
+
     enum {
         eElectronBeamAnimationOn  = 0x01,
         eElectronBeamAnimationOff = 0x10
@@ -104,7 +108,7 @@
 
     /* open/close transactions. requires ACCESS_SURFACE_FLINGER permission */
     virtual void setTransactionState(const Vector<ComposerState>& state,
-            int orientation) = 0;
+            int orientation, uint32_t flags) = 0;
 
     /* signal that we're done booting.
      * Requires ACCESS_SURFACE_FLINGER permission
@@ -143,8 +147,6 @@
         GET_CBLK,
         SET_TRANSACTION_STATE,
         SET_ORIENTATION,
-        FREEZE_DISPLAY,
-        UNFREEZE_DISPLAY,
         CAPTURE_SCREEN,
         TURN_ELECTRON_BEAM_OFF,
         TURN_ELECTRON_BEAM_ON,
diff --git a/include/surfaceflinger/SurfaceComposerClient.h b/include/surfaceflinger/SurfaceComposerClient.h
index 14e5b23..8226abe 100644
--- a/include/surfaceflinger/SurfaceComposerClient.h
+++ b/include/surfaceflinger/SurfaceComposerClient.h
@@ -112,7 +112,7 @@
     static void openGlobalTransaction();
         
     //! Close a composer transaction on all active SurfaceComposerClients.
-    static void closeGlobalTransaction();
+    static void closeGlobalTransaction(bool synchronous = false);
     
     //! Freeze the specified display but not transactions.
     static status_t freezeDisplay(DisplayID dpy, uint32_t flags = 0);
diff --git a/include/ui/Input.h b/include/ui/Input.h
index 438a1a0..c2cbe1d 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -826,6 +826,9 @@
     inline void setKeyboardType(int32_t keyboardType) { mKeyboardType = keyboardType; }
     inline int32_t getKeyboardType() const { return mKeyboardType; }
 
+    inline void setKeyCharacterMapFile(const String8& value) { mKeyCharacterMapFile = value; }
+    inline const String8& getKeyCharacterMapFile() const { return mKeyCharacterMapFile; }
+
     inline const Vector<MotionRange>& getMotionRanges() const {
         return mMotionRanges;
     }
@@ -835,6 +838,7 @@
     String8 mName;
     uint32_t mSources;
     int32_t mKeyboardType;
+    String8 mKeyCharacterMapFile;
 
     Vector<MotionRange> mMotionRanges;
 };
diff --git a/include/ui/KeyCharacterMap.h b/include/ui/KeyCharacterMap.h
index 10a3810..be14432 100644
--- a/include/ui/KeyCharacterMap.h
+++ b/include/ui/KeyCharacterMap.h
@@ -53,7 +53,6 @@
     ~KeyCharacterMap();
 
     static status_t load(const String8& filename, KeyCharacterMap** outMap);
-    static status_t loadByDeviceId(int32_t deviceId, KeyCharacterMap** outMap);
 
     /* Gets the keyboard type. */
     int32_t getKeyboardType() const;
diff --git a/include/ui/Keyboard.h b/include/ui/Keyboard.h
index 609f319..274f526 100644
--- a/include/ui/Keyboard.h
+++ b/include/ui/Keyboard.h
@@ -81,24 +81,6 @@
         const PropertyMap* deviceConfiguration, const KeyMap* keyMap);
 
 /**
- * Sets keyboard system properties.
- */
-extern void setKeyboardProperties(int32_t deviceId, const InputDeviceIdentifier& deviceIdentifier,
-        const String8& keyLayoutFile, const String8& keyCharacterMapFile);
-
-/**
- * Clears keyboard system properties.
- */
-extern void clearKeyboardProperties(int32_t deviceId);
-
-/**
- * Gets the key character map filename for a device using inspecting system properties
- * and then falling back on a default key character map if necessary.
- * Returns a NAME_NOT_FOUND if none found.
- */
-extern status_t getKeyCharacterMapFile(int32_t deviceId, String8& outKeyCharacterMapFile);
-
-/**
  * Gets a key code by its short form label, eg. "HOME".
  * Returns 0 if unknown.
  */
diff --git a/include/utils/BlobCache.h b/include/utils/BlobCache.h
index dc45ff0..4f342a2 100644
--- a/include/utils/BlobCache.h
+++ b/include/utils/BlobCache.h
@@ -19,19 +19,21 @@
 
 #include <stddef.h>
 
+#include <utils/Flattenable.h>
 #include <utils/RefBase.h>
 #include <utils/SortedVector.h>
 #include <utils/threads.h>
 
 namespace android {
 
-// A BlobCache is an in-memory cache for binary key/value pairs. All the public
-// methods are thread-safe.
+// A BlobCache is an in-memory cache for binary key/value pairs.  A BlobCache
+// does NOT provide any thread-safety guarantees.
 //
-// The cache contents can be serialized to a file and reloaded in a subsequent
-// execution of the program. This serialization is non-portable and should only
-// be loaded by the device that generated it.
-class BlobCache : public RefBase {
+// The cache contents can be serialized to an in-memory buffer or mmap'd file
+// and then reloaded in a subsequent execution of the program.  This
+// serialization is non-portable and the data should only be used by the device
+// that generated it.
+class BlobCache : public RefBase, public Flattenable {
 public:
 
     // Create an empty blob cache. The blob cache will cache key/value pairs
@@ -58,14 +60,13 @@
     void set(const void* key, size_t keySize, const void* value,
             size_t valueSize);
 
-    // The get function retrieves from the cache the binary value associated
-    // with a given binary key.  If the key is present in the cache then the
-    // length of the binary value associated with that key is returned.  If the
-    // value argument is non-NULL and the size of the cached value is less than
-    // valueSize bytes then the cached value is copied into the buffer pointed
-    // to by the value argument.  If the key is not present in the cache then 0
-    // is returned and the buffer pointed to by the value argument is not
-    // modified.
+    // get retrieves from the cache the binary value associated with a given
+    // binary key.  If the key is present in the cache then the length of the
+    // binary value associated with that key is returned.  If the value argument
+    // is non-NULL and the size of the cached value is less than valueSize bytes
+    // then the cached value is copied into the buffer pointed to by the value
+    // argument.  If the key is not present in the cache then 0 is returned and
+    // the buffer pointed to by the value argument is not modified.
     //
     // Note that when calling get multiple times with the same key, the later
     // calls may fail, returning 0, even if earlier calls succeeded.  The return
@@ -77,6 +78,37 @@
     //   0 <= valueSize
     size_t get(const void* key, size_t keySize, void* value, size_t valueSize);
 
+    // getFlattenedSize returns the number of bytes needed to store the entire
+    // serialized cache.
+    virtual size_t getFlattenedSize() const;
+
+    // getFdCount returns the number of file descriptors that will result from
+    // flattening the cache.  This will always return 0 so as to allow the
+    // flattened cache to be saved to disk and then later restored.
+    virtual size_t getFdCount() const;
+
+    // flatten serializes the current contents of the cache into the memory
+    // pointed to by 'buffer'.  The serialized cache contents can later be
+    // loaded into a BlobCache object using the unflatten method.  The contents
+    // of the BlobCache object will not be modified.
+    //
+    // Preconditions:
+    //   size >= this.getFlattenedSize()
+    //   count == 0
+    virtual status_t flatten(void* buffer, size_t size, int fds[],
+            size_t count) const;
+
+    // unflatten replaces the contents of the cache with the serialized cache
+    // contents in the memory pointed to by 'buffer'.  The previous contents of
+    // the BlobCache will be evicted from the cache.  If an error occurs while
+    // unflattening the serialized cache contents then the BlobCache will be
+    // left in an empty state.
+    //
+    // Preconditions:
+    //   count == 0
+    virtual status_t unflatten(void const* buffer, size_t size, int fds[],
+            size_t count);
+
 private:
     // Copying is disallowed.
     BlobCache(const BlobCache&);
@@ -144,6 +176,46 @@
         sp<Blob> mValue;
     };
 
+    // A Header is the header for the entire BlobCache serialization format. No
+    // need to make this portable, so we simply write the struct out.
+    struct Header {
+        // mMagicNumber is the magic number that identifies the data as
+        // serialized BlobCache contents.  It must always contain 'Blb$'.
+        uint32_t mMagicNumber;
+
+        // mBlobCacheVersion is the serialization format version.
+        uint32_t mBlobCacheVersion;
+
+        // mDeviceVersion is the device-specific version of the cache.  This can
+        // be used to invalidate the cache.
+        uint32_t mDeviceVersion;
+
+        // mNumEntries is number of cache entries following the header in the
+        // data.
+        size_t mNumEntries;
+    };
+
+    // An EntryHeader is the header for a serialized cache entry.  No need to
+    // make this portable, so we simply write the struct out.  Each EntryHeader
+    // is followed imediately by the key data and then the value data.
+    //
+    // The beginning of each serialized EntryHeader is 4-byte aligned, so the
+    // number of bytes that a serialized cache entry will occupy is:
+    //
+    //   ((sizeof(EntryHeader) + keySize + valueSize) + 3) & ~3
+    //
+    struct EntryHeader {
+        // mKeySize is the size of the entry key in bytes.
+        size_t mKeySize;
+
+        // mValueSize is the size of the entry value in bytes.
+        size_t mValueSize;
+
+        // mData contains both the key and value data for the cache entry.  The
+        // key comes first followed immediately by the value.
+        uint8_t mData[];
+    };
+
     // mMaxKeySize is the maximum key size that will be cached. Calls to
     // BlobCache::set with a keySize parameter larger than mMaxKeySize will
     // simply not add the key/value pair to the cache.
@@ -166,17 +238,12 @@
     size_t mTotalSize;
 
     // mRandState is the pseudo-random number generator state. It is passed to
-    // nrand48 to generate random numbers when needed. It must be protected by
-    // mMutex.
+    // nrand48 to generate random numbers when needed.
     unsigned short mRandState[3];
 
     // mCacheEntries stores all the cache entries that are resident in memory.
     // Cache entries are added to it by the 'set' method.
     SortedVector<CacheEntry> mCacheEntries;
-
-    // mMutex is used to synchronize access to all member variables.  It must be
-    // locked any time the member variables are written or read.
-    Mutex mMutex;
 };
 
 }
diff --git a/include/utils/Singleton.h b/include/utils/Singleton.h
index e1ee8eb..a42ce21 100644
--- a/include/utils/Singleton.h
+++ b/include/utils/Singleton.h
@@ -20,12 +20,13 @@
 #include <stdint.h>
 #include <sys/types.h>
 #include <utils/threads.h>
+#include <cutils/compiler.h>
 
 namespace android {
 // ---------------------------------------------------------------------------
 
 template <typename TYPE>
-class Singleton
+class ANDROID_API Singleton
 {
 public:
     static TYPE& getInstance() {
diff --git a/libs/binder/CursorWindow.cpp b/libs/binder/CursorWindow.cpp
index 60681c4..0733378 100644
--- a/libs/binder/CursorWindow.cpp
+++ b/libs/binder/CursorWindow.cpp
@@ -40,11 +40,9 @@
     ::close(mAshmemFd);
 }
 
-status_t CursorWindow::create(const String8& name, size_t size, bool localOnly,
-        CursorWindow** outCursorWindow) {
+status_t CursorWindow::create(const String8& name, size_t size, CursorWindow** outCursorWindow) {
     String8 ashmemName("CursorWindow: ");
     ashmemName.append(name);
-    ashmemName.append(localOnly ? " (local)" : " (remote)");
 
     status_t result;
     int ashmemFd = ashmem_create_region(ashmemName.string(), size);
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index eb90147..86bc62a 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -79,7 +79,7 @@
     }
 
     virtual void setTransactionState(const Vector<ComposerState>& state,
-            int orientation)
+            int orientation, uint32_t flags)
     {
         Parcel data, reply;
         data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
@@ -90,6 +90,7 @@
             b->write(data);
         }
         data.writeInt32(orientation);
+        data.writeInt32(flags);
         remote()->transact(BnSurfaceComposer::SET_TRANSACTION_STATE, data, &reply);
     }
 
@@ -204,7 +205,8 @@
                 state.add(s);
             }
             int orientation = data.readInt32();
-            setTransactionState(state, orientation);
+            uint32_t flags = data.readInt32();
+            setTransactionState(state, orientation, flags);
         } break;
         case BOOT_FINISHED: {
             CHECK_INTERFACE(ISurfaceComposer, data, reply);
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 5f3d608..4ad6c22 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -92,11 +92,14 @@
     mutable Mutex               mLock;
     SortedVector<ComposerState> mStates;
     int                         mOrientation;
+    uint32_t                    mForceSynchronous;
 
     Composer() : Singleton<Composer>(),
-        mOrientation(ISurfaceComposer::eOrientationUnchanged) { }
+        mOrientation(ISurfaceComposer::eOrientationUnchanged),
+        mForceSynchronous(0)
+    { }
 
-    void closeGlobalTransactionImpl();
+    void closeGlobalTransactionImpl(bool synchronous);
 
     layer_state_t* getLayerStateLocked(
             const sp<SurfaceComposerClient>& client, SurfaceID id);
@@ -123,8 +126,8 @@
             uint32_t tint);
     status_t setOrientation(int orientation);
 
-    static void closeGlobalTransaction() {
-        Composer::getInstance().closeGlobalTransactionImpl();
+    static void closeGlobalTransaction(bool synchronous) {
+        Composer::getInstance().closeGlobalTransactionImpl(synchronous);
     }
 };
 
@@ -132,11 +135,12 @@
 
 // ---------------------------------------------------------------------------
 
-void Composer::closeGlobalTransactionImpl() {
+void Composer::closeGlobalTransactionImpl(bool synchronous) {
     sp<ISurfaceComposer> sm(getComposerService());
 
     Vector<ComposerState> transaction;
     int orientation;
+    uint32_t flags = 0;
 
     { // scope for the lock
         Mutex::Autolock _l(mLock);
@@ -145,9 +149,14 @@
 
         orientation = mOrientation;
         mOrientation = ISurfaceComposer::eOrientationUnchanged;
+
+        if (synchronous || mForceSynchronous) {
+            flags |= ISurfaceComposer::eSynchronous;
+        }
+        mForceSynchronous = false;
     }
 
-   sm->setTransactionState(transaction, orientation);
+   sm->setTransactionState(transaction, orientation, flags);
 }
 
 layer_state_t* Composer::getLayerStateLocked(
@@ -188,6 +197,10 @@
     s->what |= ISurfaceComposer::eSizeChanged;
     s->w = w;
     s->h = h;
+
+    // Resizing a surface makes the transaction synchronous.
+    mForceSynchronous = true;
+
     return NO_ERROR;
 }
 
@@ -270,6 +283,10 @@
 status_t Composer::setOrientation(int orientation) {
     Mutex::Autolock _l(mLock);
     mOrientation = orientation;
+
+    // Changing the orientation makes the transaction synchronous.
+    mForceSynchronous = true;
+
     return NO_ERROR;
 }
 
@@ -375,8 +392,8 @@
     // Currently a no-op
 }
 
-void SurfaceComposerClient::closeGlobalTransaction() {
-    Composer::closeGlobalTransaction();
+void SurfaceComposerClient::closeGlobalTransaction(bool synchronous) {
+    Composer::closeGlobalTransaction(synchronous);
 }
 
 // ----------------------------------------------------------------------------
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index c72a45b..3c0d475 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -112,11 +112,12 @@
     mAllowSynchronousMode(allowSynchronousMode),
     mConnectedApi(NO_CONNECTED_API),
     mAbandoned(false),
-    mTexTarget(texTarget) {
+    mTexTarget(texTarget),
+    mFrameCounter(0) {
     // Choose a name using the PID and a process-unique ID.
     mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
 
-    ST_LOGV("SurfaceTexture::SurfaceTexture");
+    ST_LOGV("SurfaceTexture");
     sp<ISurfaceComposer> composer(ComposerService::getComposerService());
     mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
     mNextCrop.makeInvalid();
@@ -125,7 +126,7 @@
 }
 
 SurfaceTexture::~SurfaceTexture() {
-    ST_LOGV("SurfaceTexture::~SurfaceTexture");
+    ST_LOGV("~SurfaceTexture");
     freeAllBuffersLocked();
 }
 
@@ -169,7 +170,7 @@
 }
 
 status_t SurfaceTexture::setBufferCount(int bufferCount) {
-    ST_LOGV("SurfaceTexture::setBufferCount");
+    ST_LOGV("setBufferCount: count=%d", bufferCount);
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
@@ -217,6 +218,7 @@
 
 status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
 {
+    ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
     if (!w || !h) {
         ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
                 w, h);
@@ -230,7 +232,7 @@
 }
 
 status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
-    ST_LOGV("SurfaceTexture::requestBuffer");
+    ST_LOGV("requestBuffer: slot=%d", slot);
     Mutex::Autolock lock(mMutex);
     if (mAbandoned) {
         ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
@@ -248,7 +250,7 @@
 
 status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
         uint32_t format, uint32_t usage) {
-    ST_LOGV("SurfaceTexture::dequeueBuffer");
+    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
 
     if ((w && !h) || (!w && h)) {
         ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
@@ -259,7 +261,8 @@
 
     status_t returnFlags(OK);
 
-    int found, foundSync;
+    int found = -1;
+    int foundSync = -1;
     int dequeuedCount = 0;
     bool tryAgain = true;
     while (tryAgain) {
@@ -332,9 +335,14 @@
                 }
             } else {
                 if (state == BufferSlot::FREE) {
-                    foundSync = i;
-                    found = i;
-                    break;
+                    /** For Asynchronous mode, we need to return the oldest of free buffers
+                    * There is only one instance when the Framecounter overflows, this logic
+                    * might return the earlier buffer to client. Which is a negligible impact
+                    **/
+                    if (found < 0 || mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
+                        foundSync = i;
+                        found = i;
+                    }
                 }
             }
         }
@@ -342,6 +350,8 @@
         // clients are not allowed to dequeue more than one buffer
         // if they didn't set a buffer count.
         if (!mClientBufferCount && dequeuedCount) {
+            ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
+                    "setting the buffer count");
             return -EINVAL;
         }
 
@@ -375,6 +385,8 @@
     }
 
     if (found == INVALID_BUFFER_SLOT) {
+        // This should not happen.
+        ST_LOGE("dequeueBuffer: no available buffer slots");
         return -EBUSY;
     }
 
@@ -427,10 +439,13 @@
         }
         returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
     }
+    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", buf,
+            mSlots[buf].mGraphicBuffer->handle, returnFlags);
     return returnFlags;
 }
 
 status_t SurfaceTexture::setSynchronousMode(bool enabled) {
+    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
@@ -462,7 +477,7 @@
 
 status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
         uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    ST_LOGV("SurfaceTexture::queueBuffer");
+    ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
 
     sp<FrameAvailableListener> listener;
 
@@ -519,6 +534,9 @@
         mSlots[buf].mTransform = mNextTransform;
         mSlots[buf].mScalingMode = mNextScalingMode;
         mSlots[buf].mTimestamp = timestamp;
+        mFrameCounter++;
+        mSlots[buf].mFrameNumber = mFrameCounter;
+
         mDequeueCondition.signal();
 
         *outWidth = mDefaultWidth;
@@ -534,7 +552,7 @@
 }
 
 void SurfaceTexture::cancelBuffer(int buf) {
-    ST_LOGV("SurfaceTexture::cancelBuffer");
+    ST_LOGV("cancelBuffer: slot=%d", buf);
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
@@ -552,11 +570,14 @@
         return;
     }
     mSlots[buf].mBufferState = BufferSlot::FREE;
+    mSlots[buf].mFrameNumber = 0;
     mDequeueCondition.signal();
 }
 
 status_t SurfaceTexture::setCrop(const Rect& crop) {
-    ST_LOGV("SurfaceTexture::setCrop");
+    ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
+            crop.bottom);
+
     Mutex::Autolock lock(mMutex);
     if (mAbandoned) {
         ST_LOGE("setCrop: SurfaceTexture has been abandoned!");
@@ -567,7 +588,7 @@
 }
 
 status_t SurfaceTexture::setTransform(uint32_t transform) {
-    ST_LOGV("SurfaceTexture::setTransform");
+    ST_LOGV("setTransform: xform=%#x", transform);
     Mutex::Autolock lock(mMutex);
     if (mAbandoned) {
         ST_LOGE("setTransform: SurfaceTexture has been abandoned!");
@@ -579,7 +600,7 @@
 
 status_t SurfaceTexture::connect(int api,
         uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
-    ST_LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
+    ST_LOGV("connect: api=%d", api);
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
@@ -612,7 +633,7 @@
 }
 
 status_t SurfaceTexture::disconnect(int api) {
-    ST_LOGV("SurfaceTexture::disconnect(this=%p, %d)", this, api);
+    ST_LOGV("disconnect: api=%d", api);
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
@@ -640,6 +661,7 @@
             }
             break;
         default:
+            ST_LOGE("disconnect: unknown API %d", api);
             err = -EINVAL;
             break;
     }
@@ -647,13 +669,14 @@
 }
 
 status_t SurfaceTexture::setScalingMode(int mode) {
-    ST_LOGV("SurfaceTexture::setScalingMode(%d)", mode);
+    ST_LOGV("setScalingMode: mode=%d", mode);
 
     switch (mode) {
         case NATIVE_WINDOW_SCALING_MODE_FREEZE:
         case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
             break;
         default:
+            ST_LOGE("unknown scaling mode: %d", mode);
             return BAD_VALUE;
     }
 
@@ -663,7 +686,7 @@
 }
 
 status_t SurfaceTexture::updateTexImage() {
-    ST_LOGV("SurfaceTexture::updateTexImage");
+    ST_LOGV("updateTexImage");
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
@@ -713,6 +736,10 @@
             return -EINVAL;
         }
 
+        ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture,
+                mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, buf,
+                mSlots[buf].mGraphicBuffer->handle);
+
         if (mCurrentTexture != INVALID_BUFFER_SLOT) {
             // The current buffer becomes FREE if it was still in the queued
             // state. If it has already been given to the client
@@ -771,7 +798,7 @@
 }
 
 void SurfaceTexture::computeCurrentTransformMatrix() {
-    ST_LOGV("SurfaceTexture::computeCurrentTransformMatrix");
+    ST_LOGV("computeCurrentTransformMatrix");
 
     float xform[16];
     for (int i = 0; i < 16; i++) {
@@ -862,14 +889,14 @@
 }
 
 nsecs_t SurfaceTexture::getTimestamp() {
-    ST_LOGV("SurfaceTexture::getTimestamp");
+    ST_LOGV("getTimestamp");
     Mutex::Autolock lock(mMutex);
     return mCurrentTimestamp;
 }
 
 void SurfaceTexture::setFrameAvailableListener(
         const sp<FrameAvailableListener>& listener) {
-    ST_LOGV("SurfaceTexture::setFrameAvailableListener");
+    ST_LOGV("setFrameAvailableListener");
     Mutex::Autolock lock(mMutex);
     mFrameAvailableListener = listener;
 }
@@ -877,6 +904,7 @@
 void SurfaceTexture::freeBufferLocked(int i) {
     mSlots[i].mGraphicBuffer = 0;
     mSlots[i].mBufferState = BufferSlot::FREE;
+    mSlots[i].mFrameNumber = 0;
     if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
         eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
         mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index b8bc454..93ebfb9 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -334,7 +334,7 @@
 
 class SurfaceTextureGLTest : public GLTest {
 protected:
-    static const GLint TEX_ID = 123;
+    enum { TEX_ID = 123 };
 
     virtual void SetUp() {
         GLTest::SetUp();
@@ -1438,4 +1438,118 @@
     }
 }
 
+TEST_F(SurfaceTextureGLTest, EglDestroySurfaceUnrefsBuffers) {
+    EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
+            mANW.get(), NULL);
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+    ASSERT_NE(EGL_NO_SURFACE, stcEglSurface);
+
+    sp<GraphicBuffer> buffers[3];
+
+    for (int i = 0; i < 3; i++) {
+        // Produce a frame
+        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface,
+                mEglContext));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        glClear(GL_COLOR_BUFFER_BIT);
+        eglSwapBuffers(mEglDisplay, stcEglSurface);
+
+        // Consume a frame
+        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+                mEglContext));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        mST->updateTexImage();
+        buffers[i] = mST->getCurrentBuffer();
+    }
+
+    // Destroy the GL texture object to release its ref on buffers[2].
+    GLuint texID = TEX_ID;
+    glDeleteTextures(1, &texID);
+
+    // Destroy the EGLSurface
+    EXPECT_TRUE(eglDestroySurface(mEglDisplay, stcEglSurface));
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+    // Release the ref that the SurfaceTexture has on buffers[2].
+    mST->abandon();
+
+    EXPECT_EQ(1, buffers[0]->getStrongCount());
+    EXPECT_EQ(1, buffers[1]->getStrongCount());
+    EXPECT_EQ(1, buffers[2]->getStrongCount());
+}
+
+TEST_F(SurfaceTextureGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
+    EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
+            mANW.get(), NULL);
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+    ASSERT_NE(EGL_NO_SURFACE, stcEglSurface);
+
+    sp<GraphicBuffer> buffers[3];
+
+    for (int i = 0; i < 3; i++) {
+        // Produce a frame
+        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface,
+                mEglContext));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        glClear(GL_COLOR_BUFFER_BIT);
+        EXPECT_TRUE(eglSwapBuffers(mEglDisplay, stcEglSurface));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+        // Consume a frame
+        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+                mEglContext));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+        buffers[i] = mST->getCurrentBuffer();
+    }
+
+    // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has
+    // on buffers[2].
+    mST->abandon();
+
+    // Destroy the GL texture object to release its ref on buffers[2].
+    GLuint texID = TEX_ID;
+    glDeleteTextures(1, &texID);
+
+    // Destroy the EGLSurface.
+    EXPECT_TRUE(eglDestroySurface(mEglDisplay, stcEglSurface));
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+    EXPECT_EQ(1, buffers[0]->getStrongCount());
+    EXPECT_EQ(1, buffers[1]->getStrongCount());
+    EXPECT_EQ(1, buffers[2]->getStrongCount());
+}
+
+TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
+    int texHeight = 16;
+    ANativeWindowBuffer* anb;
+
+    GLint maxTextureSize;
+    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
+
+    // make sure it works with small textures
+    mST->setDefaultBufferSize(16, texHeight);
+    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+    EXPECT_EQ(16, anb->width);
+    EXPECT_EQ(texHeight, anb->height);
+    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+    // make sure it works with GL_MAX_TEXTURE_SIZE
+    mST->setDefaultBufferSize(maxTextureSize, texHeight);
+    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+    EXPECT_EQ(maxTextureSize, anb->width);
+    EXPECT_EQ(texHeight, anb->height);
+    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+    // make sure it fails with GL_MAX_TEXTURE_SIZE+1
+    mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
+    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+    EXPECT_EQ(maxTextureSize+1, anb->width);
+    EXPECT_EQ(texHeight, anb->height);
+    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+    ASSERT_NE(NO_ERROR, mST->updateTexImage());
+}
+
 } // namespace android
diff --git a/libs/ui/KeyCharacterMap.cpp b/libs/ui/KeyCharacterMap.cpp
index 2decfe9..77f18de 100644
--- a/libs/ui/KeyCharacterMap.cpp
+++ b/libs/ui/KeyCharacterMap.cpp
@@ -124,17 +124,6 @@
     return status;
 }
 
-status_t KeyCharacterMap::loadByDeviceId(int32_t deviceId, KeyCharacterMap** outMap) {
-    *outMap = NULL;
-
-    String8 filename;
-    status_t result = getKeyCharacterMapFile(deviceId, filename);
-    if (!result) {
-        result = load(filename, outMap);
-    }
-    return result;
-}
-
 int32_t KeyCharacterMap::getKeyboardType() const {
     return mType;
 }
diff --git a/libs/ui/Keyboard.cpp b/libs/ui/Keyboard.cpp
index 600a951..10bb39c 100644
--- a/libs/ui/Keyboard.cpp
+++ b/libs/ui/Keyboard.cpp
@@ -173,50 +173,6 @@
     return strstr(deviceIdentifier.name.string(), "-keypad");
 }
 
-void setKeyboardProperties(int32_t deviceId,
-        const InputDeviceIdentifier& deviceIdentifier,
-        const String8& keyLayoutFile, const String8& keyCharacterMapFile) {
-    char propName[PROPERTY_KEY_MAX];
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.devname", deviceId);
-    property_set(propName, deviceIdentifier.name.string());
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.klfile", deviceId);
-    property_set(propName, keyLayoutFile.string());
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
-    property_set(propName, keyCharacterMapFile.string());
-}
-
-void clearKeyboardProperties(int32_t deviceId) {
-    char propName[PROPERTY_KEY_MAX];
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.devname", deviceId);
-    property_set(propName, "");
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.klfile", deviceId);
-    property_set(propName, "");
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
-    property_set(propName, "");
-}
-
-status_t getKeyCharacterMapFile(int32_t deviceId, String8& outKeyCharacterMapFile) {
-    if (deviceId != DEVICE_ID_VIRTUAL_KEYBOARD) {
-        char propName[PROPERTY_KEY_MAX];
-        char fn[PROPERTY_VALUE_MAX];
-        snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
-        if (property_get(propName, fn, "") > 0) {
-            outKeyCharacterMapFile.setTo(fn);
-            return OK;
-        }
-    }
-
-    // Default to Virtual since the keyboard does not appear to be installed.
-    outKeyCharacterMapFile.setTo(getInputDeviceConfigurationFilePathByName(String8("Virtual"),
-            INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_CHARACTER_MAP));
-    if (!outKeyCharacterMapFile.isEmpty()) {
-        return OK;
-    }
-
-    LOGE("Can't find any key character map files including the Virtual key map!");
-    return NAME_NOT_FOUND;
-}
-
 static int lookupValueByLabel(const char* literal, const KeycodeLabel *list) {
     while (list->literal) {
         if (strcmp(literal, list->literal) == 0) {
diff --git a/libs/utils/Android.mk b/libs/utils/Android.mk
index 638f72f..831d9e3 100644
--- a/libs/utils/Android.mk
+++ b/libs/utils/Android.mk
@@ -71,6 +71,10 @@
 endif
 endif
 
+ifeq ($(TARGET_OS),linux)
+LOCAL_LDLIBS += -lrt -ldl
+endif
+
 include $(BUILD_HOST_STATIC_LIBRARY)
 
 
diff --git a/libs/utils/BlobCache.cpp b/libs/utils/BlobCache.cpp
index 590576a..d38aae9 100644
--- a/libs/utils/BlobCache.cpp
+++ b/libs/utils/BlobCache.cpp
@@ -21,10 +21,20 @@
 #include <string.h>
 
 #include <utils/BlobCache.h>
+#include <utils/Errors.h>
 #include <utils/Log.h>
 
 namespace android {
 
+// BlobCache::Header::mMagicNumber value
+static const uint32_t blobCacheMagic = '_Bb$';
+
+// BlobCache::Header::mBlobCacheVersion value
+static const uint32_t blobCacheVersion = 1;
+
+// BlobCache::Header::mDeviceVersion value
+static const uint32_t blobCacheDeviceVersion = 1;
+
 BlobCache::BlobCache(size_t maxKeySize, size_t maxValueSize, size_t maxTotalSize):
         mMaxKeySize(maxKeySize),
         mMaxValueSize(maxValueSize),
@@ -67,12 +77,10 @@
         return;
     }
 
-    Mutex::Autolock lock(mMutex);
     sp<Blob> dummyKey(new Blob(key, keySize, false));
     CacheEntry dummyEntry(dummyKey, NULL);
 
     while (true) {
-
         ssize_t index = mCacheEntries.indexOf(dummyEntry);
         if (index < 0) {
             // Create a new cache entry.
@@ -129,7 +137,6 @@
                 keySize, mMaxKeySize);
         return 0;
     }
-    Mutex::Autolock lock(mMutex);
     sp<Blob> dummyKey(new Blob(key, keySize, false));
     CacheEntry dummyEntry(dummyKey, NULL);
     ssize_t index = mCacheEntries.indexOf(dummyEntry);
@@ -152,6 +159,133 @@
     return valueBlobSize;
 }
 
+static inline size_t align4(size_t size) {
+    return (size + 3) & ~3;
+}
+
+size_t BlobCache::getFlattenedSize() const {
+    size_t size = sizeof(Header);
+    for (size_t i = 0; i < mCacheEntries.size(); i++) {
+        const CacheEntry& e(mCacheEntries[i]);
+        sp<Blob> keyBlob = e.getKey();
+        sp<Blob> valueBlob = e.getValue();
+        size = align4(size);
+        size += sizeof(EntryHeader) + keyBlob->getSize() +
+                valueBlob->getSize();
+    }
+    return size;
+}
+
+size_t BlobCache::getFdCount() const {
+    return 0;
+}
+
+status_t BlobCache::flatten(void* buffer, size_t size, int fds[], size_t count)
+        const {
+    if (count != 0) {
+        LOGE("flatten: nonzero fd count: %d", count);
+        return BAD_VALUE;
+    }
+
+    // Write the cache header
+    if (size < sizeof(Header)) {
+        LOGE("flatten: not enough room for cache header");
+        return BAD_VALUE;
+    }
+    Header* header = reinterpret_cast<Header*>(buffer);
+    header->mMagicNumber = blobCacheMagic;
+    header->mBlobCacheVersion = blobCacheVersion;
+    header->mDeviceVersion = blobCacheDeviceVersion;
+    header->mNumEntries = mCacheEntries.size();
+
+    // Write cache entries
+    uint8_t* byteBuffer = reinterpret_cast<uint8_t*>(buffer);
+    off_t byteOffset = align4(sizeof(Header));
+    for (size_t i = 0; i < mCacheEntries.size(); i++) {
+        const CacheEntry& e(mCacheEntries[i]);
+        sp<Blob> keyBlob = e.getKey();
+        sp<Blob> valueBlob = e.getValue();
+        size_t keySize = keyBlob->getSize();
+        size_t valueSize = valueBlob->getSize();
+
+        size_t entrySize = sizeof(EntryHeader) + keySize + valueSize;
+        if (byteOffset + entrySize > size) {
+            LOGE("flatten: not enough room for cache entries");
+            return BAD_VALUE;
+        }
+
+        EntryHeader* eheader = reinterpret_cast<EntryHeader*>(
+            &byteBuffer[byteOffset]);
+        eheader->mKeySize = keySize;
+        eheader->mValueSize = valueSize;
+
+        memcpy(eheader->mData, keyBlob->getData(), keySize);
+        memcpy(eheader->mData + keySize, valueBlob->getData(), valueSize);
+
+        byteOffset += align4(entrySize);
+    }
+
+    return OK;
+}
+
+status_t BlobCache::unflatten(void const* buffer, size_t size, int fds[],
+        size_t count) {
+    // All errors should result in the BlobCache being in an empty state.
+    mCacheEntries.clear();
+
+    if (count != 0) {
+        LOGE("unflatten: nonzero fd count: %d", count);
+        return BAD_VALUE;
+    }
+
+    // Read the cache header
+    if (size < sizeof(Header)) {
+        LOGE("unflatten: not enough room for cache header");
+        return BAD_VALUE;
+    }
+    const Header* header = reinterpret_cast<const Header*>(buffer);
+    if (header->mMagicNumber != blobCacheMagic) {
+        LOGE("unflatten: bad magic number: %d", header->mMagicNumber);
+        return BAD_VALUE;
+    }
+    if (header->mBlobCacheVersion != blobCacheVersion ||
+            header->mDeviceVersion != blobCacheDeviceVersion) {
+        // We treat version mismatches as an empty cache.
+        return OK;
+    }
+
+    // Read cache entries
+    const uint8_t* byteBuffer = reinterpret_cast<const uint8_t*>(buffer);
+    off_t byteOffset = align4(sizeof(Header));
+    size_t numEntries = header->mNumEntries;
+    for (size_t i = 0; i < numEntries; i++) {
+        if (byteOffset + sizeof(EntryHeader) > size) {
+            mCacheEntries.clear();
+            LOGE("unflatten: not enough room for cache entry headers");
+            return BAD_VALUE;
+        }
+
+        const EntryHeader* eheader = reinterpret_cast<const EntryHeader*>(
+                &byteBuffer[byteOffset]);
+        size_t keySize = eheader->mKeySize;
+        size_t valueSize = eheader->mValueSize;
+        size_t entrySize = sizeof(EntryHeader) + keySize + valueSize;
+
+        if (byteOffset + entrySize > size) {
+            mCacheEntries.clear();
+            LOGE("unflatten: not enough room for cache entry headers");
+            return BAD_VALUE;
+        }
+
+        const uint8_t* data = eheader->mData;
+        set(data, keySize, data + keySize, valueSize);
+
+        byteOffset += align4(entrySize);
+    }
+
+    return OK;
+}
+
 long int BlobCache::blob_random() {
 #ifdef _WIN32
     return rand();
@@ -179,7 +313,7 @@
         mData(copyData ? malloc(size) : data),
         mSize(size),
         mOwnsData(copyData) {
-    if (copyData) {
+    if (data != NULL && copyData) {
         memcpy(const_cast<void*>(mData), data, size);
     }
 }
diff --git a/libs/utils/tests/BlobCache_test.cpp b/libs/utils/tests/BlobCache_test.cpp
index 653ea5e..b64cc39 100644
--- a/libs/utils/tests/BlobCache_test.cpp
+++ b/libs/utils/tests/BlobCache_test.cpp
@@ -14,9 +14,13 @@
  ** limitations under the License.
  */
 
+#include <fcntl.h>
+#include <stdio.h>
+
 #include <gtest/gtest.h>
 
 #include <utils/BlobCache.h>
+#include <utils/Errors.h>
 
 namespace android {
 
@@ -254,4 +258,164 @@
     ASSERT_EQ(maxEntries/2 + 1, numCached);
 }
 
+class BlobCacheFlattenTest : public BlobCacheTest {
+protected:
+    virtual void SetUp() {
+        BlobCacheTest::SetUp();
+        mBC2 = new BlobCache(MAX_KEY_SIZE, MAX_VALUE_SIZE, MAX_TOTAL_SIZE);
+    }
+
+    virtual void TearDown() {
+        mBC2.clear();
+        BlobCacheTest::TearDown();
+    }
+
+    void roundTrip() {
+        size_t size = mBC->getFlattenedSize();
+        uint8_t* flat = new uint8_t[size];
+        ASSERT_EQ(OK, mBC->flatten(flat, size, NULL, 0));
+        ASSERT_EQ(OK, mBC2->unflatten(flat, size, NULL, 0));
+        delete[] flat;
+    }
+
+    sp<BlobCache> mBC2;
+};
+
+TEST_F(BlobCacheFlattenTest, FlattenOneValue) {
+    char buf[4] = { 0xee, 0xee, 0xee, 0xee };
+    mBC->set("abcd", 4, "efgh", 4);
+    roundTrip();
+    ASSERT_EQ(size_t(4), mBC2->get("abcd", 4, buf, 4));
+    ASSERT_EQ('e', buf[0]);
+    ASSERT_EQ('f', buf[1]);
+    ASSERT_EQ('g', buf[2]);
+    ASSERT_EQ('h', buf[3]);
+}
+
+TEST_F(BlobCacheFlattenTest, FlattenFullCache) {
+    // Fill up the entire cache with 1 char key/value pairs.
+    const int maxEntries = MAX_TOTAL_SIZE / 2;
+    for (int i = 0; i < maxEntries; i++) {
+        uint8_t k = i;
+        mBC->set(&k, 1, &k, 1);
+    }
+
+    roundTrip();
+
+    // Verify the deserialized cache
+    for (int i = 0; i < maxEntries; i++) {
+        uint8_t k = i;
+        uint8_t v = 0xee;
+        ASSERT_EQ(size_t(1), mBC2->get(&k, 1, &v, 1));
+        ASSERT_EQ(k, v);
+    }
+}
+
+TEST_F(BlobCacheFlattenTest, FlattenDoesntChangeCache) {
+    // Fill up the entire cache with 1 char key/value pairs.
+    const int maxEntries = MAX_TOTAL_SIZE / 2;
+    for (int i = 0; i < maxEntries; i++) {
+        uint8_t k = i;
+        mBC->set(&k, 1, &k, 1);
+    }
+
+    size_t size = mBC->getFlattenedSize();
+    uint8_t* flat = new uint8_t[size];
+    ASSERT_EQ(OK, mBC->flatten(flat, size, NULL, 0));
+    delete[] flat;
+
+    // Verify the cache that we just serialized
+    for (int i = 0; i < maxEntries; i++) {
+        uint8_t k = i;
+        uint8_t v = 0xee;
+        ASSERT_EQ(size_t(1), mBC->get(&k, 1, &v, 1));
+        ASSERT_EQ(k, v);
+    }
+}
+
+TEST_F(BlobCacheFlattenTest, FlattenCatchesBufferTooSmall) {
+    // Fill up the entire cache with 1 char key/value pairs.
+    const int maxEntries = MAX_TOTAL_SIZE / 2;
+    for (int i = 0; i < maxEntries; i++) {
+        uint8_t k = i;
+        mBC->set(&k, 1, &k, 1);
+    }
+
+    size_t size = mBC->getFlattenedSize() - 1;
+    uint8_t* flat = new uint8_t[size];
+    ASSERT_EQ(BAD_VALUE, mBC->flatten(flat, size, NULL, 0));
+    delete[] flat;
+}
+
+TEST_F(BlobCacheFlattenTest, UnflattenCatchesBadMagic) {
+    char buf[4] = { 0xee, 0xee, 0xee, 0xee };
+    mBC->set("abcd", 4, "efgh", 4);
+
+    size_t size = mBC->getFlattenedSize();
+    uint8_t* flat = new uint8_t[size];
+    ASSERT_EQ(OK, mBC->flatten(flat, size, NULL, 0));
+    flat[1] = ~flat[1];
+
+    // Bad magic should cause an error.
+    ASSERT_EQ(BAD_VALUE, mBC2->unflatten(flat, size, NULL, 0));
+    delete[] flat;
+
+    // The error should cause the unflatten to result in an empty cache
+    ASSERT_EQ(size_t(0), mBC2->get("abcd", 4, buf, 4));
+}
+
+TEST_F(BlobCacheFlattenTest, UnflattenCatchesBadBlobCacheVersion) {
+    char buf[4] = { 0xee, 0xee, 0xee, 0xee };
+    mBC->set("abcd", 4, "efgh", 4);
+
+    size_t size = mBC->getFlattenedSize();
+    uint8_t* flat = new uint8_t[size];
+    ASSERT_EQ(OK, mBC->flatten(flat, size, NULL, 0));
+    flat[5] = ~flat[5];
+
+    // Version mismatches shouldn't cause errors, but should not use the
+    // serialized entries
+    ASSERT_EQ(OK, mBC2->unflatten(flat, size, NULL, 0));
+    delete[] flat;
+
+    // The version mismatch should cause the unflatten to result in an empty
+    // cache
+    ASSERT_EQ(size_t(0), mBC2->get("abcd", 4, buf, 4));
+}
+
+TEST_F(BlobCacheFlattenTest, UnflattenCatchesBadBlobCacheDeviceVersion) {
+    char buf[4] = { 0xee, 0xee, 0xee, 0xee };
+    mBC->set("abcd", 4, "efgh", 4);
+
+    size_t size = mBC->getFlattenedSize();
+    uint8_t* flat = new uint8_t[size];
+    ASSERT_EQ(OK, mBC->flatten(flat, size, NULL, 0));
+    flat[10] = ~flat[10];
+
+    // Version mismatches shouldn't cause errors, but should not use the
+    // serialized entries
+    ASSERT_EQ(OK, mBC2->unflatten(flat, size, NULL, 0));
+    delete[] flat;
+
+    // The version mismatch should cause the unflatten to result in an empty
+    // cache
+    ASSERT_EQ(size_t(0), mBC2->get("abcd", 4, buf, 4));
+}
+
+TEST_F(BlobCacheFlattenTest, UnflattenCatchesBufferTooSmall) {
+    char buf[4] = { 0xee, 0xee, 0xee, 0xee };
+    mBC->set("abcd", 4, "efgh", 4);
+
+    size_t size = mBC->getFlattenedSize();
+    uint8_t* flat = new uint8_t[size];
+    ASSERT_EQ(OK, mBC->flatten(flat, size, NULL, 0));
+
+    // A buffer truncation shouldt cause an error
+    ASSERT_EQ(BAD_VALUE, mBC2->unflatten(flat, size-1, NULL, 0));
+    delete[] flat;
+
+    // The error should cause the unflatten to result in an empty cache
+    ASSERT_EQ(size_t(0), mBC2->get("abcd", 4, buf, 4));
+}
+
 } // namespace android
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h
index a08932a..ca11863 100644
--- a/opengl/include/EGL/eglext.h
+++ b/opengl/include/EGL/eglext.h
@@ -229,14 +229,6 @@
 #define EGL_NATIVE_BUFFER_ANDROID               0x3140  /* eglCreateImageKHR target */
 #endif
 
-#ifndef EGL_ANDROID_swap_rectangle
-#define EGL_ANDROID_swap_rectangle 1
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSetSwapRectangleANDROID (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSWAPRECTANGLEANDROIDPROC) (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
-#endif
-
 #ifndef EGL_ANDROID_recordable
 #define EGL_ANDROID_recordable 1
 #define EGL_RECORDABLE_ANDROID                  0x3142  /* EGLConfig attribute */
@@ -256,6 +248,21 @@
 typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC)(void);
 #endif
 
+
+/* EGL_ANDROID_blob_cache
+ */
+#ifndef EGL_ANDROID_blob_cache
+#define EGL_ANDROID_blob_cache 1
+typedef khronos_ssize_t EGLsizeiANDROID;
+typedef void (*EGLSetBlobFuncANDROID) (const void* key, EGLsizeiANDROID keySize, const void* value, EGLsizeiANDROID valueSize);
+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void* key, EGLsizeiANDROID keySize, void* value, EGLsizeiANDROID valueSize);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy,
+        EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#endif
+
 #ifdef __cplusplus
 }
 #endif
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 03db8d7..6d4098c 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -49,6 +49,11 @@
 #undef NELEM
 #define NELEM(x) (sizeof(x)/sizeof(*(x)))
 
+
+EGLBoolean EGLAPI eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
+        EGLint left, EGLint top, EGLint width, EGLint height);
+
+
 // ----------------------------------------------------------------------------
 namespace android {
 // ----------------------------------------------------------------------------
diff --git a/opengl/libagl2/Android.mk b/opengl/libagl2/Android.mk
deleted file mode 100644
index b442a2d..0000000
--- a/opengl/libagl2/Android.mk
+++ /dev/null
@@ -1,56 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-
-#
-# Build the software OpenGL ES library
-#
-
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
-	src/api.cpp \
-	src/egl.cpp \
-    src/get.cpp \
-	src/shader.cpp \
-	src/state.cpp \
-	src/texture.cpp \
-	src/vertex.cpp
-
-LOCAL_C_INCLUDES :=	\
-    $(LOCAL_PATH) \
-    external/mesa3d/include \
-    external/mesa3d/src \
-    external/stlport/stlport \
-    bionic
-    
-#LOCAL_CFLAGS += -DLOG_TAG=\"libagl2\"
-#LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
-#LOCAL_CFLAGS += -fvisibility=hidden
-#LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG
-LOCAL_CFLAGS += -O3
-LOCAL_STATIC_LIBRARIES := libMesa
-LOCAL_SHARED_LIBRARIES := libstlport libcutils libhardware libutils libbcc libdl
-LOCAL_LDLIBS := -lpthread
-
-ifeq ($(TARGET_ARCH),arm)
-	LOCAL_CFLAGS += -fstrict-aliasing
-endif
-
-ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
-    LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
-endif
-
-# we need to access the private Bionic header <bionic_tls.h>
-# on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
-# behavior from the bionic Android.mk file
-ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
-    LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
-endif
-LOCAL_C_INCLUDES += bionic/libc/private
-
-LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
-#replace libagl for now
-LOCAL_MODULE:= libGLES_android
-LOCAL_MODULE_TAGS := eng
-
-## Disable this makefile for now
-## include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libagl2/README b/opengl/libagl2/README
deleted file mode 100644
index 34746d3..0000000
--- a/opengl/libagl2/README
+++ /dev/null
@@ -1,26 +0,0 @@
-libAgl2 provides software GL ES 2.0 implementation using Pixelflinger2 in external/mesa3d
-
-To build, enable Android.mk, which builds libGLES_android.so, then replace the one built from libAgl in system/lib/egl.
-ES 1.0 functions are not implemented and will cause exit, so do not setprop debug.egl.hw 0 until launcher is loaded.
-
-All functions have little to none error checking.
-Not thread safe, Pixelflinger2 uses some static data.
-
-Most shader functions are implemented, however, most Get* functions for shaders/programs/uniforms/attribs are not.
-No name system for shaders/programs, just using the pointers as names.
-
-Basic glTexImage2D, glTexSubImage2D, glCopyImage2D and glCopySubImage2D are implemented, with a range of 8/16/24/32bpp formats.
-Cube map support is minimal. No mipmapping.
-TexParameter is mostly implemented, supports texcoord wrap modes, and only linear for both min and mag, or nearest for both min and mag filtering.
-Texture names are implemented, but bad.
-
-Frame buffer and render buffers are not implemented.
-
-Depth and stencil are implemented, but not tested.
-Blending seems to work.
-Colorbuffer supports RGBA_8888 and RGB_565.
-
-Vertex buffer objects are implemented.
-Some GL_TRIANGLES and GL_TRIANGLE_STRIPS modes for glDrawArrays and glDrawElements are implemented, but vertex order is probably wrong so culling is disabled.
-
-Basic apps should work, and some libhwui should work, except for frame buffer operations, which will cause exit.
diff --git a/opengl/libagl2/libagl2.project b/opengl/libagl2/libagl2.project
deleted file mode 100644
index f234421..0000000
--- a/opengl/libagl2/libagl2.project
+++ /dev/null
@@ -1,108 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<CodeLite_Project Name="libagl2" InternalType="Console">
-  <Plugins>
-    <Plugin Name="qmake">
-      <![CDATA[00010001N0005Debug000000000000]]>
-    </Plugin>
-  </Plugins>
-  <Description/>
-  <Dependencies/>
-  <Dependencies Name="Release"/>
-  <VirtualDirectory Name="src">
-    <File Name="src/egl.cpp"/>
-    <File Name="src/api.cpp"/>
-    <File Name="src/gles2context.h"/>
-    <File Name="src/shader.cpp"/>
-    <File Name="src/vertex.cpp"/>
-    <File Name="src/state.cpp"/>
-    <File Name="src/texture.cpp"/>
-    <File Name="src/get.cpp"/>
-  </VirtualDirectory>
-  <VirtualDirectory Name="include"/>
-  <Settings Type="Executable">
-    <Configuration Name="Debug" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
-      <Compiler Options="-g;-m32" Required="yes" PreCompiledHeader="">
-        <IncludePath Value="/usr/include/c++/4.4"/>
-        <IncludePath Value="/usr/include/c++/4.4/ext"/>
-        <IncludePath Value="."/>
-        <IncludePath Value="include"/>
-        <IncludePath Value="../../../../external/mesa3d/include"/>
-        <IncludePath Value="../../../../external/mesa3d/src"/>
-        <IncludePath Value="../../../../hardware/libhardware/include"/>
-        <IncludePath Value="../../../../system/core/include"/>
-        <IncludePath Value="../include"/>
-        <IncludePath Value="../../include"/>
-        <IncludePath Value="../../../../development/ndk/platforms/android-9/include"/>
-        <IncludePath Value="../../../../bionic/libc/include/"/>
-        <IncludePath Value="/../../../../development/ndk/platforms/android-5/arch-x86/include"/>
-        <IncludePath Value="../../../../bionic/libc/arch-x86/include"/>
-        <IncludePath Value="../../../../bionic/libc/kernel/arch-x86"/>
-        <IncludePath Value="/../../../../external/kernel-headers/original"/>
-        <IncludePath Value="../../../../prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include"/>
-      </Compiler>
-      <Linker Options="-m32;-lstdc++" Required="yes"/>
-      <ResourceCompiler Options="" Required="no"/>
-      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
-      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
-        <PostConnectCommands/>
-        <StartupCommands/>
-      </Debugger>
-      <PreBuild/>
-      <PostBuild/>
-      <CustomBuild Enabled="no">
-        <RebuildCommand/>
-        <CleanCommand/>
-        <BuildCommand/>
-        <PreprocessFileCommand/>
-        <SingleFileCommand/>
-        <MakefileGenerationCommand/>
-        <ThirdPartyToolName>None</ThirdPartyToolName>
-        <WorkingDirectory/>
-      </CustomBuild>
-      <AdditionalRules>
-        <CustomPostBuild/>
-        <CustomPreBuild/>
-      </AdditionalRules>
-    </Configuration>
-    <Configuration Name="Release" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
-      <Compiler Options="" Required="yes" PreCompiledHeader="">
-        <IncludePath Value="."/>
-      </Compiler>
-      <Linker Options="-O2" Required="yes"/>
-      <ResourceCompiler Options="" Required="no"/>
-      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
-      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
-        <PostConnectCommands/>
-        <StartupCommands/>
-      </Debugger>
-      <PreBuild/>
-      <PostBuild/>
-      <CustomBuild Enabled="no">
-        <RebuildCommand/>
-        <CleanCommand/>
-        <BuildCommand/>
-        <PreprocessFileCommand/>
-        <SingleFileCommand/>
-        <MakefileGenerationCommand/>
-        <ThirdPartyToolName>None</ThirdPartyToolName>
-        <WorkingDirectory/>
-      </CustomBuild>
-      <AdditionalRules>
-        <CustomPostBuild/>
-        <CustomPreBuild/>
-      </AdditionalRules>
-    </Configuration>
-    <GlobalSettings>
-      <Compiler Options="">
-        <IncludePath Value="."/>
-      </Compiler>
-      <Linker Options="">
-        <LibraryPath Value="."/>
-      </Linker>
-      <ResourceCompiler Options=""/>
-    </GlobalSettings>
-  </Settings>
-  <Dependencies Name="Debug">
-    <Project Name="libMesa"/>
-  </Dependencies>
-</CodeLite_Project>
diff --git a/opengl/libagl2/src/api.cpp b/opengl/libagl2/src/api.cpp
deleted file mode 100644
index bb8d62b..0000000
--- a/opengl/libagl2/src/api.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-#include "gles2context.h"
-
-#define API_ENTRY
-#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
-#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
-
-
-void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer)
-{
-   CALL_GL_API(glBindFramebuffer, target, framebuffer);
-}
-void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer)
-{
-   CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
-}
-GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target)
-{
-   CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
-}
-void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-   CALL_GL_API(glColorMask, red, green, blue, alpha);
-}
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers)
-{
-   CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers)
-{
-   CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glDepthFunc)(GLenum func)
-{
-   CALL_GL_API(glDepthFunc, func);
-}
-void API_ENTRY(glDepthMask)(GLboolean flag)
-{
-   CALL_GL_API(glDepthMask, flag);
-}
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar)
-{
-   CALL_GL_API(glDepthRangef, zNear, zFar);
-}
-void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
-   CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
-}
-void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
-   CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
-}
-void glGenerateMipmap(GLenum target)
-{
-   //CALL_GL_API(glGenerateMipmap, target);
-   LOGD("agl2: glGenerateMipmap not implemented");
-}
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers)
-{
-   CALL_GL_API(glGenFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers)
-{
-   CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-   CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-   CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
-   CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params)
-{
-   CALL_GL_API(glGetBooleanv, pname, params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetBufferParameteriv, target, pname, params);
-}
-GLenum glGetError(void)
-{
-   puts("agl2: glGetError");
-   return GL_NO_ERROR;
-   //CALL_GL_API_RETURN(glGetError);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params)
-{
-   CALL_GL_API(glGetFloatv, pname, params);
-}
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
-}
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
-   CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
-}
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
-   CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
-}
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params)
-{
-   CALL_GL_API(glGetUniformfv, program, location, params);
-}
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params)
-{
-   CALL_GL_API(glGetUniformiv, program, location, params);
-}
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params)
-{
-   CALL_GL_API(glGetVertexAttribfv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetVertexAttribiv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer)
-{
-   CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer)
-{
-   CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap)
-{
-   CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer)
-{
-   CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
-}
-GLboolean API_ENTRY(glIsProgram)(GLuint program)
-{
-   CALL_GL_API_RETURN(glIsProgram, program);
-}
-GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer)
-{
-   CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
-}
-GLboolean API_ENTRY(glIsShader)(GLuint shader)
-{
-   CALL_GL_API_RETURN(glIsShader, shader);
-}
-void API_ENTRY(glLineWidth)(GLfloat width)
-{
-   CALL_GL_API(glLineWidth, width);
-}
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units)
-{
-   CALL_GL_API(glPolygonOffset, factor, units);
-}
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
-   CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
-}
-void API_ENTRY(glReleaseShaderCompiler)(void)
-{
-   CALL_GL_API(glReleaseShaderCompiler);
-}
-void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
-   CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
-}
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert)
-{
-   CALL_GL_API(glSampleCoverage, value, invert);
-}
-void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
-   CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
-}
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask)
-{
-   CALL_GL_API(glStencilFunc, func, ref, mask);
-}
-void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
-   CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
-}
-void API_ENTRY(glStencilMask)(GLuint mask)
-{
-   CALL_GL_API(glStencilMask, mask);
-}
-void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask)
-{
-   CALL_GL_API(glStencilMaskSeparate, face, mask);
-}
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
-{
-   CALL_GL_API(glStencilOp, fail, zfail, zpass);
-}
-void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
-   CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
-}
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform1fv, location, count, v);
-}
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform1iv, location, count, v);
-}
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform2fv, location, count, v);
-}
-void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y)
-{
-   CALL_GL_API(glUniform2i, location, x, y);
-}
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform2iv, location, count, v);
-}
-void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
-   CALL_GL_API(glUniform3f, location, x, y, z);
-}
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform3fv, location, count, v);
-}
-void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z)
-{
-   CALL_GL_API(glUniform3i, location, x, y, z);
-}
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform3iv, location, count, v);
-}
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform4fv, location, count, v);
-}
-void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
-   CALL_GL_API(glUniform4i, location, x, y, z, w);
-}
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform4iv, location, count, v);
-}
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-   CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-   CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
-}
-void API_ENTRY(glValidateProgram)(GLuint program)
-{
-   CALL_GL_API(glValidateProgram, program);
-}
diff --git a/opengl/libagl2/src/egl.cpp b/opengl/libagl2/src/egl.cpp
deleted file mode 100644
index 0d02ce6..0000000
--- a/opengl/libagl2/src/egl.cpp
+++ /dev/null
@@ -1,2172 +0,0 @@
-/*
- **
- ** Copyright 2007 The Android Open Source Project
- **
- ** Licensed under the Apache License Version 2.0(the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- **     http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing software
- ** distributed under the License is distributed on an "AS IS" BASIS
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include <errno.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <sys/ioctl.h>
-#include <sys/types.h>
-#include <sys/mman.h>
-
-#include <cutils/atomic.h>
-
-
-#include <private/ui/android_natives_priv.h>
-
-#include "gles2context.h"
-
-// ----------------------------------------------------------------------------
-namespace android
-{
-// ----------------------------------------------------------------------------
-
-const unsigned int NUM_DISPLAYS = 1;
-
-static pthread_mutex_t gInitMutex = PTHREAD_MUTEX_INITIALIZER;
-static pthread_mutex_t gErrorKeyMutex = PTHREAD_MUTEX_INITIALIZER;
-static pthread_key_t gEGLErrorKey = -1;
-#ifndef HAVE_ANDROID_OS
-namespace gl {
-pthread_key_t gGLKey = -1;
-}; // namespace gl
-#endif
-
-template<typename T>
-static T setError(GLint error, T returnValue)
-{
-    if (ggl_unlikely(gEGLErrorKey == -1)) {
-        pthread_mutex_lock(&gErrorKeyMutex);
-        if (gEGLErrorKey == -1)
-            pthread_key_create(&gEGLErrorKey, NULL);
-        pthread_mutex_unlock(&gErrorKeyMutex);
-    }
-    pthread_setspecific(gEGLErrorKey, (void*)error);
-    return returnValue;
-}
-
-static GLint getError()
-{
-    if (ggl_unlikely(gEGLErrorKey == -1))
-        return EGL_SUCCESS;
-    GLint error = (GLint)pthread_getspecific(gEGLErrorKey);
-    if (error == 0) {
-        // The TLS key has been created by another thread, but the value for
-        // this thread has not been initialized.
-        return EGL_SUCCESS;
-    }
-    pthread_setspecific(gEGLErrorKey, (void*)EGL_SUCCESS);
-    return error;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_display_t {
-    egl_display_t() : type(0), initialized(0) { }
-
-    static egl_display_t& get_display(EGLDisplay dpy);
-
-    static EGLBoolean is_valid(EGLDisplay dpy) {
-        return ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) ? EGL_FALSE : EGL_TRUE;
-    }
-
-    NativeDisplayType   type;
-    volatile int32_t    initialized;
-};
-
-static egl_display_t gDisplays[NUM_DISPLAYS];
-
-egl_display_t& egl_display_t::get_display(EGLDisplay dpy)
-{
-    return gDisplays[uintptr_t(dpy)-1U];
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_surface_t {
-    enum {
-        PAGE_FLIP = 0x00000001,
-        MAGIC     = 0x31415265
-    };
-
-    uint32_t            magic;
-    EGLDisplay          dpy;
-    EGLConfig           config;
-    EGLContext          ctx;
-
-    egl_surface_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat);
-    virtual     ~egl_surface_t();
-    bool    isValid() const;
-    virtual     bool    initCheck() const = 0;
-
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl) = 0;
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl) = 0;
-    virtual     EGLBoolean  connect() {
-        return EGL_TRUE;
-    }
-    virtual     void        disconnect() {}
-    virtual     EGLint      getWidth() const = 0;
-    virtual     EGLint      getHeight() const = 0;
-
-    virtual     EGLint      getHorizontalResolution() const;
-    virtual     EGLint      getVerticalResolution() const;
-    virtual     EGLint      getRefreshRate() const;
-    virtual     EGLint      getSwapBehavior() const;
-    virtual     EGLBoolean  swapBuffers();
-    virtual     EGLBoolean  setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h);
-protected:
-    GGLSurface              depth;
-};
-
-egl_surface_t::egl_surface_t(EGLDisplay dpy,
-        EGLConfig config,
-        int32_t depthFormat)
-: magic(MAGIC), dpy(dpy), config(config), ctx(0)
-{
-    depth.version = sizeof(GGLSurface);
-    depth.data = 0;
-    depth.format = (GGLPixelFormat)depthFormat;
-}
-egl_surface_t::~egl_surface_t()
-{
-    magic = 0;
-    free(depth.data);
-}
-bool egl_surface_t::isValid() const
-{
-    LOGE_IF(magic != MAGIC, "invalid EGLSurface (%p)", this);
-    return magic == MAGIC;
-}
-
-EGLBoolean egl_surface_t::swapBuffers()
-{
-    return EGL_FALSE;
-}
-EGLint egl_surface_t::getHorizontalResolution() const
-{
-    return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_surface_t::getVerticalResolution() const
-{
-    return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_surface_t::getRefreshRate() const
-{
-    return (60 * EGL_DISPLAY_SCALING);
-}
-EGLint egl_surface_t::getSwapBehavior() const
-{
-    return EGL_BUFFER_PRESERVED;
-}
-EGLBoolean egl_surface_t::setSwapRectangle(
-        EGLint l, EGLint t, EGLint w, EGLint h)
-{
-    return EGL_FALSE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_window_surface_v2_t : public egl_surface_t {
-    egl_window_surface_v2_t(
-            EGLDisplay dpy, EGLConfig config,
-            int32_t depthFormat,
-            ANativeWindow* window);
-
-    ~egl_window_surface_v2_t();
-
-    virtual     bool        initCheck() const {
-        return true;   // TODO: report failure if ctor fails
-    }
-    virtual     EGLBoolean  swapBuffers();
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl);
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl);
-    virtual     EGLBoolean  connect();
-    virtual     void        disconnect();
-    virtual     EGLint      getWidth() const    {
-        return width;
-    }
-    virtual     EGLint      getHeight() const   {
-        return height;
-    }
-    virtual     EGLint      getHorizontalResolution() const;
-    virtual     EGLint      getVerticalResolution() const;
-    virtual     EGLint      getRefreshRate() const;
-    virtual     EGLint      getSwapBehavior() const;
-    virtual     EGLBoolean  setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h);
-
-private:
-    status_t lock(ANativeWindowBuffer* buf, int usage, void** vaddr);
-    status_t unlock(ANativeWindowBuffer* buf);
-    ANativeWindow*   nativeWindow;
-    ANativeWindowBuffer*   buffer;
-    ANativeWindowBuffer*   previousBuffer;
-    gralloc_module_t const*    module;
-    int width;
-    int height;
-    void* bits;
-    GGLFormat const* pixelFormatTable;
-
-    struct Rect {
-        inline Rect() { };
-        inline Rect(int32_t w, int32_t h)
-        : left(0), top(0), right(w), bottom(h) { }
-        inline Rect(int32_t l, int32_t t, int32_t r, int32_t b)
-        : left(l), top(t), right(r), bottom(b) { }
-        Rect& andSelf(const Rect& r) {
-            left   = max(left, r.left);
-            top    = max(top, r.top);
-            right  = min(right, r.right);
-            bottom = min(bottom, r.bottom);
-            return *this;
-        }
-        bool isEmpty() const {
-            return (left>=right || top>=bottom);
-        }
-        void dump(char const* what) {
-            LOGD("%s { %5d, %5d, w=%5d, h=%5d }",
-                    what, left, top, right-left, bottom-top);
-        }
-
-        int32_t left;
-        int32_t top;
-        int32_t right;
-        int32_t bottom;
-    };
-
-    struct Region {
-        inline Region() : count(0) { }
-        typedef Rect const* const_iterator;
-        const_iterator begin() const {
-            return storage;
-        }
-        const_iterator end() const {
-            return storage+count;
-        }
-        static Region subtract(const Rect& lhs, const Rect& rhs) {
-            Region reg;
-            Rect* storage = reg.storage;
-            if (!lhs.isEmpty()) {
-                if (lhs.top < rhs.top) { // top rect
-                    storage->left   = lhs.left;
-                    storage->top    = lhs.top;
-                    storage->right  = lhs.right;
-                    storage->bottom = rhs.top;
-                    storage++;
-                }
-                const int32_t top = max(lhs.top, rhs.top);
-                const int32_t bot = min(lhs.bottom, rhs.bottom);
-                if (top < bot) {
-                    if (lhs.left < rhs.left) { // left-side rect
-                        storage->left   = lhs.left;
-                        storage->top    = top;
-                        storage->right  = rhs.left;
-                        storage->bottom = bot;
-                        storage++;
-                    }
-                    if (lhs.right > rhs.right) { // right-side rect
-                        storage->left   = rhs.right;
-                        storage->top    = top;
-                        storage->right  = lhs.right;
-                        storage->bottom = bot;
-                        storage++;
-                    }
-                }
-                if (lhs.bottom > rhs.bottom) { // bottom rect
-                    storage->left   = lhs.left;
-                    storage->top    = rhs.bottom;
-                    storage->right  = lhs.right;
-                    storage->bottom = lhs.bottom;
-                    storage++;
-                }
-                reg.count = storage - reg.storage;
-            }
-            return reg;
-        }
-        bool isEmpty() const {
-            return count<=0;
-        }
-    private:
-        Rect storage[4];
-        ssize_t count;
-    };
-
-    void copyBlt(
-            ANativeWindowBuffer* dst, void* dst_vaddr,
-            ANativeWindowBuffer* src, void const* src_vaddr,
-            const Region& clip);
-
-    Rect dirtyRegion;
-    Rect oldDirtyRegion;
-};
-
-egl_window_surface_v2_t::egl_window_surface_v2_t(EGLDisplay dpy,
-        EGLConfig config,
-        int32_t depthFormat,
-        ANativeWindow* window)
-: egl_surface_t(dpy, config, depthFormat),
-  nativeWindow(window), buffer(0), previousBuffer(0), module(0),
-  bits(NULL)
-{
-    pixelFormatTable = gglGetPixelFormatTable();
-
-    // keep a reference on the window
-    nativeWindow->common.incRef(&nativeWindow->common);
-    nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &width);
-    nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &height);
-    int format = 0;
-    nativeWindow->query(nativeWindow, NATIVE_WINDOW_FORMAT, &format);
-    LOGD("agl2: egl_window_surface_v2_t format=0x%.4X", format);
-    //   assert(0);
-}
-
-egl_window_surface_v2_t::~egl_window_surface_v2_t()
-{
-    if (buffer) {
-        buffer->common.decRef(&buffer->common);
-    }
-    if (previousBuffer) {
-        previousBuffer->common.decRef(&previousBuffer->common);
-    }
-    nativeWindow->common.decRef(&nativeWindow->common);
-}
-
-EGLBoolean egl_window_surface_v2_t::connect()
-{
-    // we're intending to do software rendering
-    native_window_set_usage(nativeWindow,
-            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
-
-    // dequeue a buffer
-    if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
-        return setError(EGL_BAD_ALLOC, EGL_FALSE);
-    }
-
-    // allocate a corresponding depth-buffer
-    width = buffer->width;
-    height = buffer->height;
-    if (depth.format) {
-        depth.width   = width;
-        depth.height  = height;
-        depth.stride  = depth.width; // use the width here
-        assert(GGL_PIXEL_FORMAT_Z_32 == depth.format);
-        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*4);
-        if (depth.data == 0) {
-            return setError(EGL_BAD_ALLOC, EGL_FALSE);
-        }
-    }
-
-    // keep a reference on the buffer
-    buffer->common.incRef(&buffer->common);
-
-    // Lock the buffer
-    nativeWindow->lockBuffer(nativeWindow, buffer);
-    // pin the buffer down
-    if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
-            GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
-        LOGE("connect() failed to lock buffer %p (%ux%u)",
-                buffer, buffer->width, buffer->height);
-        return setError(EGL_BAD_ACCESS, EGL_FALSE);
-        // FIXME: we should make sure we're not accessing the buffer anymore
-    }
-    return EGL_TRUE;
-}
-
-void egl_window_surface_v2_t::disconnect()
-{
-    if (buffer && bits) {
-        bits = NULL;
-        unlock(buffer);
-    }
-    // enqueue the last frame
-    if (buffer)
-        nativeWindow->queueBuffer(nativeWindow, buffer);
-    if (buffer) {
-        buffer->common.decRef(&buffer->common);
-        buffer = 0;
-    }
-    if (previousBuffer) {
-        previousBuffer->common.decRef(&previousBuffer->common);
-        previousBuffer = 0;
-    }
-}
-
-status_t egl_window_surface_v2_t::lock(
-        ANativeWindowBuffer* buf, int usage, void** vaddr)
-{
-    int err;
-
-    err = module->lock(module, buf->handle,
-            usage, 0, 0, buf->width, buf->height, vaddr);
-
-    return err;
-}
-
-status_t egl_window_surface_v2_t::unlock(ANativeWindowBuffer* buf)
-{
-    if (!buf) return BAD_VALUE;
-    int err = NO_ERROR;
-
-    err = module->unlock(module, buf->handle);
-
-    return err;
-}
-
-void egl_window_surface_v2_t::copyBlt(
-        ANativeWindowBuffer* dst, void* dst_vaddr,
-        ANativeWindowBuffer* src, void const* src_vaddr,
-        const Region& clip)
-{
-    // NOTE: dst and src must be the same format
-
-    Region::const_iterator cur = clip.begin();
-    Region::const_iterator end = clip.end();
-
-    const size_t bpp = pixelFormatTable[src->format].size;
-    const size_t dbpr = dst->stride * bpp;
-    const size_t sbpr = src->stride * bpp;
-
-    uint8_t const * const src_bits = (uint8_t const *)src_vaddr;
-    uint8_t       * const dst_bits = (uint8_t       *)dst_vaddr;
-
-    while (cur != end) {
-        const Rect& r(*cur++);
-        ssize_t w = r.right - r.left;
-        ssize_t h = r.bottom - r.top;
-        if (w <= 0 || h<=0) continue;
-        size_t size = w * bpp;
-        uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp;
-        uint8_t       * d = dst_bits + (r.left + dst->stride * r.top) * bpp;
-        if (dbpr==sbpr && size==sbpr) {
-            size *= h;
-            h = 1;
-        }
-        do {
-            memcpy(d, s, size);
-            d += dbpr;
-            s += sbpr;
-        } while (--h > 0);
-    }
-}
-
-EGLBoolean egl_window_surface_v2_t::swapBuffers()
-{
-    if (!buffer) {
-        return setError(EGL_BAD_ACCESS, EGL_FALSE);
-    }
-
-    /*
-     * Handle eglSetSwapRectangleANDROID()
-     * We copyback from the front buffer
-     */
-    if (!dirtyRegion.isEmpty()) {
-        dirtyRegion.andSelf(Rect(buffer->width, buffer->height));
-        if (previousBuffer) {
-            // This was const Region copyBack, but that causes an
-            // internal compile error on simulator builds
-            /*const*/
-            Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
-            if (!copyBack.isEmpty()) {
-                void* prevBits;
-                if (lock(previousBuffer,
-                        GRALLOC_USAGE_SW_READ_OFTEN, &prevBits) == NO_ERROR) {
-                    // copy from previousBuffer to buffer
-                    copyBlt(buffer, bits, previousBuffer, prevBits, copyBack);
-                    unlock(previousBuffer);
-                }
-            }
-        }
-        oldDirtyRegion = dirtyRegion;
-    }
-
-    if (previousBuffer) {
-        previousBuffer->common.decRef(&previousBuffer->common);
-        previousBuffer = 0;
-    }
-
-    unlock(buffer);
-    previousBuffer = buffer;
-    nativeWindow->queueBuffer(nativeWindow, buffer);
-    buffer = 0;
-
-    // dequeue a new buffer
-    if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) == NO_ERROR) {
-
-        // TODO: lockBuffer should rather be executed when the very first
-        // direct rendering occurs.
-        nativeWindow->lockBuffer(nativeWindow, buffer);
-
-        // reallocate the depth-buffer if needed
-        if ((width != buffer->width) || (height != buffer->height)) {
-            // TODO: we probably should reset the swap rect here
-            // if the window size has changed
-            width = buffer->width;
-            height = buffer->height;
-            if (depth.data) {
-                free(depth.data);
-                depth.width   = width;
-                depth.height  = height;
-                depth.stride  = buffer->stride;
-                depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
-                if (depth.data == 0) {
-                    setError(EGL_BAD_ALLOC, EGL_FALSE);
-                    return EGL_FALSE;
-                }
-            }
-        }
-
-        // keep a reference on the buffer
-        buffer->common.incRef(&buffer->common);
-
-        // finally pin the buffer down
-        if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
-                GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
-            LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)",
-                    buffer, buffer->width, buffer->height);
-            return setError(EGL_BAD_ACCESS, EGL_FALSE);
-            // FIXME: we should make sure we're not accessing the buffer anymore
-        }
-    } else {
-        return setError(EGL_BAD_CURRENT_SURFACE, EGL_FALSE);
-    }
-
-    return EGL_TRUE;
-}
-
-EGLBoolean egl_window_surface_v2_t::setSwapRectangle(
-        EGLint l, EGLint t, EGLint w, EGLint h)
-{
-    dirtyRegion = Rect(l, t, l+w, t+h);
-    return EGL_TRUE;
-}
-
-EGLBoolean egl_window_surface_v2_t::bindDrawSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = this->buffer->width;
-    buffer.height  = this->buffer->height;
-    buffer.stride  = this->buffer->stride;
-    buffer.data    = (GGLubyte*)bits;
-    buffer.format  = (GGLPixelFormat)this->buffer->format;
-    gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer);
-    if (depth.data != gl->rasterizer.depthSurface.data)
-        gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
-
-    return EGL_TRUE;
-}
-EGLBoolean egl_window_surface_v2_t::bindReadSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = this->buffer->width;
-    buffer.height  = this->buffer->height;
-    buffer.stride  = this->buffer->stride;
-    buffer.data    = (GGLubyte*)bits; // FIXME: hopefully is is LOCKED!!!
-    buffer.format  = (GGLPixelFormat)this->buffer->format;
-    puts("agl2: readBuffer not implemented");
-    //gl->rasterizer.interface.readBuffer(gl, &buffer);
-    return EGL_TRUE;
-}
-EGLint egl_window_surface_v2_t::getHorizontalResolution() const
-{
-    return (nativeWindow->xdpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_window_surface_v2_t::getVerticalResolution() const
-{
-    return (nativeWindow->ydpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_window_surface_v2_t::getRefreshRate() const
-{
-    return (60 * EGL_DISPLAY_SCALING); // FIXME
-}
-EGLint egl_window_surface_v2_t::getSwapBehavior() const
-{
-    /*
-     * EGL_BUFFER_PRESERVED means that eglSwapBuffers() completely preserves
-     * the content of the swapped buffer.
-     *
-     * EGL_BUFFER_DESTROYED means that the content of the buffer is lost.
-     *
-     * However when ANDROID_swap_retcangle is supported, EGL_BUFFER_DESTROYED
-     * only applies to the area specified by eglSetSwapRectangleANDROID(), that
-     * is, everything outside of this area is preserved.
-     *
-     * This implementation of EGL assumes the later case.
-     *
-     */
-
-    return EGL_BUFFER_DESTROYED;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_pixmap_surface_t : public egl_surface_t {
-    egl_pixmap_surface_t(
-            EGLDisplay dpy, EGLConfig config,
-            int32_t depthFormat,
-            egl_native_pixmap_t const * pixmap);
-
-    virtual ~egl_pixmap_surface_t() { }
-
-    virtual     bool        initCheck() const {
-        return !depth.format || depth.data!=0;
-    }
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl);
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl);
-    virtual     EGLint      getWidth() const    {
-        return nativePixmap.width;
-    }
-    virtual     EGLint      getHeight() const   {
-        return nativePixmap.height;
-    }
-private:
-    egl_native_pixmap_t     nativePixmap;
-};
-
-egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy,
-        EGLConfig config,
-        int32_t depthFormat,
-        egl_native_pixmap_t const * pixmap)
-: egl_surface_t(dpy, config, depthFormat), nativePixmap(*pixmap)
-{
-    if (depthFormat) {
-        depth.width   = pixmap->width;
-        depth.height  = pixmap->height;
-        depth.stride  = depth.width; // use the width here
-        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
-        if (depth.data == 0) {
-            setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
-        }
-    }
-}
-EGLBoolean egl_pixmap_surface_t::bindDrawSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = nativePixmap.width;
-    buffer.height  = nativePixmap.height;
-    buffer.stride  = nativePixmap.stride;
-    buffer.data    = nativePixmap.data;
-    buffer.format  = (GGLPixelFormat)nativePixmap.format;
-
-    gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer);
-    if (depth.data != gl->rasterizer.depthSurface.data)
-        gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
-    return EGL_TRUE;
-}
-EGLBoolean egl_pixmap_surface_t::bindReadSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = nativePixmap.width;
-    buffer.height  = nativePixmap.height;
-    buffer.stride  = nativePixmap.stride;
-    buffer.data    = nativePixmap.data;
-    buffer.format  = (GGLPixelFormat)nativePixmap.format;
-    puts("agl2: readBuffer not implemented");
-    //gl->rasterizer.interface.readBuffer(gl, &buffer);
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_pbuffer_surface_t : public egl_surface_t {
-    egl_pbuffer_surface_t(
-            EGLDisplay dpy, EGLConfig config, int32_t depthFormat,
-            int32_t w, int32_t h, int32_t f);
-
-    virtual ~egl_pbuffer_surface_t();
-
-    virtual     bool        initCheck() const   {
-        return pbuffer.data != 0;
-    }
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl);
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl);
-    virtual     EGLint      getWidth() const    {
-        return pbuffer.width;
-    }
-    virtual     EGLint      getHeight() const   {
-        return pbuffer.height;
-    }
-private:
-    GGLSurface  pbuffer;
-};
-
-egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy,
-        EGLConfig config, int32_t depthFormat,
-        int32_t w, int32_t h, int32_t f)
-: egl_surface_t(dpy, config, depthFormat)
-{
-    size_t size = w*h;
-    switch (f) {
-        case GGL_PIXEL_FORMAT_A_8:
-            size *= 1;
-            break;
-        case GGL_PIXEL_FORMAT_RGB_565:
-            size *= 2;
-            break;
-        case GGL_PIXEL_FORMAT_RGBA_8888:
-            size *= 4;
-            break;
-        case GGL_PIXEL_FORMAT_RGBX_8888:
-            size *= 4;
-            break;
-        default:
-            LOGE("incompatible pixel format for pbuffer (format=%d)", f);
-            pbuffer.data = 0;
-            break;
-    }
-    pbuffer.version = sizeof(GGLSurface);
-    pbuffer.width   = w;
-    pbuffer.height  = h;
-    pbuffer.stride  = w;
-    pbuffer.data    = (GGLubyte*)malloc(size);
-    pbuffer.format  = (GGLPixelFormat)f;
-
-    if (depthFormat) {
-        depth.width   = pbuffer.width;
-        depth.height  = pbuffer.height;
-        depth.stride  = depth.width; // use the width here
-        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
-        if (depth.data == 0) {
-            setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
-            return;
-        }
-    }
-}
-egl_pbuffer_surface_t::~egl_pbuffer_surface_t()
-{
-    free(pbuffer.data);
-}
-EGLBoolean egl_pbuffer_surface_t::bindDrawSurface(GLES2Context* gl)
-{
-    gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &pbuffer);
-    if (depth.data != gl->rasterizer.depthSurface.data)
-        gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
-    return EGL_TRUE;
-}
-EGLBoolean egl_pbuffer_surface_t::bindReadSurface(GLES2Context* gl)
-{
-    puts("agl2: readBuffer not implemented");
-    //gl->rasterizer.interface.readBuffer(gl, &pbuffer);
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct config_pair_t {
-    GLint key;
-    GLint value;
-};
-
-struct configs_t {
-    const config_pair_t* array;
-    int                  size;
-};
-
-struct config_management_t {
-    GLint key;
-    bool (*match)(GLint reqValue, GLint confValue);
-    static bool atLeast(GLint reqValue, GLint confValue) {
-        return (reqValue == EGL_DONT_CARE) || (confValue >= reqValue);
-    }
-    static bool exact(GLint reqValue, GLint confValue) {
-        return (reqValue == EGL_DONT_CARE) || (confValue == reqValue);
-    }
-    static bool mask(GLint reqValue, GLint confValue) {
-        return (confValue & reqValue) == reqValue;
-    }
-    static bool ignore(GLint reqValue, GLint confValue) {
-        return true;
-    }
-};
-
-// ----------------------------------------------------------------------------
-
-#define VERSION_MAJOR 1
-#define VERSION_MINOR 2
-static char const * const gVendorString     = "Google Inc.";
-static char const * const gVersionString    = "0.0 Android Driver 0.0.0";
-static char const * const gClientApiString  = "OpenGL ES2";
-static char const * const gExtensionsString =
-        //"EGL_KHR_image_base "
-        // "KHR_image_pixmap "
-        //"EGL_ANDROID_image_native_buffer "
-        //"EGL_ANDROID_swap_rectangle "
-        "";
-
-// ----------------------------------------------------------------------------
-
-struct extention_map_t {
-    const char * const name;
-    __eglMustCastToProperFunctionPointerType address;
-};
-
-static const extention_map_t gExtentionMap[] = {
-        //    { "glDrawTexsOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexsOES },
-        //    { "glDrawTexiOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexiOES },
-        //    { "glDrawTexfOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexfOES },
-        //    { "glDrawTexxOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexxOES },
-        //    { "glDrawTexsvOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexsvOES },
-        //    { "glDrawTexivOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexivOES },
-        //    { "glDrawTexfvOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexfvOES },
-        //    { "glDrawTexxvOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexxvOES },
-        //    { "glQueryMatrixxOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glQueryMatrixxOES },
-        //    { "glEGLImageTargetTexture2DOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetTexture2DOES },
-        //    { "glEGLImageTargetRenderbufferStorageOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetRenderbufferStorageOES },
-        //    { "glClipPlanef",
-        //            (__eglMustCastToProperFunctionPointerType)&glClipPlanef },
-        //    { "glClipPlanex",
-        //            (__eglMustCastToProperFunctionPointerType)&glClipPlanex },
-        //    { "glBindBuffer",
-        //            (__eglMustCastToProperFunctionPointerType)&glBindBuffer },
-        //    { "glBufferData",
-        //            (__eglMustCastToProperFunctionPointerType)&glBufferData },
-        //    { "glBufferSubData",
-        //            (__eglMustCastToProperFunctionPointerType)&glBufferSubData },
-        //    { "glDeleteBuffers",
-        //            (__eglMustCastToProperFunctionPointerType)&glDeleteBuffers },
-        //    { "glGenBuffers",
-        //            (__eglMustCastToProperFunctionPointerType)&glGenBuffers },
-        //    { "eglCreateImageKHR",
-        //            (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
-        //    { "eglDestroyImageKHR",
-        //            (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
-        //    { "eglSetSwapRectangleANDROID",
-        //            (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID },
-};
-
-/*
- * In the lists below, attributes names MUST be sorted.
- * Additionally, all configs must be sorted according to
- * the EGL specification.
- */
-
-static config_pair_t const config_base_attribute_list[] = {
-        { EGL_STENCIL_SIZE,               0                                 },
-        { EGL_CONFIG_CAVEAT,              EGL_SLOW_CONFIG                   },
-        { EGL_LEVEL,                      0                                 },
-        { EGL_MAX_PBUFFER_HEIGHT,         GGL_MAX_VIEWPORT_DIMS             },
-        { EGL_MAX_PBUFFER_PIXELS,
-                GGL_MAX_VIEWPORT_DIMS*GGL_MAX_VIEWPORT_DIMS                 },
-                { EGL_MAX_PBUFFER_WIDTH,          GGL_MAX_VIEWPORT_DIMS             },
-                { EGL_NATIVE_RENDERABLE,          EGL_TRUE                          },
-                { EGL_NATIVE_VISUAL_ID,           0                                 },
-                { EGL_NATIVE_VISUAL_TYPE,         GGL_PIXEL_FORMAT_RGBA_8888        },
-                { EGL_SAMPLES,                    0                                 },
-                { EGL_SAMPLE_BUFFERS,             0                                 },
-                { EGL_TRANSPARENT_TYPE,           EGL_NONE                          },
-                { EGL_TRANSPARENT_BLUE_VALUE,     0                                 },
-                { EGL_TRANSPARENT_GREEN_VALUE,    0                                 },
-                { EGL_TRANSPARENT_RED_VALUE,      0                                 },
-                { EGL_BIND_TO_TEXTURE_RGBA,       EGL_FALSE                         },
-                { EGL_BIND_TO_TEXTURE_RGB,        EGL_FALSE                         },
-                { EGL_MIN_SWAP_INTERVAL,          1                                 },
-                { EGL_MAX_SWAP_INTERVAL,          1                                 },
-                { EGL_LUMINANCE_SIZE,             0                                 },
-                { EGL_ALPHA_MASK_SIZE,            0                                 },
-                { EGL_COLOR_BUFFER_TYPE,          EGL_RGB_BUFFER                    },
-                { EGL_RENDERABLE_TYPE,            EGL_OPENGL_ES2_BIT                },
-                { EGL_CONFORMANT,                 0                                 }
-};
-
-// These configs can override the base attribute list
-// NOTE: when adding a config here, don't forget to update eglCreate*Surface()
-
-// 565 configs
-static config_pair_t const config_0_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     16 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        5 },
-        { EGL_GREEN_SIZE,       6 },
-        { EGL_RED_SIZE,         5 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        0 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_1_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     16 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        5 },
-        { EGL_GREEN_SIZE,       6 },
-        { EGL_RED_SIZE,         5 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        1 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// RGB 888 configs
-static config_pair_t const config_2_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        6 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_3_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        7 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// 8888 configs
-static config_pair_t const config_4_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        2 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_5_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        3 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// A8 configs
-static config_pair_t const config_6_attribute_list[] = {
-        { EGL_BUFFER_SIZE,      8 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        0 },
-        { EGL_GREEN_SIZE,       0 },
-        { EGL_RED_SIZE,         0 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        4 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_7_attribute_list[] = {
-        { EGL_BUFFER_SIZE,      8 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        0 },
-        { EGL_GREEN_SIZE,       0 },
-        { EGL_RED_SIZE,         0 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        5 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static configs_t const gConfigs[] = {
-        { config_0_attribute_list, NELEM(config_0_attribute_list) },
-        { config_1_attribute_list, NELEM(config_1_attribute_list) },
-        { config_2_attribute_list, NELEM(config_2_attribute_list) },
-        { config_3_attribute_list, NELEM(config_3_attribute_list) },
-        { config_4_attribute_list, NELEM(config_4_attribute_list) },
-        { config_5_attribute_list, NELEM(config_5_attribute_list) },
-        //   { config_6_attribute_list, NELEM(config_6_attribute_list) },
-        //   { config_7_attribute_list, NELEM(config_7_attribute_list) },
-};
-
-static config_management_t const gConfigManagement[] = {
-        { EGL_BUFFER_SIZE,                config_management_t::atLeast },
-        { EGL_ALPHA_SIZE,                 config_management_t::atLeast },
-        { EGL_BLUE_SIZE,                  config_management_t::atLeast },
-        { EGL_GREEN_SIZE,                 config_management_t::atLeast },
-        { EGL_RED_SIZE,                   config_management_t::atLeast },
-        { EGL_DEPTH_SIZE,                 config_management_t::atLeast },
-        { EGL_STENCIL_SIZE,               config_management_t::atLeast },
-        { EGL_CONFIG_CAVEAT,              config_management_t::exact   },
-        { EGL_CONFIG_ID,                  config_management_t::exact   },
-        { EGL_LEVEL,                      config_management_t::exact   },
-        { EGL_MAX_PBUFFER_HEIGHT,         config_management_t::ignore   },
-        { EGL_MAX_PBUFFER_PIXELS,         config_management_t::ignore   },
-        { EGL_MAX_PBUFFER_WIDTH,          config_management_t::ignore   },
-        { EGL_NATIVE_RENDERABLE,          config_management_t::exact   },
-        { EGL_NATIVE_VISUAL_ID,           config_management_t::ignore   },
-        { EGL_NATIVE_VISUAL_TYPE,         config_management_t::exact   },
-        { EGL_SAMPLES,                    config_management_t::exact   },
-        { EGL_SAMPLE_BUFFERS,             config_management_t::exact   },
-        { EGL_SURFACE_TYPE,               config_management_t::mask    },
-        { EGL_TRANSPARENT_TYPE,           config_management_t::exact   },
-        { EGL_TRANSPARENT_BLUE_VALUE,     config_management_t::exact   },
-        { EGL_TRANSPARENT_GREEN_VALUE,    config_management_t::exact   },
-        { EGL_TRANSPARENT_RED_VALUE,      config_management_t::exact   },
-        { EGL_BIND_TO_TEXTURE_RGBA,       config_management_t::exact   },
-        { EGL_BIND_TO_TEXTURE_RGB,        config_management_t::exact   },
-        { EGL_MIN_SWAP_INTERVAL,          config_management_t::exact   },
-        { EGL_MAX_SWAP_INTERVAL,          config_management_t::exact   },
-        { EGL_LUMINANCE_SIZE,             config_management_t::atLeast },
-        { EGL_ALPHA_MASK_SIZE,            config_management_t::atLeast },
-        { EGL_COLOR_BUFFER_TYPE,          config_management_t::exact   },
-        { EGL_RENDERABLE_TYPE,            config_management_t::mask    },
-        { EGL_CONFORMANT,                 config_management_t::mask    }
-};
-
-
-static config_pair_t const config_defaults[] = {
-        // attributes that are not specified are simply ignored, if a particular
-        // one needs not be ignored, it must be specified here, eg:
-        // { EGL_SURFACE_TYPE, EGL_WINDOW_BIT },
-};
-
-// ----------------------------------------------------------------------------
-
-static status_t getConfigFormatInfo(EGLint configID,
-        int32_t& pixelFormat, int32_t& depthFormat)
-{
-    switch (configID) {
-        case 0:
-            pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
-            depthFormat = 0;
-            break;
-        case 1:
-            pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        case 2:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = 0;
-            break;
-        case 3:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        case 4:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = 0;
-            break;
-        case 5:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        case 6:
-            pixelFormat = GGL_PIXEL_FORMAT_A_8;
-            depthFormat = 0;
-            break;
-        case 7:
-            pixelFormat = GGL_PIXEL_FORMAT_A_8;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        default:
-            return NAME_NOT_FOUND;
-    }
-    return NO_ERROR;
-}
-
-// ----------------------------------------------------------------------------
-
-template<typename T>
-static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
-{
-    while (first <= last) {
-        int mid = (first + last) / 2;
-        if (key > sortedArray[mid].key) {
-            first = mid + 1;
-        } else if (key < sortedArray[mid].key) {
-            last = mid - 1;
-        } else {
-            return mid;
-        }
-    }
-    return -1;
-}
-
-static int isAttributeMatching(int i, EGLint attr, EGLint val)
-{
-    // look for the attribute in all of our configs
-    config_pair_t const* configFound = gConfigs[i].array;
-    int index = binarySearch<config_pair_t>(
-            gConfigs[i].array,
-            0, gConfigs[i].size-1,
-            attr);
-    if (index < 0) {
-        configFound = config_base_attribute_list;
-        index = binarySearch<config_pair_t>(
-                config_base_attribute_list,
-                0, NELEM(config_base_attribute_list)-1,
-                attr);
-    }
-    if (index >= 0) {
-        // attribute found, check if this config could match
-        int cfgMgtIndex = binarySearch<config_management_t>(
-                gConfigManagement,
-                0, NELEM(gConfigManagement)-1,
-                attr);
-        if (cfgMgtIndex >= 0) {
-            bool match = gConfigManagement[cfgMgtIndex].match(
-                    val, configFound[index].value);
-            if (match) {
-                // this config matches
-                return 1;
-            }
-        } else {
-            // attribute not found. this should NEVER happen.
-        }
-    } else {
-        // error, this attribute doesn't exist
-    }
-    return 0;
-}
-
-static int makeCurrent(GLES2Context* gl)
-{
-    GLES2Context* current = (GLES2Context*)getGlThreadSpecific();
-    if (gl) {
-        egl_context_t* c = egl_context_t::context(gl);
-        if (c->flags & egl_context_t::IS_CURRENT) {
-            if (current != gl) {
-                // it is an error to set a context current, if it's already
-                // current to another thread
-                return -1;
-            }
-        } else {
-            if (current) {
-                // mark the current context as not current, and flush
-                glFlush();
-                egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
-            }
-        }
-        if (!(c->flags & egl_context_t::IS_CURRENT)) {
-            // The context is not current, make it current!
-            setGlThreadSpecific(gl);
-            c->flags |= egl_context_t::IS_CURRENT;
-        }
-    } else {
-        if (current) {
-            // mark the current context as not current, and flush
-            glFlush();
-            egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
-        }
-        // this thread has no context attached to it
-        setGlThreadSpecific(0);
-    }
-    return 0;
-}
-
-static EGLBoolean getConfigAttrib(EGLDisplay dpy, EGLConfig config,
-        EGLint attribute, EGLint *value)
-{
-    size_t numConfigs =  NELEM(gConfigs);
-    int index = (int)config;
-    if (uint32_t(index) >= numConfigs)
-        return setError(EGL_BAD_CONFIG, EGL_FALSE);
-
-    int attrIndex;
-    attrIndex = binarySearch<config_pair_t>(
-            gConfigs[index].array,
-            0, gConfigs[index].size-1,
-            attribute);
-    if (attrIndex>=0) {
-        *value = gConfigs[index].array[attrIndex].value;
-        return EGL_TRUE;
-    }
-
-    attrIndex = binarySearch<config_pair_t>(
-            config_base_attribute_list,
-            0, NELEM(config_base_attribute_list)-1,
-            attribute);
-    if (attrIndex>=0) {
-        *value = config_base_attribute_list[attrIndex].value;
-        return EGL_TRUE;
-    }
-    return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-}
-
-static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config,
-        NativeWindowType window, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-    if (window == 0)
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    EGLint surfaceType;
-    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
-        return EGL_FALSE;
-
-    if (!(surfaceType & EGL_WINDOW_BIT))
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    if (reinterpret_cast<ANativeWindow*>(window)->common.magic !=
-            ANDROID_NATIVE_WINDOW_MAGIC) {
-        return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
-    }
-
-    EGLint configID;
-    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
-        return EGL_FALSE;
-
-    int32_t depthFormat;
-    int32_t pixelFormat;
-    if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    // FIXME: we don't have access to the pixelFormat here just yet.
-    // (it's possible that the surface is not fully initialized)
-    // maybe this should be done after the page-flip
-    //if (EGLint(info.format) != pixelFormat)
-    //    return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    egl_surface_t* surface;
-    surface = new egl_window_surface_v2_t(dpy, config, depthFormat,
-            reinterpret_cast<ANativeWindow*>(window));
-
-    if (!surface->initCheck()) {
-        // there was a problem in the ctor, the error
-        // flag has been set.
-        delete surface;
-        surface = 0;
-    }
-    return surface;
-}
-
-static EGLSurface createPixmapSurface(EGLDisplay dpy, EGLConfig config,
-        NativePixmapType pixmap, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-    if (pixmap == 0)
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    EGLint surfaceType;
-    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
-        return EGL_FALSE;
-
-    if (!(surfaceType & EGL_PIXMAP_BIT))
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    if (reinterpret_cast<egl_native_pixmap_t*>(pixmap)->version !=
-            sizeof(egl_native_pixmap_t)) {
-        return setError(EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE);
-    }
-
-    EGLint configID;
-    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
-        return EGL_FALSE;
-
-    int32_t depthFormat;
-    int32_t pixelFormat;
-    if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    if (reinterpret_cast<egl_native_pixmap_t *>(pixmap)->format != pixelFormat)
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    egl_surface_t* surface =
-            new egl_pixmap_surface_t(dpy, config, depthFormat,
-                    reinterpret_cast<egl_native_pixmap_t*>(pixmap));
-
-    if (!surface->initCheck()) {
-        // there was a problem in the ctor, the error
-        // flag has been set.
-        delete surface;
-        surface = 0;
-    }
-    return surface;
-}
-
-static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config,
-        const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-
-    EGLint surfaceType;
-    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
-        return EGL_FALSE;
-
-    if (!(surfaceType & EGL_PBUFFER_BIT))
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    EGLint configID;
-    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
-        return EGL_FALSE;
-
-    int32_t depthFormat;
-    int32_t pixelFormat;
-    if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    int32_t w = 0;
-    int32_t h = 0;
-    while (attrib_list[0]) {
-        if (attrib_list[0] == EGL_WIDTH)  w = attrib_list[1];
-        if (attrib_list[0] == EGL_HEIGHT) h = attrib_list[1];
-        attrib_list+=2;
-    }
-
-    egl_surface_t* surface =
-            new egl_pbuffer_surface_t(dpy, config, depthFormat, w, h, pixelFormat);
-
-    if (!surface->initCheck()) {
-        // there was a problem in the ctor, the error
-        // flag has been set.
-        delete surface;
-        surface = 0;
-    }
-    return surface;
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
-
-using namespace android;
-
-// ----------------------------------------------------------------------------
-// Initialization
-// ----------------------------------------------------------------------------
-
-EGLDisplay eglGetDisplay(NativeDisplayType display)
-{
-    puts("agl2:eglGetDisplay");
-#ifndef HAVE_ANDROID_OS
-    // this just needs to be done once
-    if (gGLKey == -1) {
-        pthread_mutex_lock(&gInitMutex);
-        if (gGLKey == -1)
-            pthread_key_create(&gGLKey, NULL);
-        pthread_mutex_unlock(&gInitMutex);
-    }
-#endif
-    if (display == EGL_DEFAULT_DISPLAY) {
-        EGLDisplay dpy = (EGLDisplay)1;
-        egl_display_t& d = egl_display_t::get_display(dpy);
-        d.type = display;
-        return dpy;
-    }
-    return EGL_NO_DISPLAY;
-}
-
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
-    puts("agl2:eglInitialize");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    EGLBoolean res = EGL_TRUE;
-    egl_display_t& d = egl_display_t::get_display(dpy);
-
-    if (android_atomic_inc(&d.initialized) == 0) {
-        // initialize stuff here if needed
-        //pthread_mutex_lock(&gInitMutex);
-        //pthread_mutex_unlock(&gInitMutex);
-    }
-
-    if (res == EGL_TRUE) {
-        if (major != NULL) *major = VERSION_MAJOR;
-        if (minor != NULL) *minor = VERSION_MINOR;
-    }
-    return res;
-}
-
-EGLBoolean eglTerminate(EGLDisplay dpy)
-{
-    puts("agl2:eglTerminate");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    EGLBoolean res = EGL_TRUE;
-    egl_display_t& d = egl_display_t::get_display(dpy);
-    if (android_atomic_dec(&d.initialized) == 1) {
-        // TODO: destroy all resources (surfaces, contexts, etc...)
-        //pthread_mutex_lock(&gInitMutex);
-        //pthread_mutex_unlock(&gInitMutex);
-    }
-    return res;
-}
-
-// ----------------------------------------------------------------------------
-// configuration
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglGetConfigs(   EGLDisplay dpy,
-        EGLConfig *configs,
-        EGLint config_size, EGLint *num_config)
-{
-    puts("agl2:eglGetConfigs");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    GLint numConfigs = NELEM(gConfigs);
-    if (!configs) {
-        *num_config = numConfigs;
-        return EGL_TRUE;
-    }
-    GLint i;
-    for (i=0 ; i<numConfigs && i<config_size ; i++) {
-        *configs++ = (EGLConfig)i;
-    }
-    *num_config = i;
-    return EGL_TRUE;
-}
-
-static const char * ATTRIBUTE_NAMES [] = {
-        "EGL_BUFFER_SIZE",
-        "EGL_ALPHA_SIZE",
-        "EGL_BLUE_SIZE",
-        "EGL_GREEN_SIZE",
-        "EGL_RED_SIZE",
-        "EGL_DEPTH_SIZE",
-        "EGL_STENCIL_SIZE",
-        "EGL_CONFIG_CAVEAT",
-        "EGL_CONFIG_ID",
-        "EGL_LEVEL",
-        "EGL_MAX_PBUFFER_HEIGHT",
-        "EGL_MAX_PBUFFER_PIXELS",
-        "EGL_MAX_PBUFFER_WIDTH",
-        "EGL_NATIVE_RENDERABLE",
-        "EGL_NATIVE_VISUAL_ID",
-        "EGL_NATIVE_VISUAL_TYPE",
-        "EGL_PRESERVED_RESOURCES",
-        "EGL_SAMPLES",
-        "EGL_SAMPLE_BUFFERS",
-        "EGL_SURFACE_TYPE",
-        "EGL_TRANSPARENT_TYPE",
-        "EGL_TRANSPARENT_BLUE_VALUE",
-        "EGL_TRANSPARENT_GREEN_VALUE",
-        "EGL_TRANSPARENT_RED_VALUE",
-        "EGL_NONE",   /* Attrib list terminator */
-        "EGL_BIND_TO_TEXTURE_RGB",
-        "EGL_BIND_TO_TEXTURE_RGBA",
-        "EGL_MIN_SWAP_INTERVAL",
-        "EGL_MAX_SWAP_INTERVAL",
-        "EGL_LUMINANCE_SIZE",
-        "EGL_ALPHA_MASK_SIZE",
-        "EGL_COLOR_BUFFER_TYPE",
-        "EGL_RENDERABLE_TYPE",
-        "EGL_MATCH_NATIVE_PIXMAP",   /* Pseudo-attribute (not queryable) */
-        "EGL_CONFORMANT",
-};
-
-EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
-        EGLConfig *configs, EGLint config_size,
-        EGLint *num_config)
-{
-    puts("agl2:eglChooseConfig");
-    LOGD("\n***\n***\n agl2:LOGD eglChooseConfig \n***\n***\n");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    if (ggl_unlikely(num_config==0)) {
-        LOGD("\n***\n***\n num_config==0 \n***\n***\n");
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-    }
-
-    if (ggl_unlikely(attrib_list==0)) {
-        /*
-         * A NULL attrib_list should be treated as though it was an empty
-         * one (terminated with EGL_NONE) as defined in
-         * section 3.4.1 "Querying Configurations" in the EGL specification.
-         */
-        LOGD("\n***\n***\n attrib_list==0 \n***\n***\n");
-        static const EGLint dummy = EGL_NONE;
-        attrib_list = &dummy;
-    }
-
-    for (const EGLint * attrib = attrib_list; *attrib != EGL_NONE; attrib += 2) {
-        LOGD("eglChooseConfig %s(%.4X): %d \n", ATTRIBUTE_NAMES[attrib[0] - EGL_BUFFER_SIZE], attrib[0], attrib[1]);
-        if (EGL_BUFFER_SIZE > attrib[0] || EGL_CONFORMANT < attrib[0])
-            LOGD("eglChooseConfig invalid config attrib: 0x%.4X=%d \n", attrib[0], attrib[1]);
-    }
-
-    int numAttributes = 0;
-    int numConfigs =  NELEM(gConfigs);
-    uint32_t possibleMatch = (1<<numConfigs)-1;
-    while (possibleMatch && *attrib_list != EGL_NONE) {
-        numAttributes++;
-        EGLint attr = *attrib_list++;
-        EGLint val  = *attrib_list++;
-        for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
-            if (!(possibleMatch & (1<<i)))
-                continue;
-            if (isAttributeMatching(i, attr, val) == 0) {
-                LOGD("!isAttributeMatching config(%d) %s=%d \n", i, ATTRIBUTE_NAMES[attr - EGL_BUFFER_SIZE], val);
-                possibleMatch &= ~(1<<i);
-            }
-        }
-    }
-
-    LOGD("eglChooseConfig possibleMatch=%.4X \n", possibleMatch);
-
-    // now, handle the attributes which have a useful default value
-    for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) {
-        // see if this attribute was specified, if not, apply its
-        // default value
-        if (binarySearch<config_pair_t>(
-                (config_pair_t const*)attrib_list,
-                0, numAttributes-1,
-                config_defaults[j].key) < 0) {
-            for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
-                if (!(possibleMatch & (1<<i)))
-                    continue;
-                if (isAttributeMatching(i,
-                        config_defaults[j].key,
-                        config_defaults[j].value) == 0) {
-                    possibleMatch &= ~(1<<i);
-                }
-            }
-        }
-    }
-
-    // return the configurations found
-    int n=0;
-    if (possibleMatch) {
-        if (configs) {
-            for (int i=0 ; config_size && i<numConfigs ; i++) {
-                if (possibleMatch & (1<<i)) {
-                    *configs++ = (EGLConfig)i;
-                    config_size--;
-                    n++;
-                }
-            }
-        } else {
-            for (int i=0 ; i<numConfigs ; i++) {
-                if (possibleMatch & (1<<i)) {
-                    n++;
-                }
-            }
-        }
-    }
-    *num_config = n;
-    LOGD("\n***\n***\n num_config==%d \n***\n***\n", *num_config);
-    return EGL_TRUE;
-}
-
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
-        EGLint attribute, EGLint *value)
-{
-    puts("agl2:eglGetConfigAttrib");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    return getConfigAttrib(dpy, config, attribute, value);
-}
-
-// ----------------------------------------------------------------------------
-// surfaces
-// ----------------------------------------------------------------------------
-
-EGLSurface eglCreateWindowSurface(  EGLDisplay dpy, EGLConfig config,
-        NativeWindowType window,
-        const EGLint *attrib_list)
-{
-    puts("agl2:eglCreateWindowSurface");
-    return createWindowSurface(dpy, config, window, attrib_list);
-}
-
-EGLSurface eglCreatePixmapSurface(  EGLDisplay dpy, EGLConfig config,
-        NativePixmapType pixmap,
-        const EGLint *attrib_list)
-{
-    puts("agl2:eglCreatePixmapSurface");
-    return createPixmapSurface(dpy, config, pixmap, attrib_list);
-}
-
-EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
-        const EGLint *attrib_list)
-{
-    puts("agl2:eglCreatePbufferSurface");
-    return createPbufferSurface(dpy, config, attrib_list);
-}
-
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface)
-{
-    puts("agl2:eglDestroySurface");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    if (eglSurface != EGL_NO_SURFACE) {
-        egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
-        if (!surface->isValid())
-            return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (surface->dpy != dpy)
-            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-        if (surface->ctx) {
-            // FIXME: this surface is current check what the spec says
-            surface->disconnect();
-            surface->ctx = 0;
-        }
-        delete surface;
-    }
-    return EGL_TRUE;
-}
-
-EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface eglSurface,
-        EGLint attribute, EGLint *value)
-{
-    puts("agl2:eglQuerySurface");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    egl_surface_t* surface = static_cast<egl_surface_t*>(eglSurface);
-    if (!surface->isValid())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-    if (surface->dpy != dpy)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    EGLBoolean ret = EGL_TRUE;
-    switch (attribute) {
-        case EGL_CONFIG_ID:
-            ret = getConfigAttrib(dpy, surface->config, EGL_CONFIG_ID, value);
-            break;
-        case EGL_WIDTH:
-            *value = surface->getWidth();
-            break;
-        case EGL_HEIGHT:
-            *value = surface->getHeight();
-            break;
-        case EGL_LARGEST_PBUFFER:
-            // not modified for a window or pixmap surface
-            break;
-        case EGL_TEXTURE_FORMAT:
-            *value = EGL_NO_TEXTURE;
-            break;
-        case EGL_TEXTURE_TARGET:
-            *value = EGL_NO_TEXTURE;
-            break;
-        case EGL_MIPMAP_TEXTURE:
-            *value = EGL_FALSE;
-            break;
-        case EGL_MIPMAP_LEVEL:
-            *value = 0;
-            break;
-        case EGL_RENDER_BUFFER:
-            // TODO: return the real RENDER_BUFFER here
-            *value = EGL_BACK_BUFFER;
-            break;
-        case EGL_HORIZONTAL_RESOLUTION:
-            // pixel/mm * EGL_DISPLAY_SCALING
-            *value = surface->getHorizontalResolution();
-            break;
-        case EGL_VERTICAL_RESOLUTION:
-            // pixel/mm * EGL_DISPLAY_SCALING
-            *value = surface->getVerticalResolution();
-            break;
-        case EGL_PIXEL_ASPECT_RATIO: {
-            // w/h * EGL_DISPLAY_SCALING
-            int wr = surface->getHorizontalResolution();
-            int hr = surface->getVerticalResolution();
-            *value = (wr * EGL_DISPLAY_SCALING) / hr;
-        }
-        break;
-        case EGL_SWAP_BEHAVIOR:
-            *value = surface->getSwapBehavior();
-            break;
-        default:
-            ret = setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-    }
-    return ret;
-}
-
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
-        EGLContext share_list, const EGLint *attrib_list)
-{
-    puts("agl2:eglCreateContext");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-
-    GLES2Context* gl = new GLES2Context();//ogles_init(sizeof(egl_context_t));
-    if (!gl) return setError(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
-
-    //egl_context_t* c = static_cast<egl_context_t*>(gl->rasterizer.base);
-    egl_context_t * c = &gl->egl;
-    c->flags = egl_context_t::NEVER_CURRENT;
-    c->dpy = dpy;
-    c->config = config;
-    c->read = 0;
-    c->draw = 0;
-
-    c->frame = 0;
-    c->lastSwapTime = clock();
-    c->accumulateSeconds = 0;
-    return (EGLContext)gl;
-}
-
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
-    puts("agl2:eglDestroyContext");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    egl_context_t* c = egl_context_t::context(ctx);
-    if (c->flags & egl_context_t::IS_CURRENT)
-        setGlThreadSpecific(0);
-    //ogles_uninit((GLES2Context*)ctx);
-    delete (GLES2Context*)ctx;
-    return EGL_TRUE;
-}
-
-EGLBoolean eglMakeCurrent(  EGLDisplay dpy, EGLSurface draw,
-        EGLSurface read, EGLContext ctx)
-{
-    puts("agl2:eglMakeCurrent");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    if (draw) {
-        egl_surface_t* s = (egl_surface_t*)draw;
-        if (!s->isValid())
-            return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (s->dpy != dpy)
-            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-        // TODO: check that draw is compatible with the context
-    }
-    if (read && read!=draw) {
-        egl_surface_t* s = (egl_surface_t*)read;
-        if (!s->isValid())
-            return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (s->dpy != dpy)
-            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-        // TODO: check that read is compatible with the context
-    }
-
-    EGLContext current_ctx = EGL_NO_CONTEXT;
-
-    if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
-        return setError(EGL_BAD_MATCH, EGL_FALSE);
-
-    if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT))
-        return setError(EGL_BAD_MATCH, EGL_FALSE);
-
-    if (ctx == EGL_NO_CONTEXT) {
-        // if we're detaching, we need the current context
-        current_ctx = (EGLContext)getGlThreadSpecific();
-    } else {
-        egl_context_t* c = egl_context_t::context(ctx);
-        egl_surface_t* d = (egl_surface_t*)draw;
-        egl_surface_t* r = (egl_surface_t*)read;
-        if ((d && d->ctx && d->ctx != ctx) ||
-                (r && r->ctx && r->ctx != ctx)) {
-            // one of the surface is bound to a context in another thread
-            return setError(EGL_BAD_ACCESS, EGL_FALSE);
-        }
-    }
-
-    GLES2Context* gl = (GLES2Context*)ctx;
-    if (makeCurrent(gl) == 0) {
-        if (ctx) {
-            egl_context_t* c = egl_context_t::context(ctx);
-            egl_surface_t* d = (egl_surface_t*)draw;
-            egl_surface_t* r = (egl_surface_t*)read;
-
-            if (c->draw) {
-                egl_surface_t* s = reinterpret_cast<egl_surface_t*>(c->draw);
-                s->disconnect();
-            }
-            if (c->read) {
-                // FIXME: unlock/disconnect the read surface too
-            }
-
-            c->draw = draw;
-            c->read = read;
-
-            if (c->flags & egl_context_t::NEVER_CURRENT) {
-                c->flags &= ~egl_context_t::NEVER_CURRENT;
-                GLint w = 0;
-                GLint h = 0;
-                if (draw) {
-                    w = d->getWidth();
-                    h = d->getHeight();
-                }
-                gl->rasterizer.interface.Viewport(&gl->rasterizer.interface, 0, 0, w, h);
-                //ogles_surfaceport(gl, 0, 0);
-                //ogles_viewport(gl, 0, 0, w, h);
-                //ogles_scissor(gl, 0, 0, w, h);
-            }
-            if (d) {
-                if (d->connect() == EGL_FALSE) {
-                    return EGL_FALSE;
-                }
-                d->ctx = ctx;
-                d->bindDrawSurface(gl);
-            }
-            if (r) {
-                // FIXME: lock/connect the read surface too
-                r->ctx = ctx;
-                r->bindReadSurface(gl);
-            }
-        } else {
-            // if surfaces were bound to the context bound to this thread
-            // mark then as unbound.
-            if (current_ctx) {
-                egl_context_t* c = egl_context_t::context(current_ctx);
-                egl_surface_t* d = (egl_surface_t*)c->draw;
-                egl_surface_t* r = (egl_surface_t*)c->read;
-                if (d) {
-                    c->draw = 0;
-                    d->ctx = EGL_NO_CONTEXT;
-                    d->disconnect();
-                }
-                if (r) {
-                    c->read = 0;
-                    r->ctx = EGL_NO_CONTEXT;
-                    // FIXME: unlock/disconnect the read surface too
-                }
-            }
-        }
-        return EGL_TRUE;
-    }
-    return setError(EGL_BAD_ACCESS, EGL_FALSE);
-}
-
-EGLContext eglGetCurrentContext(void)
-{
-    // eglGetCurrentContext returns the current EGL rendering context,
-    // as specified by eglMakeCurrent. If no context is current,
-    // EGL_NO_CONTEXT is returned.
-    return (EGLContext)getGlThreadSpecific();
-}
-
-EGLSurface eglGetCurrentSurface(EGLint readdraw)
-{
-    // eglGetCurrentSurface returns the read or draw surface attached
-    // to the current EGL rendering context, as specified by eglMakeCurrent.
-    // If no context is current, EGL_NO_SURFACE is returned.
-    EGLContext ctx = (EGLContext)getGlThreadSpecific();
-    if (ctx == EGL_NO_CONTEXT) return EGL_NO_SURFACE;
-    egl_context_t* c = egl_context_t::context(ctx);
-    if (readdraw == EGL_READ) {
-        return c->read;
-    } else if (readdraw == EGL_DRAW) {
-        return c->draw;
-    }
-    return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
-}
-
-EGLDisplay eglGetCurrentDisplay(void)
-{
-    // eglGetCurrentDisplay returns the current EGL display connection
-    // for the current EGL rendering context, as specified by eglMakeCurrent.
-    // If no context is current, EGL_NO_DISPLAY is returned.
-    EGLContext ctx = (EGLContext)getGlThreadSpecific();
-    if (ctx == EGL_NO_CONTEXT) return EGL_NO_DISPLAY;
-    egl_context_t* c = egl_context_t::context(ctx);
-    return c->dpy;
-}
-
-EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
-        EGLint attribute, EGLint *value)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    egl_context_t* c = egl_context_t::context(ctx);
-    switch (attribute) {
-        case EGL_CONFIG_ID:
-            // Returns the ID of the EGL frame buffer configuration with
-            // respect to which the context was created
-            return getConfigAttrib(dpy, c->config, EGL_CONFIG_ID, value);
-    }
-    return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-}
-
-EGLBoolean eglWaitGL(void)
-{
-    return EGL_TRUE;
-}
-
-EGLBoolean eglWaitNative(EGLint engine)
-{
-    return EGL_TRUE;
-}
-
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    egl_surface_t* d = static_cast<egl_surface_t*>(draw);
-    if (!d->isValid())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-    if (d->dpy != dpy)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    // post the surface
-    d->swapBuffers();
-
-    // if it's bound to a context, update the buffer
-    if (d->ctx != EGL_NO_CONTEXT) {
-        d->bindDrawSurface((GLES2Context*)d->ctx);
-        // if this surface is also the read surface of the context
-        // it is bound to, make sure to update the read buffer as well.
-        // The EGL spec is a little unclear about this.
-        egl_context_t* c = egl_context_t::context(d->ctx);
-        if (c->read == draw) {
-            d->bindReadSurface((GLES2Context*)d->ctx);
-        }
-        clock_t time = clock();
-        float elapsed = (float)(time - c->lastSwapTime) / CLOCKS_PER_SEC;
-        c->accumulateSeconds += elapsed;
-        c->frame++;
-        //      LOGD("agl2: eglSwapBuffers elapsed=%.2fms \n*", elapsed * 1000);
-        if (20 == c->frame) {
-            float avg = c->accumulateSeconds / c->frame;
-            LOGD("\n*\n* agl2: eglSwapBuffers %u frame avg fps=%.1f elapsed=%.2fms \n*",
-                    c->frame, 1 / avg, avg * 1000);
-            c->frame = 0;
-            c->accumulateSeconds = 0;
-        }
-        c->lastSwapTime = time;
-    }
-
-    return EGL_TRUE;
-}
-
-EGLBoolean eglCopyBuffers(  EGLDisplay dpy, EGLSurface surface,
-        NativePixmapType target)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglCopyBuffers()
-    return EGL_FALSE;
-}
-
-EGLint eglGetError(void)
-{
-    return getError();
-}
-
-const char* eglQueryString(EGLDisplay dpy, EGLint name)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, (const char*)0);
-
-    switch (name) {
-        case EGL_VENDOR:
-            return gVendorString;
-        case EGL_VERSION:
-            return gVersionString;
-        case EGL_EXTENSIONS:
-            return gExtensionsString;
-        case EGL_CLIENT_APIS:
-            return gClientApiString;
-    }
-    return setError(EGL_BAD_PARAMETER, (const char *)0);
-}
-
-// ----------------------------------------------------------------------------
-// EGL 1.1
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglSurfaceAttrib(
-        EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglSurfaceAttrib()
-    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglBindTexImage(
-        EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglBindTexImage()
-    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglReleaseTexImage(
-        EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglReleaseTexImage()
-    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglSwapInterval()
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// EGL 1.2
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglBindAPI(EGLenum api)
-{
-    if (api != EGL_OPENGL_ES_API)
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-    return EGL_TRUE;
-}
-
-EGLenum eglQueryAPI(void)
-{
-    return EGL_OPENGL_ES_API;
-}
-
-EGLBoolean eglWaitClient(void)
-{
-    glFinish();
-    return EGL_TRUE;
-}
-
-EGLBoolean eglReleaseThread(void)
-{
-    // TODO: eglReleaseThread()
-    return EGL_TRUE;
-}
-
-EGLSurface eglCreatePbufferFromClientBuffer(
-        EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
-        EGLConfig config, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-    // TODO: eglCreatePbufferFromClientBuffer()
-    return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
-}
-
-// ----------------------------------------------------------------------------
-// EGL_EGLEXT_VERSION 3
-// ----------------------------------------------------------------------------
-
-void (*eglGetProcAddress (const char *procname))()
-        {
-    extention_map_t const * const map = gExtentionMap;
-    for (uint32_t i=0 ; i<NELEM(gExtentionMap) ; i++) {
-        if (!strcmp(procname, map[i].name)) {
-            return map[i].address;
-        }
-    }
-    return NULL;
-        }
-
-EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
-        const EGLint *attrib_list)
-{
-    EGLBoolean result = EGL_FALSE;
-    return result;
-}
-
-EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
-{
-    EGLBoolean result = EGL_FALSE;
-    return result;
-}
-
-EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
-        EGLClientBuffer buffer, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
-        return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR);
-    }
-    if (ctx != EGL_NO_CONTEXT) {
-        return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
-    }
-    if (target != EGL_NATIVE_BUFFER_ANDROID) {
-        return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-    }
-
-    ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)buffer;
-
-    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
-        return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-
-    if (native_buffer->common.version != sizeof(ANativeWindowBuffer))
-        return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-
-    switch (native_buffer->format) {
-        case HAL_PIXEL_FORMAT_RGBA_8888:
-        case HAL_PIXEL_FORMAT_RGBX_8888:
-        case HAL_PIXEL_FORMAT_RGB_888:
-        case HAL_PIXEL_FORMAT_RGB_565:
-        case HAL_PIXEL_FORMAT_BGRA_8888:
-        case HAL_PIXEL_FORMAT_RGBA_5551:
-        case HAL_PIXEL_FORMAT_RGBA_4444:
-            break;
-        default:
-            return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-    }
-
-    native_buffer->common.incRef(&native_buffer->common);
-    return (EGLImageKHR)native_buffer;
-}
-
-EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    }
-
-    ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)img;
-
-    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-
-    if (native_buffer->common.version != sizeof(ANativeWindowBuffer))
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-
-    native_buffer->common.decRef(&native_buffer->common);
-
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// ANDROID extensions
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
-        EGLint left, EGLint top, EGLint width, EGLint height)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    egl_surface_t* d = static_cast<egl_surface_t*>(draw);
-    if (!d->isValid())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-    if (d->dpy != dpy)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    // post the surface
-    d->setSwapRectangle(left, top, width, height);
-
-    return EGL_TRUE;
-}
diff --git a/opengl/libagl2/src/get.cpp b/opengl/libagl2/src/get.cpp
deleted file mode 100644
index 13c28ce..0000000
--- a/opengl/libagl2/src/get.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include "gles2context.h"
-
-static char const * const gVendorString     = "Android";
-static char const * const gRendererString   = "Android PixelFlinger2 0.0";
-static char const * const gVersionString    = "OpenGL ES 2.0";
-static char const * const gExtensionsString =
-//   "GL_OES_byte_coordinates "              // OK
-//   "GL_OES_fixed_point "                   // OK
-//   "GL_OES_single_precision "              // OK
-//   "GL_OES_read_format "                   // OK
-//   "GL_OES_compressed_paletted_texture "   // OK
-//   "GL_OES_draw_texture "                  // OK
-//   "GL_OES_matrix_get "                    // OK
-//   "GL_OES_query_matrix "                  // OK
-//   //        "GL_OES_point_size_array "              // TODO
-//   //        "GL_OES_point_sprite "                  // TODO
-//   "GL_OES_EGL_image "                     // OK
-//#ifdef GL_OES_compressed_ETC1_RGB8_texture
-//   "GL_OES_compressed_ETC1_RGB8_texture "  // OK
-//#endif
-//   "GL_ARB_texture_compression "           // OK
-//   "GL_ARB_texture_non_power_of_two "      // OK
-//   "GL_ANDROID_user_clip_plane "           // OK
-//   "GL_ANDROID_vertex_buffer_object "      // OK
-//   "GL_ANDROID_generate_mipmap "           // OK
-   ""
-   ;
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
-   switch (pname) {
-   case GL_MAX_TEXTURE_SIZE :
-      *params = 4096; // limit is in precision of texcoord calculation, which uses 16.16
-      break;
-   case GL_MAX_VERTEX_ATTRIBS:
-      *params = GGL_MAXVERTEXATTRIBS;
-      break;
-   case GL_MAX_VERTEX_UNIFORM_VECTORS:
-      *params = GGL_MAXVERTEXUNIFORMVECTORS;
-      break;
-   case GL_MAX_VARYING_VECTORS:
-      *params = GGL_MAXVARYINGVECTORS;
-      break;
-   case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
-      *params = GGL_MAXCOMBINEDTEXTUREIMAGEUNITS;
-      break;
-   case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
-      *params = GGL_MAXVERTEXTEXTUREIMAGEUNITS;
-      break;
-   case GL_MAX_TEXTURE_IMAGE_UNITS:
-      *params = GGL_MAXTEXTUREIMAGEUNITS;
-      break;
-   case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
-      *params = GGL_MAXFRAGMENTUNIFORMVECTORS;
-      break;
-   case GL_ALIASED_LINE_WIDTH_RANGE:
-      *params = 1; // TODO: not implemented
-      break;
-   default:
-      LOGD("agl2: glGetIntegerv 0x%.4X", pname);
-      assert(0);
-   }
-}
-
-const GLubyte* glGetString(GLenum name)
-{
-   switch (name) {
-   case GL_VENDOR:
-      return (const GLubyte*)gVendorString;
-   case GL_RENDERER:
-      return (const GLubyte*)gRendererString;
-   case GL_VERSION:
-      return (const GLubyte*)gVersionString;
-   case GL_EXTENSIONS:
-      return (const GLubyte*)gExtensionsString;
-   }
-   assert(0); //(c, GL_INVALID_ENUM);
-   return 0;
-}
diff --git a/opengl/libagl2/src/gles2context.h b/opengl/libagl2/src/gles2context.h
deleted file mode 100644
index cec0340..0000000
--- a/opengl/libagl2/src/gles2context.h
+++ /dev/null
@@ -1,166 +0,0 @@
-#define _SIZE_T_DEFINED_
-typedef unsigned int size_t;
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <utils/threads.h>
-#include <pthread.h>
-
-#include <cutils/log.h>
-
-#include <assert.h>
-
-#ifdef __arm__
-#ifndef __location__
-#define __HIERALLOC_STRING_0__(s)   #s
-#define __HIERALLOC_STRING_1__(s)   __HIERALLOC_STRING_0__(s)
-#define __HIERALLOC_STRING_2__      __HIERALLOC_STRING_1__(__LINE__)
-#define __location__                __FILE__ ":" __HIERALLOC_STRING_2__
-#endif
-#undef assert
-#define assert(EXPR) { do { if (!(EXPR)) {LOGD("\n*\n*\n*\n* assert fail: '"#EXPR"' at "__location__"\n*\n*\n*\n*"); exit(EXIT_FAILURE); } } while (false); }
-//#define printf LOGD
-#else // #ifdef __arm__
-//#define LOGD printf
-#endif // #ifdef __arm__
-
-
-#include <pixelflinger2/pixelflinger2_format.h>
-#include <pixelflinger2/pixelflinger2.h>
-
-#include <map>
-
-typedef uint8_t                 GGLubyte;               // ub
-
-#define ggl_likely(x)   __builtin_expect(!!(x), 1)
-#define ggl_unlikely(x) __builtin_expect(!!(x), 0)
-
-#undef NELEM
-#define NELEM(x) (sizeof(x)/sizeof(*(x)))
-
-template<typename T>
-inline T max(T a, T b)
-{
-   return a<b ? b : a;
-}
-
-template<typename T>
-inline T min(T a, T b)
-{
-   return a<b ? a : b;
-}
-
-struct egl_context_t {
-   enum {
-      IS_CURRENT      =   0x00010000,
-      NEVER_CURRENT   =   0x00020000
-   };
-   uint32_t            flags;
-   EGLDisplay          dpy;
-   EGLConfig           config;
-   EGLSurface          read;
-   EGLSurface          draw;
-
-   unsigned frame;
-   clock_t lastSwapTime;
-   float accumulateSeconds;
-   
-   static inline egl_context_t* context(EGLContext ctx);
-};
-
-struct GLES2Context;
-
-#ifdef HAVE_ANDROID_OS
-#include <bionic_tls.h>
-// We have a dedicated TLS slot in bionic
-inline void setGlThreadSpecific(GLES2Context *value)
-{
-   ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value;
-}
-inline GLES2Context* getGlThreadSpecific()
-{
-   return (GLES2Context *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
-}
-#else
-extern pthread_key_t gGLKey;
-inline void setGlThreadSpecific(GLES2Context *value)
-{
-   pthread_setspecific(gGLKey, value);
-}
-inline GLES2Context* getGlThreadSpecific()
-{
-   return static_cast<GLES2Context*>(pthread_getspecific(gGLKey));
-}
-#endif
-
-struct VBO {
-   unsigned size;
-   GLenum usage;
-   void * data;
-};
-
-struct GLES2Context {
-   GGLContext rasterizer;
-   egl_context_t egl;
-   GGLInterface * iface; // shortcut to &rasterizer.interface
-
-   struct VertexState {
-      struct VertAttribPointer {
-         unsigned size; // number of values per vertex
-         GLenum type;  // data type
-         unsigned stride; // bytes
-         const void * ptr;
-bool normalized :
-         1;
-bool enabled :
-         1;
-      } attribs [GGL_MAXVERTEXATTRIBS];
-
-      VBO * vbo, * indices;
-      std::map<GLuint, VBO *> vbos;
-      GLuint free;
-
-      Vector4 defaultAttribs [GGL_MAXVERTEXATTRIBS];
-   } vert;
-
-   struct TextureState {
-      GGLTexture * tmus[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS];
-      int sampler2tmu[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; // sampler2tmu[sampler] is index of tmu, -1 means not used
-      unsigned active;
-      std::map<GLuint, GGLTexture *> textures;
-      GLuint free; // first possible free name
-      GGLTexture * tex2D, * texCube; // default textures
-      unsigned unpack;
-      
-      void UpdateSampler(GGLInterface * iface, unsigned tmu);
-   } tex;
-
-   GLES2Context();
-   void InitializeTextures();
-   void InitializeVertices();
-
-   ~GLES2Context();
-   void UninitializeTextures();
-   void UninitializeVertices();
-
-   static inline GLES2Context* get() {
-      return getGlThreadSpecific();
-   }
-};
-
-inline egl_context_t* egl_context_t::context(EGLContext ctx)
-{
-   GLES2Context* const gl = static_cast<GLES2Context*>(ctx);
-   return static_cast<egl_context_t*>(&gl->egl);
-}
-
-#define GLES2_GET_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \
-                                 /*puts(__FUNCTION__);*/
-#define GLES2_GET_CONST_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \
-                                       /*puts(__FUNCTION__);*/
diff --git a/opengl/libagl2/src/shader.cpp b/opengl/libagl2/src/shader.cpp
deleted file mode 100644
index 076e388..0000000
--- a/opengl/libagl2/src/shader.cpp
+++ /dev/null
@@ -1,191 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...)
-
-static inline GLuint s2n(gl_shader * s)
-{
-   return (GLuint)s ^ 0xaf3c532d;
-}
-
-static inline gl_shader * n2s(GLuint n)
-{
-   return (gl_shader *)(n ^ 0xaf3c532d);
-}
-
-static inline GLuint p2n(gl_shader_program * p)
-{
-   return (GLuint)p ^ 0x04dc18f9;
-}
-
-static inline gl_shader_program * n2p(GLuint n)
-{
-   return (gl_shader_program *)(n ^ 0x04dc18f9);
-}
-
-void glAttachShader(GLuint program, GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderAttach(ctx->iface, n2p(program), n2s(shader));
-}
-
-void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderAttributeBind(n2p(program), index, name);
-//   assert(0);
-}
-
-GLuint glCreateShader(GLenum type)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   return s2n(ctx->iface->ShaderCreate(ctx->iface, type));
-}
-
-GLuint glCreateProgram(void)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   return  p2n(ctx->iface->ShaderProgramCreate(ctx->iface));
-}
-
-void glCompileShader(GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderCompile(ctx->iface, n2s(shader), NULL, NULL);
-}
-
-void glDeleteProgram(GLuint program)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderProgramDelete(ctx->iface, n2p(program));
-}
-
-void glDeleteShader(GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderDelete(ctx->iface, n2s(shader));
-}
-
-void glDetachShader(GLuint program, GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderDetach(ctx->iface, n2p(program), n2s(shader));
-}
-
-GLint glGetAttribLocation(GLuint program, const GLchar* name)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   GLint location = ctx->iface->ShaderAttributeLocation(n2p(program), name);
-//   LOGD("\n*\n*\n* agl2: glGetAttribLocation program=%u name=%s location=%d \n*\n*",
-//        program, name, location);
-   return location;
-}
-
-void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderProgramGetiv(n2p(program), pname, params);
-   LOGD("agl2: glGetProgramiv 0x%.4X=%d \n", pname, *params);
-}
-
-void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderProgramGetInfoLog(n2p(program), bufsize, length, infolog);
-}
-
-void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderGetiv(n2s(shader), pname, params);
-   LOGD("agl2: glGetShaderiv 0x%.4X=%d \n", pname, *params);
-}
-
-void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderGetInfoLog(n2s(shader), bufsize, length, infolog);
-}
-
-int glGetUniformLocation(GLuint program, const GLchar* name)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   return ctx->iface->ShaderUniformLocation(n2p(program), name);
-}
-
-void glLinkProgram(GLuint program)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL);
-   assert(linked);
-}
-
-void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderSource(n2s(shader), count, string, length);
-}
-
-void glUniform1f(GLint location, GLfloat x)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT);
-   assert(0 > sampler); // should be assigning to sampler
-}
-
-void glUniform1i(GLint location, GLint x)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   const float params[1] = {x};
-   int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_INT);
-   if (0 <= sampler) {
-//      LOGD("\n*\n* agl2: glUniform1i updated sampler=%d tmu=%d location=%d\n*", sampler, x, location);
-      assert(0 <= x && GGL_MAXCOMBINEDTEXTUREIMAGEUNITS > x);
-//      LOGD("tmu%u: format=0x%.2X w=%u h=%u levels=%p", x, ctx->tex.tmus[x]->format, 
-//         ctx->tex.tmus[x]->width, ctx->tex.tmus[x]->height, ctx->tex.tmus[x]->format);
-      ctx->tex.sampler2tmu[sampler] = x;
-      ctx->tex.UpdateSampler(ctx->iface, x);
-   }
-}
-
-void glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   const float params[4] = {x, y};
-   ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC2);
-}
-
-void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   const float params[4] = {x, y, z, w};
-//   LOGD("agl2: glUniform4f location=%d %f,%f,%f,%f", location, x, y, z, w);
-   ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC4);
-}
-
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   const gl_shader_program * program = ctx->rasterizer.CurrentProgram;
-//   if (strstr(program->Shaders[MESA_SHADER_FRAGMENT]->Source, ").a;")) {
-//   LOGD("agl2: glUniformMatrix4fv location=%d count=%d transpose=%d", location, count, transpose);
-//   for (unsigned i = 0; i < 4; i++)
-//      LOGD("agl2: glUniformMatrix4fv %.2f \t %.2f \t %.2f \t %.2f", value[i * 4 + 0],
-//           value[i * 4 + 1], value[i * 4 + 2], value[i * 4 + 3]);
-//   }
-   ctx->iface->ShaderUniformMatrix(ctx->rasterizer.CurrentProgram, 4, 4, location, count, transpose, value);
-//   while (true)
-//      ;
-//   assert(0);
-}
-
-void glUseProgram(GLuint program)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("\n*\n*\n* agl2: glUseProgram %d \n*\n*\n*", program);
-   ctx->iface->ShaderUse(ctx->iface, n2p(program));
-   ctx->iface->ShaderUniformGetSamplers(n2p(program), ctx->tex.sampler2tmu);
-   for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
-      if (0 <= ctx->tex.sampler2tmu[i])
-         ctx->iface->SetSampler(ctx->iface, i, ctx->tex.tmus[ctx->tex.sampler2tmu[i]]);
-}
diff --git a/opengl/libagl2/src/state.cpp b/opengl/libagl2/src/state.cpp
deleted file mode 100644
index 22e73fa..0000000
--- a/opengl/libagl2/src/state.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-#include "gles2context.h"
-
-GLES2Context::GLES2Context()
-{
-   memset(this, 0, sizeof *this);
-
-   assert((void *)&rasterizer == &rasterizer.interface);
-   InitializeGGLState(&rasterizer.interface);
-   iface = &rasterizer.interface;
-   printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine);
-   assert(rasterizer.PickRaster);
-   assert(rasterizer.PickScanLine);
-
-   InitializeTextures();
-   InitializeVertices();
-}
-
-GLES2Context::~GLES2Context()
-{
-   UninitializeTextures();
-   UninitializeVertices();
-   UninitializeGGLState(&rasterizer.interface);
-}
-
-void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha);
-}
-
-void glBlendEquation( GLenum mode )
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode);
-}
-
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor);
-}
-
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glClear(GLbitfield mask)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->Clear(ctx->iface, mask);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ClearDepthf(ctx->iface, depth);
-}
-
-void glClearStencil(GLint s)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ClearStencil(ctx->iface, s);
-}
-
-void glCullFace(GLenum mode)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->CullFace(ctx->iface, mode);
-}
-
-void glDisable(GLenum cap)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->EnableDisable(ctx->iface, cap, false);
-}
-
-void glEnable(GLenum cap)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->EnableDisable(ctx->iface, cap, true);
-}
-
-void glFinish(void)
-{
-   // do nothing
-}
-
-void glFrontFace(GLenum mode)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->FrontFace(ctx->iface, mode);
-}
-
-void glFlush(void)
-{
-   // do nothing
-}
-
-void glHint(GLenum target, GLenum mode)
-{
-   // do nothing
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-//   LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height);
-   //CALL_GL_API(glScissor, x, y, width, height);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height);
-   ctx->iface->Viewport(ctx->iface, x, y, width, height);
-}
diff --git a/opengl/libagl2/src/texture.cpp b/opengl/libagl2/src/texture.cpp
deleted file mode 100644
index 4de1f16..0000000
--- a/opengl/libagl2/src/texture.cpp
+++ /dev/null
@@ -1,534 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...) 
-
-#define API_ENTRY
-#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
-#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
-
-static inline GGLTexture * AllocTexture()
-{
-   GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture));
-   tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR
-   tex->magFilter = GGLTexture::GGL_LINEAR;
-   return tex;
-}
-
-void GLES2Context::InitializeTextures()
-{
-   tex.textures = std::map<GLuint, GGLTexture *>(); // the entire struct has been zeroed in constructor
-   tex.tex2D = AllocTexture();
-   tex.textures[GL_TEXTURE_2D] = tex.tex2D;
-   tex.texCube = AllocTexture();
-   tex.textures[GL_TEXTURE_CUBE_MAP] = tex.texCube;
-   for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) {
-      tex.tmus[i] = NULL;
-      tex.sampler2tmu[i] = NULL;
-   }
-
-   tex.active = 0;
-
-   tex.free = max(GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP) + 1;
-
-   tex.tex2D->format = GGL_PIXEL_FORMAT_RGBA_8888;
-   tex.tex2D->type = GL_TEXTURE_2D;
-   tex.tex2D->levelCount = 1;
-   tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT;
-   tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST;
-   tex.tex2D->width = tex.tex2D->height = 1;
-   tex.tex2D->levels = malloc(4);
-   *(unsigned *)tex.tex2D->levels = 0xff000000;
-
-
-   tex.texCube->format = GGL_PIXEL_FORMAT_RGBA_8888;
-   tex.texCube->type = GL_TEXTURE_CUBE_MAP;
-   tex.texCube->levelCount = 1;
-   tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT;
-   tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST;
-   tex.texCube->width = tex.texCube->height = 1;
-   tex.texCube->levels = malloc(4 * 6);
-   static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
-                                 0xff00ffff, 0xffffff00, 0xffff00ff
-                                };
-   memcpy(tex.texCube->levels, texels, sizeof texels);
-
-   //texture.levelCount = GenerateMipmaps(texture.levels, texture.width, texture.height);
-
-   //    static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
-   //    0xff00ffff, 0xffffff00, 0xffff00ff};
-   //    memcpy(texture.levels[0], texels, sizeof texels);
-   //    texture.format = GGL_PIXEL_FORMAT_RGBA_8888;
-   //    texture.width = texture.height = 1;
-   //texture.height /= 6;
-   //texture.type = GL_TEXTURE_CUBE_MAP;
-   
-   tex.unpack = 4;
-}
-
-void GLES2Context::TextureState::UpdateSampler(GGLInterface * iface, unsigned tmu)
-{
-   for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
-      if (tmu == sampler2tmu[i])
-         iface->SetSampler(iface, i, tmus[tmu]);
-}
-
-void GLES2Context::UninitializeTextures()
-{
-   for (std::map<GLuint, GGLTexture *>::iterator it = tex.textures.begin(); it != tex.textures.end(); it++) {
-      if (!it->second)
-         continue;
-      free(it->second->levels);
-      free(it->second);
-   }
-}
-
-static inline void GetFormatAndBytesPerPixel(const GLenum format, unsigned * bytesPerPixel,
-      GGLPixelFormat * texFormat)
-{
-   switch (format) {
-   case GL_ALPHA:
-      *texFormat = GGL_PIXEL_FORMAT_A_8;
-      *bytesPerPixel = 1;
-      break;
-   case GL_LUMINANCE:
-      *texFormat = GGL_PIXEL_FORMAT_L_8;
-      *bytesPerPixel = 1;
-      break;
-   case GL_LUMINANCE_ALPHA:
-      *texFormat = GGL_PIXEL_FORMAT_LA_88;
-      *bytesPerPixel = 2;
-      break;
-   case GL_RGB:
-      *texFormat = GGL_PIXEL_FORMAT_RGB_888;
-      *bytesPerPixel = 3;
-      break;
-   case GL_RGBA:
-      *texFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-      *bytesPerPixel = 4;
-      break;
-
-      // internal formats to avoid conversion
-   case GL_UNSIGNED_SHORT_5_6_5:
-      *texFormat = GGL_PIXEL_FORMAT_RGB_565;
-      *bytesPerPixel = 2;
-      break;
-
-   default:
-      assert(0);
-      return;
-   }
-}
-
-static inline void CopyTexture(char * dst, const char * src, const unsigned bytesPerPixel,
-                               const unsigned sx, const unsigned sy,  const unsigned sw,
-                               const unsigned dx, const unsigned dy, const unsigned dw,
-                               const unsigned w, const unsigned h)
-{
-   const unsigned bpp = bytesPerPixel;
-   if (dw == sw && dw == w && sx == 0 && dx == 0)
-      memcpy(dst + dy * dw * bpp, src + sy * sw * bpp, w * h * bpp);
-   else
-      for (unsigned y = 0; y < h; y++)
-         memcpy(dst + ((dy + y) * dw + dx) * bpp, src + ((sy + y) * sw + sx) * bpp, w * bpp); 
-}
-
-void glActiveTexture(GLenum texture)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   unsigned index = texture - GL_TEXTURE0;
-   assert(NELEM(ctx->tex.tmus) > index);
-//   LOGD("agl2: glActiveTexture %u", index);
-   ctx->tex.active = index;
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glBindTexture target=0x%.4X texture=%u active=%u", target, texture, ctx->tex.active);
-   std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(texture);
-   GGLTexture * tex = NULL;
-   if (it != ctx->tex.textures.end()) {
-      tex = it->second;
-      if (!tex) {
-         tex = AllocTexture();
-         tex->type = target;
-         it->second = tex;
-//         LOGD("agl2: glBindTexture allocTexture");
-      }
-//      else
-//         LOGD("agl2: glBindTexture bind existing texture");
-      assert(target == tex->type);
-   } else if (0 == texture) {
-      if (GL_TEXTURE_2D == target)
-      {
-         tex = ctx->tex.tex2D;
-//         LOGD("agl2: glBindTexture bind default tex2D");
-      }
-      else if (GL_TEXTURE_CUBE_MAP == target)
-      {
-         tex = ctx->tex.texCube;
-//         LOGD("agl2: glBindTexture bind default texCube");
-      }
-      else
-         assert(0);
-   } else {
-      if (texture <= ctx->tex.free)
-         ctx->tex.free = texture + 1;
-      tex = AllocTexture();
-      tex->type = target;
-      ctx->tex.textures[texture] = tex;
-//      LOGD("agl2: glBindTexture new texture=%u", texture);
-   }
-   ctx->tex.tmus[ctx->tex.active] = tex;
-//   LOGD("agl2: glBindTexture format=0x%.2X w=%u h=%u levels=%p", tex->format,
-//      tex->width, tex->height, tex->levels);
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-   CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-   CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
-                      GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glCopyTexImage2D target=0x%.4X internalformat=0x%.4X", target, internalformat);
-//   LOGD("x=%d y=%d width=%d height=%d border=%d level=%d ", x, y, width, height, border, level);
-   assert(0 == border);
-   assert(0 == level);
-   unsigned bytesPerPixel = 0;
-   GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
-   GetFormatAndBytesPerPixel(internalformat, &bytesPerPixel, &texFormat);
-
-   assert(texFormat == ctx->rasterizer.frameSurface.format);
-//   LOGD("texFormat=0x%.2X bytesPerPixel=%d \n", texFormat, bytesPerPixel);
-   unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
-   assert(ctx->tex.tmus[ctx->tex.active]);
-   assert(y + height <= ctx->rasterizer.frameSurface.height);
-   assert(x + width <= ctx->rasterizer.frameSurface.width);
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   tex.width = width;
-   tex.height = height;
-   tex.levelCount = 1;
-   tex.format = texFormat;
-   switch (target) {
-   case GL_TEXTURE_2D:
-      tex.levels = realloc(tex.levels, totalSize);
-      CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
-                  x, y, ctx->rasterizer.frameSurface.width, 0, 0, width, width, height);
-      break;
-   default:
-      assert(0);
-      return;
-   }
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-   // x, y are src offset
-   // xoffset and yoffset are dst offset
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glCopyTexSubImage2D target=0x%.4X level=%d", target, level);
-//   LOGD("xoffset=%d yoffset=%d x=%d y=%d width=%d height=%d", xoffset, yoffset, x, y, width, height);
-   assert(0 == level);
-
-   unsigned bytesPerPixel = 4;
-   unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
-   assert(ctx->tex.tmus[ctx->tex.active]);
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-
-   assert(tex.format == ctx->rasterizer.frameSurface.format);
-   assert(GGL_PIXEL_FORMAT_RGBA_8888 == tex.format);
-
-   const unsigned srcWidth = ctx->rasterizer.frameSurface.width;
-   const unsigned srcHeight = ctx->rasterizer.frameSurface.height;
-
-   assert(x >= 0 && y >= 0);
-   assert(xoffset >= 0 && yoffset >= 0);
-   assert(x + width <= srcWidth);
-   assert(y + height <= srcHeight);
-   assert(xoffset + width <= tex.width);
-   assert(yoffset + height <= tex.height);
-
-   switch (target) {
-   case GL_TEXTURE_2D:
-      CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
-                  x, y, srcWidth, xoffset, yoffset, tex.width, width, height);
-      break;
-   default:
-      assert(0);
-      return;
-   }
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(textures[i]);
-      if (it == ctx->tex.textures.end())
-         continue;
-      ctx->tex.free = min(ctx->tex.free, textures[i]);
-      for (unsigned i = 0; i <  GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
-         if (ctx->tex.tmus[i] == it->second) {
-            if (GL_TEXTURE_2D == it->second->type)
-               ctx->tex.tmus[i] = ctx->tex.tex2D;
-            else if (GL_TEXTURE_CUBE_MAP == it->second->type)
-               ctx->tex.tmus[i] = ctx->tex.texCube;
-            else
-               assert(0);
-            ctx->tex.UpdateSampler(ctx->iface, i);
-         }
-      if (it->second) {
-         free(it->second->levels);
-         free(it->second);
-      }
-      ctx->tex.textures.erase(it);
-   }
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      textures[i] = 0;
-      for (ctx->tex.free; ctx->tex.free < 0xffffffffu; ctx->tex.free++)
-         if (ctx->tex.textures.find(ctx->tex.free) == ctx->tex.textures.end()) {
-            ctx->tex.textures[ctx->tex.free] = NULL;
-            textures[i] = ctx->tex.free;
-            ctx->tex.free++;
-            break;
-         }
-      assert(textures[i]);
-   }
-}
-
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params)
-{
-   CALL_GL_API(glGetTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetTexParameteriv, target, pname, params);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   if (ctx->tex.textures.find(texture) == ctx->tex.textures.end())
-      return GL_FALSE;
-   else
-      return GL_TRUE;
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   assert(GL_UNPACK_ALIGNMENT == pname);
-   assert(1 == param || 2 == param || 4 == param || 8 == param);
-//   LOGD("\n*\n* agl2: glPixelStorei not implemented pname=0x%.4X param=%d \n*", pname, param);
-   ctx->tex.unpack = param;
-//   CALL_GL_API(glPixelStorei, pname, param);
-}
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
-                  GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glTexImage2D internalformat=0x%.4X format=0x%.4X type=0x%.4X \n", internalformat, format, type);
-//   LOGD("width=%d height=%d border=%d level=%d pixels=%p \n", width, height, border, level, pixels);
-   switch (type) {
-   case GL_UNSIGNED_BYTE:
-      break;
-   case GL_UNSIGNED_SHORT_5_6_5:
-      internalformat = format = GL_UNSIGNED_SHORT_5_6_5;
-      assert(4 == ctx->tex.unpack);
-      break;
-   default:
-      assert(0);
-   }
-   assert(internalformat == format);
-   assert(0 == border);
-   if (0 != level) {
-      LOGD("agl2: glTexImage2D level=%d", level);
-      return;
-   }
-   unsigned bytesPerPixel = 0;
-   GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
-   GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
-
-   assert(texFormat && bytesPerPixel);
-//   LOGD("texFormat=0x%.2X bytesPerPixel=%d active=%u", texFormat, bytesPerPixel, ctx->tex.active);
-   unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
-   assert(ctx->tex.tmus[ctx->tex.active]);
-
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   tex.width = width;
-   tex.height = height;
-   tex.levelCount = 1;
-   tex.format = texFormat;
-
-   switch (target) {
-   case GL_TEXTURE_2D:
-      assert(GL_TEXTURE_2D == ctx->tex.tmus[ctx->tex.active]->type);
-      offset = 0;
-      break;
-      break;
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-      assert(GL_TEXTURE_CUBE_MAP == ctx->tex.tmus[ctx->tex.active]->type);
-      assert(width == height);
-      offset = (target - GL_TEXTURE_CUBE_MAP_POSITIVE_X) * size;
-      totalSize = 6 * size;
-      break;
-   default:
-      assert(0);
-      return;
-   }
-
-   tex.levels = realloc(tex.levels, totalSize);
-   if (pixels)
-      CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, 0, 0, width, width, height);
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
-//   LOGD("agl2: glTexParameterf target=0x%.4X pname=0x%.4X param=%f", target, pname, param);
-   glTexParameteri(target, pname, param);
-}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params)
-{
-   CALL_GL_API(glTexParameterfv, target, pname, params);
-}
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("alg2: glTexParameteri target=0x%.0X pname=0x%.4X param=0x%.4X",
-//        target, pname, param);
-   assert(ctx->tex.tmus[ctx->tex.active]);
-   assert(target == ctx->tex.tmus[ctx->tex.active]->type);
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   switch (pname) {
-   case GL_TEXTURE_WRAP_S:
-   case GL_TEXTURE_WRAP_T:
-      GGLTexture::GGLTextureWrap wrap;
-      switch (param) {
-      case GL_REPEAT:
-         wrap = GGLTexture::GGL_REPEAT;
-         break;
-      case GL_CLAMP_TO_EDGE:
-         wrap = GGLTexture::GGL_CLAMP_TO_EDGE;
-         break;
-      case GL_MIRRORED_REPEAT:
-         wrap = GGLTexture::GGL_MIRRORED_REPEAT;
-         break;
-      default:
-         assert(0);
-         return;
-      }
-      if (GL_TEXTURE_WRAP_S == pname)
-         tex.wrapS = wrap;
-      else
-         tex.wrapT = wrap;
-      break;
-   case GL_TEXTURE_MIN_FILTER:
-      switch (param) {
-      case GL_NEAREST:
-         tex.minFilter = GGLTexture::GGL_NEAREST;
-         break;
-      case GL_LINEAR:
-         tex.minFilter = GGLTexture::GGL_LINEAR;
-         break;
-      case GL_NEAREST_MIPMAP_NEAREST:
-//         tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST;
-         break;
-      case GL_NEAREST_MIPMAP_LINEAR:
-//         tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR;
-         break;
-      case GL_LINEAR_MIPMAP_NEAREST:
-//         tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST;
-         break;
-      case GL_LINEAR_MIPMAP_LINEAR:
-//         tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR;
-         break;
-      default:
-         assert(0);
-         return;
-      }
-      break;
-   case GL_TEXTURE_MAG_FILTER:
-      switch (param) {
-      case GL_NEAREST:
-         tex.minFilter = GGLTexture::GGL_NEAREST;
-         break;
-      case GL_LINEAR:
-         tex.minFilter = GGLTexture::GGL_LINEAR;
-         break;
-      default:
-         assert(0);
-         return;
-      }
-      break;
-   default:
-      assert(0);
-      return;
-   }
-   // implementation restriction
-   if (tex.magFilter != tex.minFilter)
-      tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR;
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params)
-{
-   CALL_GL_API(glTexParameteriv, target, pname, params);
-}
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glTexSubImage2D target=0x%.4X level=%d xoffset=%d yoffset=%d width=%d height=%d format=0x%.4X type=0x%.4X pixels=%p",
-//        target, level, xoffset, yoffset, width, height, format, type, pixels);
-   assert(0 == level);
-   assert(target == ctx->tex.tmus[ctx->tex.active]->type);
-   switch (type) {
-   case GL_UNSIGNED_BYTE:
-      break;
-   case GL_UNSIGNED_SHORT_5_6_5:
-      format = GL_UNSIGNED_SHORT_5_6_5;
-      assert(4 == ctx->tex.unpack);
-      break;
-   default:
-      assert(0);
-   }
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
-   unsigned bytesPerPixel = 0;
-   GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
-   assert(texFormat == tex.format);
-   assert(GL_UNSIGNED_BYTE == type);
-   switch (target) {
-   case GL_TEXTURE_2D:
-      CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, xoffset,
-                  yoffset, tex.width, width, height);
-      break;
-   default:
-      assert(0);
-   }
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
diff --git a/opengl/libagl2/src/vertex.cpp b/opengl/libagl2/src/vertex.cpp
deleted file mode 100644
index 021b82b..0000000
--- a/opengl/libagl2/src/vertex.cpp
+++ /dev/null
@@ -1,373 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...)
-
-void GLES2Context::InitializeVertices()
-{
-   vert.vbos = std::map<GLuint, VBO *>(); // the entire struct has been zeroed in constructor
-   vert.free = 1;
-   vert.vbo = NULL;
-   vert.indices = NULL;
-   for (unsigned i = 0; i < GGL_MAXVERTEXATTRIBS; i++)
-      vert.defaultAttribs[i] = Vector4(0,0,0,1);
-}
-
-void GLES2Context::UninitializeVertices()
-{
-   for (std::map<GLuint, VBO *>::iterator it = vert.vbos.begin(); it != vert.vbos.end(); it++) {
-      if (!it->second)
-         continue;
-      free(it->second->data);
-      free(it->second);
-   }
-}
-
-static inline void FetchElement(const GLES2Context * ctx, const unsigned index,
-                                const unsigned maxAttrib, VertexInput * elem)
-{
-   for (unsigned i = 0; i < maxAttrib; i++) {
-      {
-         unsigned size = 0;
-         if (ctx->vert.attribs[i].enabled) {
-            const char * ptr = (const char *)ctx->vert.attribs[i].ptr;
-            ptr += ctx->vert.attribs[i].stride * index;
-            memcpy(elem->attributes + i, ptr, ctx->vert.attribs[i].size * sizeof(float));
-            size = ctx->vert.attribs[i].size;
-//            LOGD("agl2: FetchElement %d attribs size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
-//                 elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
-         } else {
-//            LOGD("agl2: FetchElement %d default %.2f,%.2f,%.2f,%.2f", i, ctx->vert.defaultAttribs[i].x,
-//                 ctx->vert.defaultAttribs[i].y, ctx->vert.defaultAttribs[i].z, ctx->vert.defaultAttribs[i].w);
-         }
-
-         switch (size) {
-         case 0: // fall through
-            elem->attributes[i].x = ctx->vert.defaultAttribs[i].x;
-         case 1: // fall through
-            elem->attributes[i].y = ctx->vert.defaultAttribs[i].y;
-         case 2: // fall through
-            elem->attributes[i].z = ctx->vert.defaultAttribs[i].z;
-         case 3: // fall through
-            elem->attributes[i].w = ctx->vert.defaultAttribs[i].w;
-         case 4:
-            break;
-         default:
-            assert(0);
-            break;
-         }
-//         LOGD("agl2: FetchElement %d size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
-//              elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
-      }
-   }
-}
-
-template<typename IndexT> static void DrawElementsTriangles(const GLES2Context * ctx,
-      const unsigned count, const IndexT * indices, const unsigned maxAttrib)
-{
-   VertexInput v[3];
-   if (ctx->vert.indices)
-      indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
-   for (unsigned i = 0; i < count; i += 3) {
-      for (unsigned j = 0; j < 3; j++)
-         FetchElement(ctx, indices[i + j], maxAttrib, v + j);
-      ctx->iface->DrawTriangle(ctx->iface, v, v + 1, v + 2);
-   }
-}
-
-static void DrawArraysTriangles(const GLES2Context * ctx, const unsigned first,
-                                const unsigned count, const unsigned maxAttrib)
-{
-//   LOGD("agl: DrawArraysTriangles=%p", DrawArraysTriangles);
-   VertexInput v[3];
-   for (unsigned i = 2; i < count; i+=3) {
-      // TODO: fix order
-      FetchElement(ctx, first + i - 2, maxAttrib, v + 0);
-      FetchElement(ctx, first + i - 1, maxAttrib, v + 1);
-      FetchElement(ctx, first + i - 0, maxAttrib, v + 2);
-      ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
-   }
-//   LOGD("agl: DrawArraysTriangles end");
-}
-
-template<typename IndexT> static void DrawElementsTriangleStrip(const GLES2Context * ctx,
-      const unsigned count, const IndexT * indices, const unsigned maxAttrib)
-{
-   VertexInput v[3];
-   if (ctx->vert.indices)
-      indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
-      
-//   LOGD("agl2: DrawElementsTriangleStrip");
-//   for (unsigned i = 0; i < count; i++)
-//      LOGD("indices[%d] = %d", i, indices[i]);
-
-   FetchElement(ctx, indices[0], maxAttrib, v + 0);
-   FetchElement(ctx, indices[1], maxAttrib, v + 1);
-   for (unsigned i = 2; i < count; i ++) {
-      FetchElement(ctx, indices[i], maxAttrib, v + i % 3);
-      ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
-   }
-
-//   for (unsigned i = 2; i < count; i++) {
-//      FetchElement(ctx, indices[i - 2], maxAttrib, v + 0);
-//      FetchElement(ctx, indices[i - 1], maxAttrib, v + 1);
-//      FetchElement(ctx, indices[i - 0], maxAttrib, v + 2);
-//      ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
-//   }
-}
-
-static void DrawArraysTriangleStrip(const GLES2Context * ctx, const unsigned first,
-                                    const unsigned count, const unsigned maxAttrib)
-{
-   VertexInput v[3];
-   FetchElement(ctx, first, maxAttrib, v + 0);
-   FetchElement(ctx, first + 1, maxAttrib, v + 1);
-   for (unsigned i = 2; i < count; i++) {
-      // TODO: fix order
-      FetchElement(ctx, first + i, maxAttrib, v + i % 3);
-      ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
-   }
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   VBO * vbo = NULL;
-   if (0 != buffer) {
-      std::map<GLuint, VBO *>::iterator it = ctx->vert.vbos.find(buffer);
-      if (it != ctx->vert.vbos.end()) {
-         vbo = it->second;
-         if (!vbo)
-            vbo = (VBO *)calloc(1, sizeof(VBO));
-         it->second = vbo;
-      } else
-         assert(0);
-   }
-   if (GL_ARRAY_BUFFER == target)
-      ctx->vert.vbo = vbo;
-   else if (GL_ELEMENT_ARRAY_BUFFER == target)
-      ctx->vert.indices = vbo;
-   else
-      assert(0);
-   assert(vbo || buffer == 0);
-//   LOGD("\n*\n glBindBuffer 0x%.4X=%d ", target, buffer);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   if (GL_ARRAY_BUFFER == target) {
-      assert(ctx->vert.vbo);
-      ctx->vert.vbo->data = realloc(ctx->vert.vbo->data, size);
-      ctx->vert.vbo->size = size;
-      ctx->vert.vbo->usage = usage;
-      if (data)
-         memcpy(ctx->vert.vbo->data, data, size);
-   } else if (GL_ELEMENT_ARRAY_BUFFER == target) {
-      assert(ctx->vert.indices);
-      ctx->vert.indices->data = realloc(ctx->vert.indices->data, size);
-      ctx->vert.indices->size = size;
-      ctx->vert.indices->usage = usage;
-      if (data)
-         memcpy(ctx->vert.indices->data, data, size);
-   } else
-      assert(0);
-//   LOGD("\n*\n glBufferData target=0x%.4X size=%u data=%p usage=0x%.4X \n",
-//        target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   if (GL_ARRAY_BUFFER == target)
-   {
-      assert(ctx->vert.vbo);
-      assert(0 <= offset);
-      assert(0 <= size);
-      assert(offset + size <= ctx->vert.vbo->size);
-      memcpy((char *)ctx->vert.vbo->data + offset, data, size);
-   }
-   else
-      assert(0);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      std::map<GLuint, VBO*>::iterator it = ctx->vert.vbos.find(buffers[i]);
-      if (it == ctx->vert.vbos.end())
-         continue;
-      ctx->vert.free = min(ctx->vert.free, buffers[i]);
-      if (it->second == ctx->vert.vbo)
-         ctx->vert.vbo = NULL;
-      else if (it->second == ctx->vert.indices)
-         ctx->vert.indices = NULL;
-      if (it->second) {
-         free(it->second->data);
-         free(it->second);
-      }
-   }
-}
-
-void glDisableVertexAttribArray(GLuint index)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   assert(GGL_MAXVERTEXATTRIBS > index);
-   ctx->vert.attribs[index].enabled = false;
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glDrawArrays=%p", glDrawArrays);
-   assert(ctx->rasterizer.CurrentProgram);
-   assert(0 <= first);
-   int maxAttrib = -1;
-   ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
-   assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
-   switch (mode) {
-   case GL_TRIANGLE_STRIP:
-      DrawArraysTriangleStrip(ctx, first, count, maxAttrib);
-      break;
-   case GL_TRIANGLES:
-      DrawArraysTriangles(ctx, first, count, maxAttrib);
-      break;
-   default:
-      LOGE("agl2: glDrawArrays unsupported mode: 0x%.4X \n", mode);
-      assert(0);
-      break;
-   }
-//   LOGD("agl2: glDrawArrays end");
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glDrawElements=%p mode=0x%.4X count=%d type=0x%.4X indices=%p",
-//        glDrawElements, mode, count, type, indices);
-   if (!ctx->rasterizer.CurrentProgram)
-      return;
-
-   int maxAttrib = -1;
-   ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
-   assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
-//   LOGD("agl2: glDrawElements mode=0x%.4X type=0x%.4X count=%d program=%p indices=%p \n",
-//        mode, type, count, ctx->rasterizer.CurrentProgram, indices);
-   switch (mode) {
-   case GL_TRIANGLES:
-      if (GL_UNSIGNED_SHORT == type)
-         DrawElementsTriangles<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
-      else
-         assert(0);
-      break;
-   case GL_TRIANGLE_STRIP:
-      if (GL_UNSIGNED_SHORT == type)
-         DrawElementsTriangleStrip<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
-      else
-         assert(0);
-      break;
-   default:
-      assert(0);
-   }
-//   LOGD("agl2: glDrawElements end");
-}
-
-void glEnableVertexAttribArray(GLuint index)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->vert.attribs[index].enabled = true;
-//   LOGD("agl2: glEnableVertexAttribArray %d \n", index);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      buffers[i] = 0;
-      for (ctx->vert.free; ctx->vert.free < 0xffffffffu; ctx->vert.free++) {
-         if (ctx->vert.vbos.find(ctx->vert.free) == ctx->vert.vbos.end()) {
-            ctx->vert.vbos[ctx->vert.free] = NULL;
-            buffers[i] = ctx->vert.free;
-//            LOGD("glGenBuffers %d \n", buffers[i]);
-            ctx->vert.free++;
-            break;
-         }
-      }
-      assert(buffers[i]);
-   }
-}
-
-void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized,
-                           GLsizei stride, const GLvoid* ptr)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   assert(GL_FLOAT == type);
-   assert(0 < size && 4 >= size);
-   ctx->vert.attribs[index].size = size;
-   ctx->vert.attribs[index].type = type;
-   ctx->vert.attribs[index].normalized = normalized;
-   if (0 == stride)
-      ctx->vert.attribs[index].stride = size * sizeof(float);
-   else if (stride > 0)
-      ctx->vert.attribs[index].stride = stride;
-   else
-      assert(0);
-//   LOGD("\n*\n*\n* agl2: glVertexAttribPointer program=%u index=%d size=%d stride=%d ptr=%p \n*\n*",
-//        unsigned(ctx->rasterizer.CurrentProgram) ^ 0x04dc18f9, index, size, stride, ptr);
-   if (ctx->vert.vbo)
-      ctx->vert.attribs[index].ptr = (char *)ctx->vert.vbo->data + (long)ptr;
-   else
-      ctx->vert.attribs[index].ptr = ptr;
-//   const float * attrib = (const float *)ctx->vert.attribs[index].ptr;
-//   for (unsigned i = 0; i < 3; i++)
-//      if (3 == size)
-//         LOGD("%.2f %.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1], attrib[i * 3 + 2]);
-//      else if (2 == size)
-//         LOGD("%.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1]);
-   
-}
-
-void glVertexAttrib1f(GLuint indx, GLfloat x)
-{
-   glVertexAttrib4f(indx, x,0,0,1);
-}
-
-void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0],0,0,1);
-}
-
-void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
-   glVertexAttrib4f(indx, x,y,0,1);
-}
-
-void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0],values[1],0,1);
-}
-
-void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
-   glVertexAttrib4f(indx, x,y,z,1);
-}
-
-void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0],values[1],values[2],1);
-}
-
-void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-   assert(GGL_MAXVERTEXATTRIBS > indx);
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("\n*\n*\n agl2: glVertexAttrib4f %d %.2f,%.2f,%.2f,%.2f \n*\n*", indx, x, y, z, w);
-   ctx->vert.defaultAttribs[indx] = Vector4(x,y,z,w);
-   assert(0);
-}
-
-void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0], values[1], values[2], values[3]);
-}
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 3e66a13..5855b63 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -8,6 +8,7 @@
 
 LOCAL_SRC_FILES:= 	       \
 	EGL/egl_tls.cpp        \
+	EGL/egl_cache.cpp      \
 	EGL/egl_display.cpp    \
 	EGL/egl_object.cpp     \
 	EGL/egl.cpp 	       \
@@ -157,4 +158,3 @@
 include $(BUILD_SHARED_LIBRARY)
 
 include $(call all-makefiles-under,$(LOCAL_PATH))
-
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index 1e43195..6ad06af 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -212,16 +212,20 @@
 
 EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image)
 {
-    ImageRef _i(image);
-    if (!_i.get())
-        return EGL_NO_IMAGE_KHR;
-
     EGLContext context = egl_tls_t::getContext();
     if (context == EGL_NO_CONTEXT || image == EGL_NO_IMAGE_KHR)
         return EGL_NO_IMAGE_KHR;
 
     egl_context_t const * const c = get_context(context);
-    if (c == NULL) // this should never happen
+    if (c == NULL) // this should never happen, by construction
+        return EGL_NO_IMAGE_KHR;
+
+    egl_display_t* display = egl_display_t::get(c->dpy);
+    if (display == NULL) // this should never happen, by construction
+        return EGL_NO_IMAGE_KHR;
+
+    ImageRef _i(display, image);
+    if (!_i.get())
         return EGL_NO_IMAGE_KHR;
 
     // here we don't validate the context because if it's been marked for
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 1f9ce68..2237eb6 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -49,22 +49,6 @@
 
 // ----------------------------------------------------------------------------
 
-static char const * const sVendorString     = "Android";
-static char const * const sVersionString    = "1.4 Android META-EGL";
-static char const * const sClientApiString  = "OpenGL ES";
-static char const * const sExtensionString  =
-        "EGL_KHR_image "
-        "EGL_KHR_image_base "
-        "EGL_KHR_image_pixmap "
-        "EGL_KHR_gl_texture_2D_image "
-        "EGL_KHR_gl_texture_cubemap_image "
-        "EGL_KHR_gl_renderbuffer_image "
-        "EGL_KHR_fence_sync "
-        "EGL_ANDROID_image_native_buffer "
-        "EGL_ANDROID_swap_rectangle "
-        "EGL_NV_system_time "
-        ;
-
 struct extention_map_t {
     const char* name;
     __eglMustCastToProperFunctionPointerType address;
@@ -79,8 +63,6 @@
             (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
     { "eglDestroyImageKHR",
             (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
-    { "eglSetSwapRectangleANDROID",
-            (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID },
     { "eglGetSystemTimeFrequencyNV",
             (__eglMustCastToProperFunctionPointerType)&eglGetSystemTimeFrequencyNV },
     { "eglGetSystemTimeNV",
@@ -451,7 +433,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SurfaceRef _s(surface);
+    SurfaceRef _s(dp, surface);
     if (!_s.get())
         return setError(EGL_BAD_SURFACE, EGL_FALSE);
 
@@ -472,7 +454,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SurfaceRef _s(surface);
+    SurfaceRef _s(dp, surface);
     if (!_s.get())
         return setError(EGL_BAD_SURFACE, EGL_FALSE);
 
@@ -541,7 +523,7 @@
     if (!dp)
         return EGL_FALSE;
 
-    ContextRef _c(ctx);
+    ContextRef _c(dp, ctx);
     if (!_c.get())
         return setError(EGL_BAD_CONTEXT, EGL_FALSE);
     
@@ -592,9 +574,9 @@
     }
 
     // get a reference to the object passed in
-    ContextRef _c(ctx);
-    SurfaceRef _d(draw);
-    SurfaceRef _r(read);
+    ContextRef _c(dp, ctx);
+    SurfaceRef _d(dp, draw);
+    SurfaceRef _r(dp, read);
 
     // validate the context (if not EGL_NO_CONTEXT)
     if ((ctx != EGL_NO_CONTEXT) && !_c.get()) {
@@ -696,7 +678,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    ContextRef _c(ctx);
+    ContextRef _c(dp, ctx);
     if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE);
 
     egl_context_t * const c = get_context(ctx);
@@ -858,10 +840,17 @@
         return  NULL;
     }
 
+    // The EGL_ANDROID_blob_cache extension should not be exposed to
+    // applications.  It is used internally by the Android EGL layer.
+    if (!strcmp(procname, "eglSetBlobCacheFuncsANDROID")) {
+        return NULL;
+    }
+
     __eglMustCastToProperFunctionPointerType addr;
     addr = findProcAddress(procname, sExtentionMap, NELEM(sExtentionMap));
     if (addr) return addr;
 
+
     // this protects accesses to sGLExtentionMap and sGLExtentionSlot
     pthread_mutex_lock(&sExtensionMapMutex);
 
@@ -937,7 +926,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SurfaceRef _s(draw);
+    SurfaceRef _s(dp, draw);
     if (!_s.get())
         return setError(EGL_BAD_SURFACE, EGL_FALSE);
 
@@ -953,7 +942,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SurfaceRef _s(surface);
+    SurfaceRef _s(dp, surface);
     if (!_s.get())
         return setError(EGL_BAD_SURFACE, EGL_FALSE);
 
@@ -971,13 +960,13 @@
 
     switch (name) {
         case EGL_VENDOR:
-            return sVendorString;
+            return dp->getVendorString();
         case EGL_VERSION:
-            return sVersionString;
+            return dp->getVersionString();
         case EGL_EXTENSIONS:
-            return sExtensionString;
+            return dp->getExtensionString();
         case EGL_CLIENT_APIS:
-            return sClientApiString;
+            return dp->getClientApiString();
     }
     return setError(EGL_BAD_PARAMETER, (const char *)0);
 }
@@ -995,7 +984,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SurfaceRef _s(surface);
+    SurfaceRef _s(dp, surface);
     if (!_s.get())
         return setError(EGL_BAD_SURFACE, EGL_FALSE);
 
@@ -1015,7 +1004,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SurfaceRef _s(surface);
+    SurfaceRef _s(dp, surface);
     if (!_s.get())
         return setError(EGL_BAD_SURFACE, EGL_FALSE);
 
@@ -1035,7 +1024,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SurfaceRef _s(surface);
+    SurfaceRef _s(dp, surface);
     if (!_s.get())
         return setError(EGL_BAD_SURFACE, EGL_FALSE);
 
@@ -1194,7 +1183,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SurfaceRef _s(surface);
+    SurfaceRef _s(dp, surface);
     if (!_s.get())
         return setError(EGL_BAD_SURFACE, EGL_FALSE);
 
@@ -1213,7 +1202,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SurfaceRef _s(surface);
+    SurfaceRef _s(dp, surface);
     if (!_s.get())
         return setError(EGL_BAD_SURFACE, EGL_FALSE);
 
@@ -1234,7 +1223,7 @@
     if (!dp) return EGL_NO_IMAGE_KHR;
 
     if (ctx != EGL_NO_CONTEXT) {
-        ContextRef _c(ctx);
+        ContextRef _c(dp, ctx);
         if (!_c.get())
             return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
         egl_context_t * const c = get_context(ctx);
@@ -1303,7 +1292,7 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    ImageRef _i(img);
+    ImageRef _i(dp, img);
     if (!_i.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE);
 
     egl_image_t* image = get_image(img);
@@ -1342,7 +1331,7 @@
     if (!dp) return EGL_NO_SYNC_KHR;
 
     EGLContext ctx = eglGetCurrentContext();
-    ContextRef _c(ctx);
+    ContextRef _c(dp, ctx);
     if (!_c.get())
         return setError(EGL_BAD_CONTEXT, EGL_NO_SYNC_KHR);
 
@@ -1365,12 +1354,12 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SyncRef _s(sync);
+    SyncRef _s(dp, sync);
     if (!_s.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE);
     egl_sync_t* syncObject = get_sync(sync);
 
     EGLContext ctx = syncObject->context;
-    ContextRef _c(ctx);
+    ContextRef _c(dp, ctx);
     if (!_c.get())
         return setError(EGL_BAD_CONTEXT, EGL_FALSE);
 
@@ -1392,12 +1381,12 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SyncRef _s(sync);
+    SyncRef _s(dp, sync);
     if (!_s.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE);
     egl_sync_t* syncObject = get_sync(sync);
 
     EGLContext ctx = syncObject->context;
-    ContextRef _c(ctx);
+    ContextRef _c(dp, ctx);
     if (!_c.get())
         return setError(EGL_BAD_CONTEXT, EGL_FALSE);
 
@@ -1417,13 +1406,13 @@
     egl_display_t const * const dp = validate_display(dpy);
     if (!dp) return EGL_FALSE;
 
-    SyncRef _s(sync);
+    SyncRef _s(dp, sync);
     if (!_s.get())
         return setError(EGL_BAD_PARAMETER, EGL_FALSE);
 
     egl_sync_t* syncObject = get_sync(sync);
     EGLContext ctx = syncObject->context;
-    ContextRef _c(ctx);
+    ContextRef _c(dp, ctx);
     if (!_c.get())
         return setError(EGL_BAD_CONTEXT, EGL_FALSE);
 
@@ -1440,25 +1429,7 @@
 // ANDROID extensions
 // ----------------------------------------------------------------------------
 
-EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
-        EGLint left, EGLint top, EGLint width, EGLint height)
-{
-    clearError();
-
-    egl_display_t const * const dp = validate_display(dpy);
-    if (!dp) return EGL_FALSE;
-
-    SurfaceRef _s(draw);
-    if (!_s.get())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-
-    egl_surface_t const * const s = get_surface(draw);
-    if (s->cnx->egl.eglSetSwapRectangleANDROID) {
-        return s->cnx->egl.eglSetSwapRectangleANDROID(
-                dp->disp[s->impl].dpy, s->surface, left, top, width, height);
-    }
-    return setError(EGL_BAD_DISPLAY, NULL);
-}
+/* ANDROID extensions entry-point go here */
 
 // ----------------------------------------------------------------------------
 // NVIDIA extensions
diff --git a/opengl/libs/EGL/egl_cache.cpp b/opengl/libs/EGL/egl_cache.cpp
new file mode 100644
index 0000000..13a4929
--- /dev/null
+++ b/opengl/libs/EGL/egl_cache.cpp
@@ -0,0 +1,344 @@
+/*
+ ** Copyright 2011, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#include "egl_cache.h"
+#include "egl_display.h"
+#include "egl_impl.h"
+#include "egldefs.h"
+
+#include <fcntl.h>
+#include <sys/mman.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <unistd.h>
+
+// Cache size limits.
+static const size_t maxKeySize = 1024;
+static const size_t maxValueSize = 4096;
+static const size_t maxTotalSize = 64 * 1024;
+
+// Cache file header
+static const char* cacheFileMagic = "EGL$";
+static const size_t cacheFileHeaderSize = 8;
+
+// The time in seconds to wait before saving newly inserted cache entries.
+static const unsigned int deferredSaveDelay = 4;
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+#define BC_EXT_STR "EGL_ANDROID_blob_cache"
+
+//
+// Callback functions passed to EGL.
+//
+static void setBlob(const void* key, EGLsizeiANDROID keySize,
+        const void* value, EGLsizeiANDROID valueSize) {
+    egl_cache_t::get()->setBlob(key, keySize, value, valueSize);
+}
+
+static EGLsizeiANDROID getBlob(const void* key, EGLsizeiANDROID keySize,
+        void* value, EGLsizeiANDROID valueSize) {
+    return egl_cache_t::get()->getBlob(key, keySize, value, valueSize);
+}
+
+//
+// egl_cache_t definition
+//
+egl_cache_t::egl_cache_t() :
+        mInitialized(false),
+        mBlobCache(NULL) {
+}
+
+egl_cache_t::~egl_cache_t() {
+}
+
+egl_cache_t egl_cache_t::sCache;
+
+egl_cache_t* egl_cache_t::get() {
+    return &sCache;
+}
+
+void egl_cache_t::initialize(egl_display_t *display) {
+    Mutex::Autolock lock(mMutex);
+    for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
+        egl_connection_t* const cnx = &gEGLImpl[i];
+        if (cnx->dso && cnx->major >= 0 && cnx->minor >= 0) {
+            const char* exts = display->disp[i].queryString.extensions;
+            size_t bcExtLen = strlen(BC_EXT_STR);
+            size_t extsLen = strlen(exts);
+            bool equal = !strcmp(BC_EXT_STR, exts);
+            bool atStart = !strncmp(BC_EXT_STR " ", exts, bcExtLen+1);
+            bool atEnd = (bcExtLen+1) < extsLen &&
+                    !strcmp(" " BC_EXT_STR, exts + extsLen - (bcExtLen+1));
+            bool inMiddle = strstr(" " BC_EXT_STR " ", exts);
+            if (equal || atStart || atEnd || inMiddle) {
+                PFNEGLSETBLOBCACHEFUNCSANDROIDPROC eglSetBlobCacheFuncsANDROID;
+                eglSetBlobCacheFuncsANDROID =
+                        reinterpret_cast<PFNEGLSETBLOBCACHEFUNCSANDROIDPROC>(
+                            cnx->egl.eglGetProcAddress(
+                                    "eglSetBlobCacheFuncsANDROID"));
+                if (eglSetBlobCacheFuncsANDROID == NULL) {
+                    LOGE("EGL_ANDROID_blob_cache advertised by display %d, "
+                            "but unable to get eglSetBlobCacheFuncsANDROID", i);
+                    continue;
+                }
+
+                eglSetBlobCacheFuncsANDROID(display->disp[i].dpy,
+                        android::setBlob, android::getBlob);
+                EGLint err = cnx->egl.eglGetError();
+                if (err != EGL_SUCCESS) {
+                    LOGE("eglSetBlobCacheFuncsANDROID resulted in an error: "
+                            "%#x", err);
+                }
+            }
+        }
+    }
+    mInitialized = true;
+}
+
+void egl_cache_t::terminate() {
+    Mutex::Autolock lock(mMutex);
+    if (mBlobCache != NULL) {
+        saveBlobCacheLocked();
+        mBlobCache = NULL;
+    }
+    mInitialized = false;
+}
+
+void egl_cache_t::setBlob(const void* key, EGLsizeiANDROID keySize,
+        const void* value, EGLsizeiANDROID valueSize) {
+    Mutex::Autolock lock(mMutex);
+
+    if (keySize < 0 || valueSize < 0) {
+        LOGW("EGL_ANDROID_blob_cache set: negative sizes are not allowed");
+        return;
+    }
+
+    if (mInitialized) {
+        sp<BlobCache> bc = getBlobCacheLocked();
+        bc->set(key, keySize, value, valueSize);
+
+        if (!mSavePending) {
+            class DeferredSaveThread : public Thread {
+            public:
+                DeferredSaveThread() : Thread(false) {}
+
+                virtual bool threadLoop() {
+                    sleep(deferredSaveDelay);
+                    egl_cache_t* c = egl_cache_t::get();
+                    Mutex::Autolock lock(c->mMutex);
+                    if (c->mInitialized) {
+                        c->saveBlobCacheLocked();
+                    }
+                    c->mSavePending = false;
+                    return false;
+                }
+            };
+
+            // The thread will hold a strong ref to itself until it has finished
+            // running, so there's no need to keep a ref around.
+            sp<Thread> deferredSaveThread(new DeferredSaveThread());
+            mSavePending = true;
+            deferredSaveThread->run();
+        }
+    }
+}
+
+EGLsizeiANDROID egl_cache_t::getBlob(const void* key, EGLsizeiANDROID keySize,
+        void* value, EGLsizeiANDROID valueSize) {
+    Mutex::Autolock lock(mMutex);
+
+    if (keySize < 0 || valueSize < 0) {
+        LOGW("EGL_ANDROID_blob_cache set: negative sizes are not allowed");
+        return 0;
+    }
+
+    if (mInitialized) {
+        sp<BlobCache> bc = getBlobCacheLocked();
+        return bc->get(key, keySize, value, valueSize);
+    }
+    return 0;
+}
+
+void egl_cache_t::setCacheFilename(const char* filename) {
+    Mutex::Autolock lock(mMutex);
+    mFilename = filename;
+}
+
+sp<BlobCache> egl_cache_t::getBlobCacheLocked() {
+    if (mBlobCache == NULL) {
+        mBlobCache = new BlobCache(maxKeySize, maxValueSize, maxTotalSize);
+        loadBlobCacheLocked();
+    }
+    return mBlobCache;
+}
+
+static uint32_t crc32c(const uint8_t* buf, size_t len) {
+    const uint32_t polyBits = 0x82F63B78;
+    uint32_t r = 0;
+    for (size_t i = 0; i < len; i++) {
+        r ^= buf[i];
+        for (int j = 0; j < 8; j++) {
+            if (r & 1) {
+                r = (r >> 1) ^ polyBits;
+            } else {
+                r >>= 1;
+            }
+        }
+    }
+    return r;
+}
+
+void egl_cache_t::saveBlobCacheLocked() {
+    if (mFilename.length() > 0) {
+        size_t cacheSize = mBlobCache->getFlattenedSize();
+        size_t headerSize = cacheFileHeaderSize;
+        const char* fname = mFilename.string();
+
+        // Try to create the file with no permissions so we can write it
+        // without anyone trying to read it.
+        int fd = open(fname, O_CREAT | O_EXCL | O_RDWR, 0);
+        if (fd == -1) {
+            if (errno == EEXIST) {
+                // The file exists, delete it and try again.
+                if (unlink(fname) == -1) {
+                    // No point in retrying if the unlink failed.
+                    LOGE("error unlinking cache file %s: %s (%d)", fname,
+                            strerror(errno), errno);
+                    return;
+                }
+                // Retry now that we've unlinked the file.
+                fd = open(fname, O_CREAT | O_EXCL | O_RDWR, 0);
+            }
+            if (fd == -1) {
+                LOGE("error creating cache file %s: %s (%d)", fname,
+                        strerror(errno), errno);
+                return;
+            }
+        }
+
+        size_t fileSize = headerSize + cacheSize;
+        if (ftruncate(fd, fileSize) == -1) {
+            LOGE("error setting cache file size: %s (%d)", strerror(errno),
+                    errno);
+            close(fd);
+            unlink(fname);
+            return;
+        }
+
+        uint8_t* buf = reinterpret_cast<uint8_t*>(mmap(NULL, fileSize,
+                PROT_WRITE, MAP_SHARED, fd, 0));
+        if (buf == MAP_FAILED) {
+            LOGE("error mmaping cache file: %s (%d)", strerror(errno),
+                    errno);
+            close(fd);
+            unlink(fname);
+            return;
+        }
+
+        status_t err = mBlobCache->flatten(buf + headerSize, cacheSize, NULL,
+                0);
+        if (err != OK) {
+            LOGE("error writing cache contents: %s (%d)", strerror(-err),
+                    -err);
+            munmap(buf, fileSize);
+            close(fd);
+            unlink(fname);
+            return;
+        }
+
+        // Write the file magic and CRC
+        memcpy(buf, cacheFileMagic, 4);
+        uint32_t* crc = reinterpret_cast<uint32_t*>(buf + 4);
+        *crc = crc32c(buf + headerSize, cacheSize);
+
+        munmap(buf, fileSize);
+        fchmod(fd, S_IRUSR);
+        close(fd);
+    }
+}
+
+void egl_cache_t::loadBlobCacheLocked() {
+    if (mFilename.length() > 0) {
+        size_t headerSize = cacheFileHeaderSize;
+
+        int fd = open(mFilename.string(), O_RDONLY, 0);
+        if (fd == -1) {
+            if (errno != ENOENT) {
+                LOGE("error opening cache file %s: %s (%d)", mFilename.string(),
+                        strerror(errno), errno);
+            }
+            return;
+        }
+
+        struct stat statBuf;
+        if (fstat(fd, &statBuf) == -1) {
+            LOGE("error stat'ing cache file: %s (%d)", strerror(errno), errno);
+            close(fd);
+            return;
+        }
+
+        // Sanity check the size before trying to mmap it.
+        size_t fileSize = statBuf.st_size;
+        if (fileSize > maxTotalSize * 2) {
+            LOGE("cache file is too large: %#llx", statBuf.st_size);
+            close(fd);
+            return;
+        }
+
+        uint8_t* buf = reinterpret_cast<uint8_t*>(mmap(NULL, fileSize,
+                PROT_READ, MAP_PRIVATE, fd, 0));
+        if (buf == MAP_FAILED) {
+            LOGE("error mmaping cache file: %s (%d)", strerror(errno),
+                    errno);
+            close(fd);
+            return;
+        }
+
+        // Check the file magic and CRC
+        size_t cacheSize = fileSize - headerSize;
+        if (memcmp(buf, cacheFileMagic, 4) != 0) {
+            LOGE("cache file has bad mojo");
+            close(fd);
+            return;
+        }
+        uint32_t* crc = reinterpret_cast<uint32_t*>(buf + 4);
+        if (crc32c(buf + headerSize, cacheSize) != *crc) {
+            LOGE("cache file failed CRC check");
+            close(fd);
+            return;
+        }
+
+        status_t err = mBlobCache->unflatten(buf + headerSize, cacheSize, NULL,
+                0);
+        if (err != OK) {
+            LOGE("error reading cache contents: %s (%d)", strerror(-err),
+                    -err);
+            munmap(buf, fileSize);
+            close(fd);
+            return;
+        }
+
+        munmap(buf, fileSize);
+        close(fd);
+    }
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
diff --git a/opengl/libs/EGL/egl_cache.h b/opengl/libs/EGL/egl_cache.h
new file mode 100644
index 0000000..8760009
--- /dev/null
+++ b/opengl/libs/EGL/egl_cache.h
@@ -0,0 +1,130 @@
+/*
+ ** Copyright 2011, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#ifndef ANDROID_EGL_CACHE_H
+#define ANDROID_EGL_CACHE_H
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <utils/BlobCache.h>
+#include <utils/String8.h>
+#include <utils/StrongPointer.h>
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+class egl_display_t;
+
+class EGLAPI egl_cache_t {
+public:
+
+    // get returns a pointer to the singleton egl_cache_t object.  This
+    // singleton object will never be destroyed.
+    static egl_cache_t* get();
+
+    // initialize puts the egl_cache_t into an initialized state, such that it
+    // is able to insert and retrieve entries from the cache.  This should be
+    // called when EGL is initialized.  When not in the initialized state the
+    // getBlob and setBlob methods will return without performing any cache
+    // operations.
+    void initialize(egl_display_t* display);
+
+    // terminate puts the egl_cache_t back into the uninitialized state.  When
+    // in this state the getBlob and setBlob methods will return without
+    // performing any cache operations.
+    void terminate();
+
+    // setBlob attempts to insert a new key/value blob pair into the cache.
+    // This will be called by the hardware vendor's EGL implementation via the
+    // EGL_ANDROID_blob_cache extension.
+    void setBlob(const void* key, EGLsizeiANDROID keySize, const void* value,
+        EGLsizeiANDROID valueSize);
+
+    // getBlob attempts to retrieve the value blob associated with a given key
+    // blob from cache.  This will be called by the hardware vendor's EGL
+    // implementation via the EGL_ANDROID_blob_cache extension.
+    EGLsizeiANDROID getBlob(const void* key, EGLsizeiANDROID keySize,
+        void* value, EGLsizeiANDROID valueSize);
+
+    // setCacheFilename sets the name of the file that should be used to store
+    // cache contents from one program invocation to another.
+    void setCacheFilename(const char* filename);
+
+private:
+    // Creation and (the lack of) destruction is handled internally.
+    egl_cache_t();
+    ~egl_cache_t();
+
+    // Copying is disallowed.
+    egl_cache_t(const egl_cache_t&); // not implemented
+    void operator=(const egl_cache_t&); // not implemented
+
+    // getBlobCacheLocked returns the BlobCache object being used to store the
+    // key/value blob pairs.  If the BlobCache object has not yet been created,
+    // this will do so, loading the serialized cache contents from disk if
+    // possible.
+    sp<BlobCache> getBlobCacheLocked();
+
+    // saveBlobCache attempts to save the current contents of mBlobCache to
+    // disk.
+    void saveBlobCacheLocked();
+
+    // loadBlobCache attempts to load the saved cache contents from disk into
+    // mBlobCache.
+    void loadBlobCacheLocked();
+
+    // mInitialized indicates whether the egl_cache_t is in the initialized
+    // state.  It is initialized to false at construction time, and gets set to
+    // true when initialize is called.  It is set back to false when terminate
+    // is called.  When in this state, the cache behaves as normal.  When not,
+    // the getBlob and setBlob methods will return without performing any cache
+    // operations.
+    bool mInitialized;
+
+    // mBlobCache is the cache in which the key/value blob pairs are stored.  It
+    // is initially NULL, and will be initialized by getBlobCacheLocked the
+    // first time it's needed.
+    sp<BlobCache> mBlobCache;
+
+    // mFilename is the name of the file for storing cache contents in between
+    // program invocations.  It is initialized to an empty string at
+    // construction time, and can be set with the setCacheFilename method.  An
+    // empty string indicates that the cache should not be saved to or restored
+    // from disk.
+    String8 mFilename;
+
+    // mSavePending indicates whether or not a deferred save operation is
+    // pending.  Each time a key/value pair is inserted into the cache via
+    // setBlob, a deferred save is initiated if one is not already pending.
+    // This will wait some amount of time and then trigger a save of the cache
+    // contents to disk.
+    bool mSavePending;
+
+    // mMutex is the mutex used to prevent concurrent access to the member
+    // variables. It must be locked whenever the member variables are accessed.
+    mutable Mutex mMutex;
+
+    // sCache is the singleton egl_cache_t object.
+    static egl_cache_t sCache;
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+#endif // ANDROID_EGL_CACHE_H
diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp
index 83aafa6..31119f9 100644
--- a/opengl/libs/EGL/egl_display.cpp
+++ b/opengl/libs/EGL/egl_display.cpp
@@ -14,6 +14,9 @@
  ** limitations under the License.
  */
 
+#include <string.h>
+
+#include "egl_cache.h"
 #include "egl_display.h"
 #include "egl_object.h"
 #include "egl_tls.h"
@@ -24,6 +27,36 @@
 namespace android {
 // ----------------------------------------------------------------------------
 
+static char const * const sVendorString     = "Android";
+static char const * const sVersionString    = "1.4 Android META-EGL";
+static char const * const sClientApiString  = "OpenGL ES";
+
+// this is the list of EGL extensions that are exposed to applications
+// some of them are mandatory because used by the ANDROID system.
+//
+// mandatory extensions are required per the CDD and not explicitly
+// checked during EGL initialization. the system *assumes* these extensions
+// are present. the system may not function properly if some mandatory
+// extensions are missing.
+//
+// NOTE: sExtensionString MUST be have a single space as the last character.
+//
+static char const * const sExtensionString  =
+        "EGL_KHR_image "                        // mandatory
+        "EGL_KHR_image_base "                   // mandatory
+        "EGL_KHR_image_pixmap "
+        "EGL_KHR_gl_texture_2D_image "
+        "EGL_KHR_gl_texture_cubemap_image "
+        "EGL_KHR_gl_renderbuffer_image "
+        "EGL_KHR_fence_sync "
+        "EGL_NV_system_time "
+        "EGL_ANDROID_image_native_buffer "      // mandatory
+        ;
+
+// extensions not exposed to applications but used by the ANDROID system
+//      "EGL_ANDROID_recordable "               // mandatory
+//      "EGL_ANDROID_blob_cache "               // strongly recommended
+
 extern void initEglTraceLevel();
 extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
 
@@ -43,6 +76,7 @@
 
 egl_display_t::~egl_display_t() {
     magic = 0;
+    egl_cache_t::get()->terminate();
 }
 
 egl_display_t* egl_display_t::get(EGLDisplay dpy) {
@@ -60,11 +94,13 @@
     objects.remove(object);
 }
 
-bool egl_display_t::getObject(egl_object_t* object) {
+bool egl_display_t::getObject(egl_object_t* object) const {
     Mutex::Autolock _l(lock);
     if (objects.indexOf(object) >= 0) {
-        object->incRef();
-        return true;
+        if (object->getDisplay() == this) {
+            object->incRef();
+            return true;
+        }
     }
     return false;
 }
@@ -170,6 +206,42 @@
         }
     }
 
+    // the query strings are per-display
+    mVendorString.setTo(sVendorString);
+    mVersionString.setTo(sVersionString);
+    mClientApiString.setTo(sClientApiString);
+
+    // we only add extensions that exist in at least one implementation
+    char const* start = sExtensionString;
+    char const* end;
+    do {
+        // find the space separating this extension for the next one
+        end = strchr(start, ' ');
+        if (end) {
+            // length of the extension string
+            const size_t len = end - start;
+            if (len) {
+                // NOTE: we could avoid the copy if we had strnstr.
+                const String8 ext(start, len);
+                // now go through all implementations and look for this extension
+                for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
+                    if (disp[i].queryString.extensions) {
+                        // if we find it, add this extension string to our list
+                        // (and don't forget the space)
+                        const char* match = strstr(disp[i].queryString.extensions, ext.string());
+                        if (match && (match[len] == ' ' || match[len] == 0)) {
+                            mExtensionString.append(start, len+1);
+                        }
+                    }
+                }
+            }
+            // process the next extension string, and skip the space.
+            start = end + 1;
+        }
+    } while (end);
+
+    egl_cache_t::get()->initialize(this);
+
     EGLBoolean res = EGL_FALSE;
     for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
         egl_connection_t* const cnx = &gEGLImpl[i];
diff --git a/opengl/libs/EGL/egl_display.h b/opengl/libs/EGL/egl_display.h
index 113595f..042ae07 100644
--- a/opengl/libs/EGL/egl_display.h
+++ b/opengl/libs/EGL/egl_display.h
@@ -29,6 +29,7 @@
 
 #include <utils/SortedVector.h>
 #include <utils/threads.h>
+#include <utils/String8.h>
 
 #include "egldefs.h"
 #include "hooks.h"
@@ -59,7 +60,7 @@
 
 // ----------------------------------------------------------------------------
 
-class egl_display_t {
+class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes
     static egl_display_t sDisplay[NUM_DISPLAYS];
     EGLDisplay getDisplay(EGLNativeDisplayType display);
 
@@ -81,7 +82,7 @@
     // remove object from this display's list
     void removeObject(egl_object_t* object);
     // add reference to this object. returns true if this is a valid object.
-    bool getObject(egl_object_t* object);
+    bool getObject(egl_object_t* object) const;
 
 
     static egl_display_t* get(EGLDisplay dpy);
@@ -91,6 +92,13 @@
     inline bool isValid() const { return magic == '_dpy'; }
     inline bool isAlive() const { return isValid(); }
 
+    char const * getVendorString() const { return mVendorString.string(); }
+    char const * getVersionString() const { return mVersionString.string(); }
+    char const * getClientApiString() const { return mClientApiString.string(); }
+    char const * getExtensionString() const { return mExtensionString.string(); }
+
+    inline uint32_t getRefsCount() const { return refs; }
+
     struct strings_t {
         char const * vendor;
         char const * version;
@@ -117,9 +125,13 @@
     egl_config_t*   configs;
 
 private:
-    uint32_t        refs;
-    Mutex           lock;
-    SortedVector<egl_object_t*> objects;
+            uint32_t                    refs;
+    mutable Mutex                       lock;
+            SortedVector<egl_object_t*> objects;
+            String8 mVendorString;
+            String8 mVersionString;
+            String8 mClientApiString;
+            String8 mExtensionString;
 };
 
 // ----------------------------------------------------------------------------
@@ -141,4 +153,3 @@
 // ----------------------------------------------------------------------------
 
 #endif // ANDROID_EGL_DISPLAY_H
-
diff --git a/opengl/libs/EGL/egl_object.cpp b/opengl/libs/EGL/egl_object.cpp
index dbf9a01..20cdc7e 100644
--- a/opengl/libs/EGL/egl_object.cpp
+++ b/opengl/libs/EGL/egl_object.cpp
@@ -55,10 +55,10 @@
     }
 }
 
-bool egl_object_t::get() {
+bool egl_object_t::get(egl_display_t const* display, egl_object_t* object) {
     // used by LocalRef, this does an incRef() atomically with
     // checking that the object is valid.
-    return display->getObject(this);
+    return display->getObject(object);
 }
 
 // ----------------------------------------------------------------------------
diff --git a/opengl/libs/EGL/egl_object.h b/opengl/libs/EGL/egl_object.h
index 46f7139..df1b261 100644
--- a/opengl/libs/EGL/egl_object.h
+++ b/opengl/libs/EGL/egl_object.h
@@ -52,10 +52,11 @@
 
     inline int32_t incRef() { return android_atomic_inc(&count); }
     inline int32_t decRef() { return android_atomic_dec(&count); }
+    inline egl_display_t* getDisplay() const { return display; }
 
 private:
     void terminate();
-    bool get();
+    static bool get(egl_display_t const* display, egl_object_t* object);
 
 public:
     template <typename N, typename T>
@@ -66,9 +67,9 @@
     public:
         ~LocalRef();
         explicit LocalRef(egl_object_t* rhs);
-        explicit LocalRef(T o) : ref(0) {
+        explicit LocalRef(egl_display_t const* display, T o) : ref(0) {
             egl_object_t* native = reinterpret_cast<N*>(o);
-            if (o && native->get()) {
+            if (o && egl_object_t::get(display, native)) {
                 ref = native;
             }
         }
diff --git a/opengl/specs/EGL_ANDROID_blob_cache.txt b/opengl/specs/EGL_ANDROID_blob_cache.txt
index 55dc900..61f45d3 100644
--- a/opengl/specs/EGL_ANDROID_blob_cache.txt
+++ b/opengl/specs/EGL_ANDROID_blob_cache.txt
@@ -63,33 +63,33 @@
 New Types
 
     /*
-     * EGLsizei is a signed integer type for representing the size of a memory
-     * buffer.
+     * EGLsizeiANDROID is a signed integer type for representing the size of a
+     * memory buffer.
      */
     #include <khrplatform.h>
-    typedef khronos_ssize_t EGLsizei;
+    typedef khronos_ssize_t EGLsizeiANDROID;
 
     /*
      * EGLSetBlobFunc is a pointer to an application-provided function that a
      * client API implementation may use to insert a key/value pair into the
      * cache.
      */
-    typedef void (*EGLSetBlobFunc) (const void* key, EGLsizei keySize,
-        const void* value, EGLsizei valueSize)
+    typedef void (*EGLSetBlobFuncANDROID) (const void* key,
+        EGLsizeiANDROID keySize, const void* value, EGLsizeiANDROID valueSize)
 
     /*
      * EGLGetBlobFunc is a pointer to an application-provided function that a
      * client API implementation may use to retrieve a cached value from the
      * cache.
      */
-    typedef EGLsizei (*EGLGetBlobFunc) (const void* key, EGLsizei keySize,
-        void* value, EGLsizei valueSize)
+    typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void* key,
+        EGLsizeiANDROID keySize, void* value, EGLsizeiANDROID valueSize)
 
 New Procedures and Functions
 
-    void eglSetBlobCacheFuncs(EGLDisplay dpy,
-                              EGLSetBlobFunc set,
-                              EGLGetBlobFunc get);
+    void eglSetBlobCacheFuncsANDROID(EGLDisplay dpy,
+                                     EGLSetBlobFunc set,
+                                     EGLGetBlobFunc get);
 
 New Tokens
 
@@ -107,8 +107,8 @@
     function pointers through which the client APIs can request data be cached
     and retrieved.  The command
 
-        void eglSetBlobCacheFuncs(EGLDisplay dpy,
-            EGLSetBlobFunc set, EGLGetBlobFunc get);
+        void eglSetBlobCacheFuncsANDROID(EGLDisplay dpy,
+            EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
 
     sets the callback function pointers that client APIs associated with
     display <dpy> can use to interact with caching functionality provided by
@@ -120,17 +120,17 @@
 
     Cache functions may only be specified once during the lifetime of an
     EGLDisplay.  The <set> and <get> functions may be called at any time and
-    from any thread from the time at which eglSetBlobCacheFuncs is called until
-    the time that the last resource associated with <dpy> is deleted and <dpy>
-    itself is terminated.  Concurrent calls to these functions from different
-    threads is also allowed.
+    from any thread from the time at which eglSetBlobCacheFuncsANDROID is
+    called until the time that the last resource associated with <dpy> is
+    deleted and <dpy> itself is terminated.  Concurrent calls to these
+    functions from different threads is also allowed.
 
-    If eglSetBlobCacheFuncs generates an error then all client APIs must behave
-    as though eglSetBlobCacheFuncs was not called for the display <dpy>.  If
-    <set> or <get> is NULL then an EGL_BAD_PARAMETER error is generated.  If a
-    successful eglSetBlobCacheFuncs call was already made for <dpy> and the
-    display has not since been terminated then an EGL_BAD_PARAMETER error is
-    generated.
+    If eglSetBlobCacheFuncsANDROID generates an error then all client APIs must
+    behave as though eglSetBlobCacheFuncsANDROID was not called for the display
+    <dpy>.  If <set> or <get> is NULL then an EGL_BAD_PARAMETER error is
+    generated.  If a successful eglSetBlobCacheFuncsANDROID call was already
+    made for <dpy> and the display has not since been terminated then an
+    EGL_BAD_PARAMETER error is generated.
 
     3.9.1 Cache Operations
 
@@ -138,8 +138,8 @@
     key, a client API implementation can call the application-provided callback
     function
 
-        void (*set) (const void* key, EGLsizei keySize, const void* value,
-            EGLsizei valueSize)
+        void (*set) (const void* key, EGLsizeiANDROID keySize,
+            const void* value, EGLsizeiANDROID valueSize)
 
     <key> and <value> are pointers to the beginning of the key and value,
     respectively, that are to be inserted.  <keySize> and <valueSize> specify
@@ -157,8 +157,8 @@
     client API implementation can call the application-provided callback
     function
 
-        EGLsizei (*get) (const void* key, EGLsizei keySize, void* value,
-            EGLsizei valueSize)
+        EGLsizeiANDROID (*get) (const void* key, EGLsizeiANDROID keySize,
+            void* value, EGLsizeiANDROID valueSize)
 
     <key> is a pointer to the beginning of the key.  <keySize> specifies the
     size in bytes of the binary key pointed to by <key>.  If the cache contains
diff --git a/opengl/tests/EGLTest/Android.mk b/opengl/tests/EGLTest/Android.mk
index 92d7eb1..14104d1 100644
--- a/opengl/tests/EGLTest/Android.mk
+++ b/opengl/tests/EGLTest/Android.mk
@@ -7,6 +7,7 @@
 LOCAL_MODULE_TAGS := tests
 
 LOCAL_SRC_FILES := \
+    egl_cache_test.cpp \
     EGL_test.cpp \
 
 LOCAL_SHARED_LIBRARIES := \
@@ -21,9 +22,12 @@
 
 LOCAL_C_INCLUDES := \
     bionic \
+    bionic/libc/private \
     bionic/libstdc++/include \
     external/gtest/include \
     external/stlport/stlport \
+    frameworks/base/opengl/libs \
+    frameworks/base/opengl/libs/EGL \
 
 include $(BUILD_EXECUTABLE)
 
diff --git a/opengl/tests/EGLTest/egl_cache_test.cpp b/opengl/tests/EGLTest/egl_cache_test.cpp
new file mode 100644
index 0000000..c7d9e3e
--- /dev/null
+++ b/opengl/tests/EGLTest/egl_cache_test.cpp
@@ -0,0 +1,110 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "EGL_test"
+//#define LOG_NDEBUG 0
+
+#include <gtest/gtest.h>
+
+#include <utils/Log.h>
+
+#include "egl_cache.h"
+#include "egl_display.h"
+
+namespace android {
+
+class EGLCacheTest : public ::testing::Test {
+protected:
+    virtual void SetUp() {
+        mCache = egl_cache_t::get();
+    }
+
+    virtual void TearDown() {
+        mCache->setCacheFilename("");
+        mCache->terminate();
+    }
+
+    egl_cache_t* mCache;
+};
+
+TEST_F(EGLCacheTest, UninitializedCacheAlwaysMisses) {
+    char buf[4] = { 0xee, 0xee, 0xee, 0xee };
+    mCache->setBlob("abcd", 4, "efgh", 4);
+    ASSERT_EQ(0, mCache->getBlob("abcd", 4, buf, 4));
+    ASSERT_EQ(0xee, buf[0]);
+    ASSERT_EQ(0xee, buf[1]);
+    ASSERT_EQ(0xee, buf[2]);
+    ASSERT_EQ(0xee, buf[3]);
+}
+
+TEST_F(EGLCacheTest, InitializedCacheAlwaysHits) {
+    char buf[4] = { 0xee, 0xee, 0xee, 0xee };
+    mCache->initialize(egl_display_t::get(EGL_DEFAULT_DISPLAY));
+    mCache->setBlob("abcd", 4, "efgh", 4);
+    ASSERT_EQ(4, mCache->getBlob("abcd", 4, buf, 4));
+    ASSERT_EQ('e', buf[0]);
+    ASSERT_EQ('f', buf[1]);
+    ASSERT_EQ('g', buf[2]);
+    ASSERT_EQ('h', buf[3]);
+}
+
+TEST_F(EGLCacheTest, TerminatedCacheAlwaysMisses) {
+    char buf[4] = { 0xee, 0xee, 0xee, 0xee };
+    mCache->initialize(egl_display_t::get(EGL_DEFAULT_DISPLAY));
+    mCache->setBlob("abcd", 4, "efgh", 4);
+    mCache->terminate();
+    ASSERT_EQ(0, mCache->getBlob("abcd", 4, buf, 4));
+    ASSERT_EQ(0xee, buf[0]);
+    ASSERT_EQ(0xee, buf[1]);
+    ASSERT_EQ(0xee, buf[2]);
+    ASSERT_EQ(0xee, buf[3]);
+}
+
+class EGLCacheSerializationTest : public EGLCacheTest {
+
+protected:
+
+    virtual void SetUp() {
+        EGLCacheTest::SetUp();
+
+        char* tn = tempnam("/sdcard", "EGL_test-cache-");
+        mFilename = tn;
+        free(tn);
+    }
+
+    virtual void TearDown() {
+        unlink(mFilename.string());
+        EGLCacheTest::TearDown();
+    }
+
+    String8 mFilename;
+};
+
+TEST_F(EGLCacheSerializationTest, ReinitializedCacheContainsValues) {
+    char buf[4] = { 0xee, 0xee, 0xee, 0xee };
+    mCache->setCacheFilename(mFilename);
+    mCache->initialize(egl_display_t::get(EGL_DEFAULT_DISPLAY));
+    mCache->setBlob("abcd", 4, "efgh", 4);
+    mCache->terminate();
+    mCache->initialize(egl_display_t::get(EGL_DEFAULT_DISPLAY));
+    ASSERT_EQ(4, mCache->getBlob("abcd", 4, buf, 4));
+    ASSERT_EQ('e', buf[0]);
+    ASSERT_EQ('f', buf[1]);
+    ASSERT_EQ('g', buf[2]);
+    ASSERT_EQ('h', buf[3]);
+}
+
+}
diff --git a/services/surfaceflinger/Android.mk b/services/surfaceflinger/Android.mk
index 53502dbc..61a8358 100644
--- a/services/surfaceflinger/Android.mk
+++ b/services/surfaceflinger/Android.mk
@@ -30,10 +30,6 @@
 	LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY -DNEVER_DEFAULT_TO_ASYNC_MODE
 endif
 
-ifneq (,$(findstring $(TARGET_DEVICE),tuna toro maguro))
-	LOCAL_CFLAGS += -DREFRESH_RATE=59
-endif
-
 
 LOCAL_SHARED_LIBRARIES := \
 	libcutils \
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index 329c052..f94d321 100644
--- a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -284,22 +284,6 @@
     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
 
-
-#ifdef EGL_ANDROID_swap_rectangle
-    if (extensions.hasExtension("EGL_ANDROID_swap_rectangle")) {
-        if (eglSetSwapRectangleANDROID(display, surface,
-                0, 0, mWidth, mHeight) == EGL_TRUE) {
-            // This could fail if this extension is not supported by this
-            // specific surface (of config)
-            mFlags |= SWAP_RECTANGLE;
-        }
-    }
-    // when we have the choice between PARTIAL_UPDATES and SWAP_RECTANGLE
-    // choose PARTIAL_UPDATES, which should be more efficient
-    if (mFlags & PARTIAL_UPDATES)
-        mFlags &= ~SWAP_RECTANGLE;
-#endif
-
     LOGI("EGL informations:");
     LOGI("# of configs : %d", numConfigs);
     LOGI("vendor    : %s", extensions.getEglVendor());
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 50b8604..d3b0dbf 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -360,18 +360,6 @@
                 mCurrentScalingMode);
 
         if (!isFixedSize()) {
-            // we're being resized and there is a freeze display request,
-            // acquire a freeze lock, so that the screen stays put
-            // until we've redrawn at the new size; this is to avoid
-            // glitches upon orientation changes.
-            if (mFlinger->hasFreezeRequest()) {
-                // if the surface is hidden, don't try to acquire the
-                // freeze lock, since hidden surfaces may never redraw
-                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
-                    mFreezeLock = mFlinger->getFreezeLock();
-                }
-            }
-
             // this will make sure LayerBase::doTransaction doesn't update
             // the drawing state's size
             Layer::State& editDraw(mDrawingState);
@@ -385,14 +373,6 @@
                 temp.requested_h);
     }
 
-    if (temp.sequence != front.sequence) {
-        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
-            // this surface is now hidden, so it shouldn't hold a freeze lock
-            // (it may never redraw, which is fine if it is hidden)
-            mFreezeLock.clear();
-        }
-    }
-        
     return LayerBase::doTransaction(flags);
 }
 
@@ -466,7 +446,7 @@
         glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
         glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 
-        // update the layer size and release freeze-lock
+        // update the layer size if needed
         const Layer::State& front(drawingState());
 
         // FIXME: mPostedDirtyRegion = dirty & bounds
@@ -503,9 +483,6 @@
 
                 // recompute visible region
                 recomputeVisibleRegions = true;
-
-                // we now have the correct size, unfreeze the screen
-                mFreezeLock.clear();
             }
 
             LOGD_IF(DEBUG_RESIZE,
@@ -538,11 +515,6 @@
         dirtyRegion.andSelf(visibleRegionScreen);
         outDirtyRegion.orSelf(dirtyRegion);
     }
-    if (visibleRegionScreen.isEmpty()) {
-        // an invisible layer should not hold a freeze-lock
-        // (because it may never be updated and therefore never release it)
-        mFreezeLock.clear();
-    }
 }
 
 void Layer::dump(String8& result, char* buffer, size_t SIZE) const
@@ -560,9 +532,9 @@
     snprintf(buffer, SIZE,
             "      "
             "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
-            " freezeLock=%p, transform-hint=0x%02x, queued-frames=%d\n",
+            " transform-hint=0x%02x, queued-frames=%d\n",
             mFormat, w0, h0, s0,f0,
-            getFreezeLock().get(), getTransformHint(), mQueuedFrames);
+            getTransformHint(), mQueuedFrames);
 
     result.append(buffer);
 
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 82e3521..2b9471b 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -39,7 +39,6 @@
 
 // ---------------------------------------------------------------------------
 
-class FreezeLock;
 class Client;
 class GLExtensions;
 
@@ -80,7 +79,6 @@
     virtual wp<IBinder> getSurfaceTextureBinder() const;
 
     // only for debugging
-    inline const sp<FreezeLock>&  getFreezeLock() const { return mFreezeLock; }
     inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
 
 protected:
@@ -124,9 +122,6 @@
     bool mProtectedByApp; // application requires protected path to external sink
     Region mPostedDirtyRegion;
 
-    // page-flip thread and transaction thread (currently main thread)
-    sp<FreezeLock>  mFreezeLock;
-
     // binder thread, transaction thread
     mutable Mutex mLock;
 };
diff --git a/services/surfaceflinger/LayerScreenshot.cpp b/services/surfaceflinger/LayerScreenshot.cpp
index e30ccbf..68e6660 100644
--- a/services/surfaceflinger/LayerScreenshot.cpp
+++ b/services/surfaceflinger/LayerScreenshot.cpp
@@ -27,6 +27,7 @@
 #include "SurfaceFlinger.h"
 #include "DisplayHardware/DisplayHardware.h"
 
+
 namespace android {
 // ---------------------------------------------------------------------------
 
@@ -45,23 +46,64 @@
     }
 }
 
+status_t LayerScreenshot::captureLocked() {
+    GLfloat u, v;
+    status_t result = mFlinger->renderScreenToTextureLocked(0, &mTextureName, &u, &v);
+    if (result != NO_ERROR) {
+        return result;
+    }
+    initTexture(u, v);
+    return NO_ERROR;
+}
+
 status_t LayerScreenshot::capture() {
     GLfloat u, v;
     status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v);
     if (result != NO_ERROR) {
         return result;
     }
+    initTexture(u, v);
+    return NO_ERROR;
+}
 
+void LayerScreenshot::initTexture(GLfloat u, GLfloat v) {
     glBindTexture(GL_TEXTURE_2D, mTextureName);
     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
     mTexCoords[0] = 0;         mTexCoords[1] = v;
     mTexCoords[2] = 0;         mTexCoords[3] = 0;
     mTexCoords[4] = u;         mTexCoords[5] = 0;
     mTexCoords[6] = u;         mTexCoords[7] = v;
+}
 
-    return NO_ERROR;
+void LayerScreenshot::initStates(uint32_t w, uint32_t h, uint32_t flags) {
+    LayerBaseClient::initStates(w, h, flags);
+    if (!(flags & ISurfaceComposer::eHidden)) {
+        capture();
+    }
+}
+
+uint32_t LayerScreenshot::doTransaction(uint32_t flags)
+{
+    const Layer::State& draw(drawingState());
+    const Layer::State& curr(currentState());
+
+    if (draw.flags & ISurfaceComposer::eLayerHidden) {
+        if (!(curr.flags & ISurfaceComposer::eLayerHidden)) {
+            // we're going from hidden to visible
+            status_t err = captureLocked();
+            if (err != NO_ERROR) {
+                LOGW("createScreenshotSurface failed (%s)", strerror(-err));
+            }
+        }
+    } else if (curr.flags & ISurfaceComposer::eLayerHidden) {
+        // we're going from visible to hidden
+        if (mTextureName) {
+            glDeleteTextures(1, &mTextureName);
+            mTextureName = 0;
+        }
+    }
+    return LayerBaseClient::doTransaction(flags);
 }
 
 void LayerScreenshot::onDraw(const Region& clip) const
diff --git a/services/surfaceflinger/LayerScreenshot.h b/services/surfaceflinger/LayerScreenshot.h
index e3a2b19..ab90047 100644
--- a/services/surfaceflinger/LayerScreenshot.h
+++ b/services/surfaceflinger/LayerScreenshot.h
@@ -41,12 +41,18 @@
 
         status_t capture();
 
+    virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
+    virtual uint32_t doTransaction(uint32_t flags);
     virtual void onDraw(const Region& clip) const;
     virtual bool isOpaque() const         { return false; }
     virtual bool isSecure() const         { return false; }
     virtual bool isProtectedByApp() const { return false; }
     virtual bool isProtectedByDRM() const { return false; }
     virtual const char* getTypeId() const { return "LayerScreenshot"; }
+
+private:
+    status_t captureLocked();
+    void initTexture(GLfloat u, GLfloat v);
 };
 
 // ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index ba8f630..1b00e93 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -80,15 +80,12 @@
 SurfaceFlinger::SurfaceFlinger()
     :   BnSurfaceComposer(), Thread(false),
         mTransactionFlags(0),
-        mResizeTransationPending(false),
+        mTransationPending(false),
         mLayersRemoved(false),
         mBootTime(systemTime()),
         mVisibleRegionsDirty(false),
         mHwWorkListDirty(false),
-        mFreezeDisplay(false),
         mElectronBeamAnimationMode(0),
-        mFreezeCount(0),
-        mFreezeDisplayTime(0),
         mDebugRegion(0),
         mDebugBackground(0),
         mDebugDDMS(0),
@@ -191,11 +188,6 @@
 {
     // the window manager died on us. prepare its eulogy.
 
-    // unfreeze the screen in case it was... frozen
-    mFreezeDisplayTime = 0;
-    mFreezeCount = 0;
-    mFreezeDisplay = false;
-
     // reset screen orientation
     setOrientation(0, eOrientationDefault, 0);
 
@@ -323,33 +315,7 @@
 {
     while (true) {
         nsecs_t timeout = -1;
-        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
-        if (UNLIKELY(isFrozen())) {
-            // wait 5 seconds
-            const nsecs_t now = systemTime();
-            if (mFreezeDisplayTime == 0) {
-                mFreezeDisplayTime = now;
-            }
-            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
-            timeout = waitTime>0 ? waitTime : 0;
-        }
-
         sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
-
-        // see if we timed out
-        if (isFrozen()) {
-            const nsecs_t now = systemTime();
-            nsecs_t frozenTime = (now - mFreezeDisplayTime);
-            if (frozenTime >= freezeDisplayTimeout) {
-                // we timed out and are still frozen
-                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
-                        mFreezeDisplay, mFreezeCount);
-                mFreezeDisplayTime = 0;
-                mFreezeCount = 0;
-                mFreezeDisplay = false;
-            }
-        }
-
         if (msg != 0) {
             switch (msg->what) {
                 case MessageQueue::INVALIDATE:
@@ -589,13 +555,6 @@
             mDirtyRegion.set(hw.bounds());
         }
 
-        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
-            // freezing or unfreezing the display -> trigger animation if needed
-            mFreezeDisplay = mCurrentState.freezeDisplay;
-            if (mFreezeDisplay)
-                 mFreezeDisplayTime = 0;
-        }
-
         if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
             // layers have been added
             mVisibleRegionsDirty = true;
@@ -621,11 +580,6 @@
     commitTransaction();
 }
 
-sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
-{
-    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
-}
-
 void SurfaceFlinger::computeVisibleRegions(
     const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
 {
@@ -755,7 +709,7 @@
 void SurfaceFlinger::commitTransaction()
 {
     mDrawingState = mCurrentState;
-    mResizeTransationPending = false;
+    mTransationPending = false;
     mTransactionCV.broadcast();
 }
 
@@ -1243,15 +1197,14 @@
 
 
 void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state,
-        int orientation) {
+        int orientation, uint32_t flags) {
     Mutex::Autolock _l(mStateLock);
 
-    uint32_t flags = 0;
+    uint32_t transactionFlags = 0;
     if (mCurrentState.orientation != orientation) {
         if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
             mCurrentState.orientation = orientation;
-            flags |= eTransactionNeeded;
-            mResizeTransationPending = true;
+            transactionFlags |= eTransactionNeeded;
         } else if (orientation != eOrientationUnchanged) {
             LOGW("setTransactionState: ignoring unrecognized orientation: %d",
                     orientation);
@@ -1262,56 +1215,31 @@
     for (size_t i=0 ; i<count ; i++) {
         const ComposerState& s(state[i]);
         sp<Client> client( static_cast<Client *>(s.client.get()) );
-        flags |= setClientStateLocked(client, s.state);
-    }
-    if (flags) {
-        setTransactionFlags(flags);
+        transactionFlags |= setClientStateLocked(client, s.state);
     }
 
-    signalEvent();
+    if (transactionFlags) {
+        // this triggers the transaction
+        setTransactionFlags(transactionFlags);
 
-    // if there is a transaction with a resize, wait for it to
-    // take effect before returning.
-    while (mResizeTransationPending) {
-        status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
-        if (CC_UNLIKELY(err != NO_ERROR)) {
-            // just in case something goes wrong in SF, return to the
-            // called after a few seconds.
-            LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
-            mResizeTransationPending = false;
-            break;
+        // if this is a synchronous transaction, wait for it to take effect
+        // before returning.
+        if (flags & eSynchronous) {
+            mTransationPending = true;
+        }
+        while (mTransationPending) {
+            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
+            if (CC_UNLIKELY(err != NO_ERROR)) {
+                // just in case something goes wrong in SF, return to the
+                // called after a few seconds.
+                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
+                mTransationPending = false;
+                break;
+            }
         }
     }
 }
 
-status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
-{
-    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
-        return BAD_VALUE;
-
-    Mutex::Autolock _l(mStateLock);
-    mCurrentState.freezeDisplay = 1;
-    setTransactionFlags(eTransactionNeeded);
-
-    // flags is intended to communicate some sort of animation behavior
-    // (for instance fading)
-    return NO_ERROR;
-}
-
-status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
-{
-    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
-        return BAD_VALUE;
-
-    Mutex::Autolock _l(mStateLock);
-    mCurrentState.freezeDisplay = 0;
-    setTransactionFlags(eTransactionNeeded);
-
-    // flags is intended to communicate some sort of animation behavior
-    // (for instance fading)
-    return NO_ERROR;
-}
-
 int SurfaceFlinger::setOrientation(DisplayID dpy,
         int orientation, uint32_t flags)
 {
@@ -1434,11 +1362,6 @@
         uint32_t w, uint32_t h, uint32_t flags)
 {
     sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
-    status_t err = layer->capture();
-    if (err != NO_ERROR) {
-        layer.clear();
-        LOGW("createScreenshotSurface failed (%s)", strerror(-err));
-    }
     return layer;
 }
 
@@ -1512,7 +1435,6 @@
         if (what & eSizeChanged) {
             if (layer->setSize(s.w, s.h)) {
                 flags |= eTraversalNeeded;
-                mResizeTransationPending = true;
             }
         }
         if (what & eAlphaChanged) {
@@ -1632,8 +1554,7 @@
         mWormholeRegion.dump(result, "WormholeRegion");
         const DisplayHardware& hw(graphicPlane(0).displayHardware());
         snprintf(buffer, SIZE,
-                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
-                mFreezeDisplay?"yes":"no", mFreezeCount,
+                "  orientation=%d, canDraw=%d\n",
                 mCurrentState.orientation, hw.canDraw());
         result.append(buffer);
         snprintf(buffer, SIZE,
@@ -1693,8 +1614,6 @@
         case CREATE_CONNECTION:
         case SET_TRANSACTION_STATE:
         case SET_ORIENTATION:
-        case FREEZE_DISPLAY:
-        case UNFREEZE_DISPLAY:
         case BOOT_FINISHED:
         case TURN_ELECTRON_BEAM_OFF:
         case TURN_ELECTRON_BEAM_ON:
@@ -1766,10 +1685,6 @@
                 GraphicLog::getInstance().setEnabled(enabled);
                 return NO_ERROR;
             }
-            case 1007: // set mFreezeCount
-                mFreezeCount = data.readInt32();
-                mFreezeDisplayTime = 0;
-                return NO_ERROR;
             case 1008:  // toggle use of hw composer
                 n = data.readInt32();
                 mDebugDisableHWC = n ? 1 : 0;
@@ -1866,8 +1781,10 @@
     // redraw the screen entirely...
     glDisable(GL_TEXTURE_EXTERNAL_OES);
     glDisable(GL_TEXTURE_2D);
+    glDisable(GL_SCISSOR_TEST);
     glClearColor(0,0,0,1);
     glClear(GL_COLOR_BUFFER_BIT);
+    glEnable(GL_SCISSOR_TEST);
     glMatrixMode(GL_MODELVIEW);
     glLoadIdentity();
     const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 3284fdb..17028db 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -46,7 +46,6 @@
 
 class Client;
 class DisplayHardware;
-class FreezeLock;
 class Layer;
 class LayerDim;
 class LayerScreenshot;
@@ -169,9 +168,7 @@
     virtual sp<IMemoryHeap>             getCblk() const;
     virtual void                        bootFinished();
     virtual void                        setTransactionState(const Vector<ComposerState>& state,
-                                                            int orientation);
-    virtual status_t                    freezeDisplay(DisplayID dpy, uint32_t flags);
-    virtual status_t                    unfreezeDisplay(DisplayID dpy, uint32_t flags);
+                                                            int orientation, uint32_t flags);
     virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);
     virtual bool                        authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
 
@@ -189,6 +186,8 @@
 
             status_t renderScreenToTexture(DisplayID dpy,
                     GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
+            status_t renderScreenToTextureLocked(DisplayID dpy,
+                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
 
             status_t postMessageAsync(const sp<MessageBase>& msg,
                     nsecs_t reltime=0, uint32_t flags = 0);
@@ -269,12 +268,10 @@
     struct State {
         State() {
             orientation = ISurfaceComposer::eOrientationDefault;
-            freezeDisplay = 0;
         }
         LayerVector     layersSortedByZ;
         uint8_t         orientation;
         uint8_t         orientationFlags;
-        uint8_t         freezeDisplay;
     };
 
     virtual bool        threadLoop();
@@ -333,23 +330,7 @@
             status_t turnElectronBeamOnImplLocked(int32_t mode);
             status_t electronBeamOffAnimationImplLocked();
             status_t electronBeamOnAnimationImplLocked();
-            status_t renderScreenToTextureLocked(DisplayID dpy,
-                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
 
-            friend class FreezeLock;
-            sp<FreezeLock> getFreezeLock() const;
-            inline void incFreezeCount() {
-                if (mFreezeCount == 0)
-                    mFreezeDisplayTime = 0;
-                mFreezeCount++;
-            }
-            inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
-            inline bool hasFreezeRequest() const { return mFreezeDisplay; }
-            inline bool isFrozen() const { 
-                return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
-            }
-
-            
             void        debugFlashRegions();
             void        debugShowFPS() const;
             void        drawWormhole() const;
@@ -363,7 +344,7 @@
     volatile    int32_t                 mTransactionFlags;
                 Condition               mTransactionCV;
                 SortedVector< sp<LayerBase> > mLayerPurgatory;
-                bool                    mResizeTransationPending;
+                bool                    mTransationPending;
 
                 // protected by mStateLock (but we could use another lock)
                 GraphicPlane                mGraphicPlanes[1];
@@ -390,10 +371,7 @@
                 Region                      mWormholeRegion;
                 bool                        mVisibleRegionsDirty;
                 bool                        mHwWorkListDirty;
-                bool                        mFreezeDisplay;
                 int32_t                     mElectronBeamAnimationMode;
-                int32_t                     mFreezeCount;
-                nsecs_t                     mFreezeDisplayTime;
                 Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
 
 
@@ -429,20 +407,6 @@
 };
 
 // ---------------------------------------------------------------------------
-
-class FreezeLock : public LightRefBase<FreezeLock> {
-    SurfaceFlinger* mFlinger;
-public:
-    FreezeLock(SurfaceFlinger* flinger)
-        : mFlinger(flinger) {
-        mFlinger->incFreezeCount();
-    }
-    ~FreezeLock() {
-        mFlinger->decFreezeCount();
-    }
-};
-
-// ---------------------------------------------------------------------------
 }; // namespace android
 
 #endif // ANDROID_SURFACE_FLINGER_H
diff --git a/services/surfaceflinger/tests/Android.mk b/services/surfaceflinger/tests/Android.mk
index 5053e7d..b655648 100644
--- a/services/surfaceflinger/tests/Android.mk
+++ b/services/surfaceflinger/tests/Android.mk
@@ -1 +1,40 @@
-include $(call all-subdir-makefiles)
+# Build the unit tests,
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := SurfaceFlinger_test
+
+LOCAL_MODULE_TAGS := tests
+
+LOCAL_SRC_FILES := \
+    Transaction_test.cpp \
+
+LOCAL_SHARED_LIBRARIES := \
+	libEGL \
+	libGLESv2 \
+	libandroid \
+	libbinder \
+	libcutils \
+	libgui \
+	libstlport \
+	libui \
+	libutils \
+
+LOCAL_C_INCLUDES := \
+    bionic \
+    bionic/libstdc++/include \
+    external/gtest/include \
+    external/stlport/stlport \
+
+# Build the binary to $(TARGET_OUT_DATA_NATIVE_TESTS)/$(LOCAL_MODULE)
+# to integrate with auto-test framework.
+include $(BUILD_NATIVE_TEST)
+
+# Include subdirectory makefiles
+# ============================================================
+
+# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
+# team really wants is to build the stuff defined by this makefile.
+ifeq (,$(ONE_SHOT_MAKEFILE))
+include $(call first-makefiles-under,$(LOCAL_PATH))
+endif
diff --git a/services/surfaceflinger/tests/Transaction_test.cpp b/services/surfaceflinger/tests/Transaction_test.cpp
new file mode 100644
index 0000000..afafd8a
--- /dev/null
+++ b/services/surfaceflinger/tests/Transaction_test.cpp
@@ -0,0 +1,236 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <gtest/gtest.h>
+
+#include <binder/IMemory.h>
+#include <surfaceflinger/ISurfaceComposer.h>
+#include <surfaceflinger/Surface.h>
+#include <surfaceflinger/SurfaceComposerClient.h>
+#include <utils/String8.h>
+
+namespace android {
+
+// Fill an RGBA_8888 formatted surface with a single color.
+static void fillSurfaceRGBA8(const sp<SurfaceControl>& sc,
+        uint8_t r, uint8_t g, uint8_t b) {
+    Surface::SurfaceInfo info;
+    sp<Surface> s = sc->getSurface();
+    ASSERT_TRUE(s != NULL);
+    ASSERT_EQ(NO_ERROR, s->lock(&info));
+    uint8_t* img = reinterpret_cast<uint8_t*>(info.bits);
+    for (uint32_t y = 0; y < info.h; y++) {
+        for (uint32_t x = 0; x < info.w; x++) {
+            uint8_t* pixel = img + (4 * (y*info.s + x));
+            pixel[0] = r;
+            pixel[1] = g;
+            pixel[2] = b;
+            pixel[3] = 255;
+        }
+    }
+    ASSERT_EQ(NO_ERROR, s->unlockAndPost());
+}
+
+// A ScreenCapture is a screenshot from SurfaceFlinger that can be used to check
+// individual pixel values for testing purposes.
+class ScreenCapture : public RefBase {
+public:
+    static void captureScreen(sp<ScreenCapture>* sc) {
+        sp<IMemoryHeap> heap;
+        uint32_t w=0, h=0;
+        PixelFormat fmt=0;
+        sp<ISurfaceComposer> sf(ComposerService::getComposerService());
+        ASSERT_EQ(NO_ERROR, sf->captureScreen(0, &heap, &w, &h, &fmt, 0, 0,
+                0, INT_MAX));
+        ASSERT_TRUE(heap != NULL);
+        ASSERT_EQ(PIXEL_FORMAT_RGBA_8888, fmt);
+        *sc = new ScreenCapture(w, h, heap);
+    }
+
+    void checkPixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b) {
+        const uint8_t* img = reinterpret_cast<const uint8_t*>(mHeap->base());
+        const uint8_t* pixel = img + (4 * (y*mWidth + x));
+        if (r != pixel[0] || g != pixel[1] || b != pixel[2]) {
+            String8 err(String8::format("pixel @ (%3d, %3d): "
+                    "expected [%3d, %3d, %3d], got [%3d, %3d, %3d]",
+                    x, y, r, g, b, pixel[0], pixel[1], pixel[2]));
+            EXPECT_EQ(String8(), err);
+        }
+    }
+
+private:
+    ScreenCapture(uint32_t w, uint32_t h, const sp<IMemoryHeap>& heap) :
+        mWidth(w),
+        mHeight(h),
+        mHeap(heap)
+    {}
+
+    const uint32_t mWidth;
+    const uint32_t mHeight;
+    sp<IMemoryHeap> mHeap;
+};
+
+class LayerUpdateTest : public ::testing::Test {
+protected:
+    virtual void SetUp() {
+        mComposerClient = new SurfaceComposerClient;
+        ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
+
+        ssize_t displayWidth = mComposerClient->getDisplayWidth(0);
+        ssize_t displayHeight = mComposerClient->getDisplayHeight(0);
+
+        // Background surface
+        mBGSurfaceControl = mComposerClient->createSurface(
+                String8("BG Test Surface"), 0, displayWidth, displayHeight,
+                PIXEL_FORMAT_RGBA_8888, 0);
+        ASSERT_TRUE(mBGSurfaceControl != NULL);
+        ASSERT_TRUE(mBGSurfaceControl->isValid());
+        fillSurfaceRGBA8(mBGSurfaceControl, 63, 63, 195);
+
+        // Foreground surface
+        mFGSurfaceControl = mComposerClient->createSurface(
+                String8("FG Test Surface"), 0, 64, 64, PIXEL_FORMAT_RGBA_8888, 0);
+        ASSERT_TRUE(mFGSurfaceControl != NULL);
+        ASSERT_TRUE(mFGSurfaceControl->isValid());
+
+        fillSurfaceRGBA8(mFGSurfaceControl, 195, 63, 63);
+
+        // Synchronization surface
+        mSyncSurfaceControl = mComposerClient->createSurface(
+                String8("Sync Test Surface"), 0, 1, 1, PIXEL_FORMAT_RGBA_8888, 0);
+        ASSERT_TRUE(mSyncSurfaceControl != NULL);
+        ASSERT_TRUE(mSyncSurfaceControl->isValid());
+
+        fillSurfaceRGBA8(mSyncSurfaceControl, 31, 31, 31);
+
+        SurfaceComposerClient::openGlobalTransaction();
+
+        ASSERT_EQ(NO_ERROR, mBGSurfaceControl->setLayer(INT_MAX-2));
+        ASSERT_EQ(NO_ERROR, mBGSurfaceControl->show());
+
+        ASSERT_EQ(NO_ERROR, mFGSurfaceControl->setLayer(INT_MAX-1));
+        ASSERT_EQ(NO_ERROR, mFGSurfaceControl->setPosition(64, 64));
+        ASSERT_EQ(NO_ERROR, mFGSurfaceControl->show());
+
+        ASSERT_EQ(NO_ERROR, mSyncSurfaceControl->setLayer(INT_MAX-1));
+        ASSERT_EQ(NO_ERROR, mSyncSurfaceControl->setPosition(displayWidth-2,
+                displayHeight-2));
+        ASSERT_EQ(NO_ERROR, mSyncSurfaceControl->show());
+
+        SurfaceComposerClient::closeGlobalTransaction(true);
+    }
+
+    virtual void TearDown() {
+        mComposerClient->dispose();
+        mBGSurfaceControl = 0;
+        mFGSurfaceControl = 0;
+        mSyncSurfaceControl = 0;
+        mComposerClient = 0;
+    }
+
+    void waitForPostedBuffers() {
+        // Since the sync surface is in synchronous mode (i.e. double buffered)
+        // posting three buffers to it should ensure that at least two
+        // SurfaceFlinger::handlePageFlip calls have been made, which should
+        // guaranteed that a buffer posted to another Surface has been retired.
+        fillSurfaceRGBA8(mSyncSurfaceControl, 31, 31, 31);
+        fillSurfaceRGBA8(mSyncSurfaceControl, 31, 31, 31);
+        fillSurfaceRGBA8(mSyncSurfaceControl, 31, 31, 31);
+    }
+
+    sp<SurfaceComposerClient> mComposerClient;
+    sp<SurfaceControl> mBGSurfaceControl;
+    sp<SurfaceControl> mFGSurfaceControl;
+
+    // This surface is used to ensure that the buffers posted to
+    // mFGSurfaceControl have been picked up by SurfaceFlinger.
+    sp<SurfaceControl> mSyncSurfaceControl;
+};
+
+TEST_F(LayerUpdateTest, LayerMoveWorks) {
+    sp<ScreenCapture> sc;
+    {
+        SCOPED_TRACE("before move");
+        ScreenCapture::captureScreen(&sc);
+        sc->checkPixel(  0,  12,  63,  63, 195);
+        sc->checkPixel( 75,  75, 195,  63,  63);
+        sc->checkPixel(145, 145,  63,  63, 195);
+    }
+
+    SurfaceComposerClient::openGlobalTransaction();
+    ASSERT_EQ(NO_ERROR, mFGSurfaceControl->setPosition(128, 128));
+    SurfaceComposerClient::closeGlobalTransaction(true);
+    {
+        // This should reflect the new position, but not the new color.
+        SCOPED_TRACE("after move, before redraw");
+        ScreenCapture::captureScreen(&sc);
+        sc->checkPixel( 24,  24,  63,  63, 195);
+        sc->checkPixel( 75,  75,  63,  63, 195);
+        sc->checkPixel(145, 145, 195,  63,  63);
+    }
+
+    fillSurfaceRGBA8(mFGSurfaceControl, 63, 195, 63);
+    waitForPostedBuffers();
+    {
+        // This should reflect the new position and the new color.
+        SCOPED_TRACE("after redraw");
+        ScreenCapture::captureScreen(&sc);
+        sc->checkPixel( 24,  24,  63,  63, 195);
+        sc->checkPixel( 75,  75,  63,  63, 195);
+        sc->checkPixel(145, 145,  63, 195,  63);
+    }
+}
+
+TEST_F(LayerUpdateTest, LayerResizeWorks) {
+    sp<ScreenCapture> sc;
+    {
+        SCOPED_TRACE("before resize");
+        ScreenCapture::captureScreen(&sc);
+        sc->checkPixel(  0,  12,  63,  63, 195);
+        sc->checkPixel( 75,  75, 195,  63,  63);
+        sc->checkPixel(145, 145,  63,  63, 195);
+    }
+
+    LOGD("resizing");
+    SurfaceComposerClient::openGlobalTransaction();
+    ASSERT_EQ(NO_ERROR, mFGSurfaceControl->setSize(128, 128));
+    SurfaceComposerClient::closeGlobalTransaction(true);
+    LOGD("resized");
+    {
+        // This should not reflect the new size or color because SurfaceFlinger
+        // has not yet received a buffer of the correct size.
+        SCOPED_TRACE("after resize, before redraw");
+        ScreenCapture::captureScreen(&sc);
+        sc->checkPixel(  0,  12,  63,  63, 195);
+        sc->checkPixel( 75,  75, 195,  63,  63);
+        sc->checkPixel(145, 145,  63,  63, 195);
+    }
+
+    LOGD("drawing");
+    fillSurfaceRGBA8(mFGSurfaceControl, 63, 195, 63);
+    waitForPostedBuffers();
+    LOGD("drawn");
+    {
+        // This should reflect the new size and the new color.
+        SCOPED_TRACE("after redraw");
+        ScreenCapture::captureScreen(&sc);
+        sc->checkPixel( 24,  24,  63,  63, 195);
+        sc->checkPixel( 75,  75,  63, 195,  63);
+        sc->checkPixel(145, 145,  63, 195,  63);
+    }
+}
+
+}