SF: Set up libscheduler headers
Start pulling Scheduler sources into a libscheduler target akin to
librenderengine and libcompositionengine.
Bug: 185535769
Test: Build
Change-Id: I8ee871cce96209c8c53601152501129b09c5e46f
diff --git a/services/surfaceflinger/RefreshRateOverlay.h b/services/surfaceflinger/RefreshRateOverlay.h
index 65d446c..381df37 100644
--- a/services/surfaceflinger/RefreshRateOverlay.h
+++ b/services/surfaceflinger/RefreshRateOverlay.h
@@ -16,6 +16,10 @@
#pragma once
+#include <SkCanvas.h>
+#include <SkColor.h>
+#include <unordered_map>
+
#include <math/vec4.h>
#include <renderengine/RenderEngine.h>
#include <ui/LayerStack.h>
@@ -23,11 +27,7 @@
#include <ui/Size.h>
#include <utils/StrongPointer.h>
-#include <SkCanvas.h>
-#include <SkColor.h>
-#include <unordered_map>
-
-#include "Fps.h"
+#include <scheduler/Fps.h>
namespace android {
@@ -45,7 +45,7 @@
void setLayerStack(ui::LayerStack);
void setViewport(ui::Size);
- void changeRefreshRate(const Fps&);
+ void changeRefreshRate(Fps);
void animate();
private: