SF: Register resync callback per event connection

This CL ties the resync callback to an EventThreadConnection instead
of an EventThread. This is a step towards having IDisplayEventConnection
subscribe to a given display rather than the primary display implicitly.
Each display will then have SurfaceFlinger::VsyncState that resyncs
independently at potentially different rates. Callbacks have weak
references to the per-display VsyncState owned by SurfaceFlinger.

Bug: 74619554
Test: Boot and turn display on/off repeatedly
Change-Id: Ic7cc64e2004fa07a5d54431fc330995048a4ed20
diff --git a/services/surfaceflinger/Scheduler/EventThread.cpp b/services/surfaceflinger/Scheduler/EventThread.cpp
index bf925b2..7b25adb 100644
--- a/services/surfaceflinger/Scheduler/EventThread.cpp
+++ b/services/surfaceflinger/Scheduler/EventThread.cpp
@@ -43,8 +43,12 @@
 
 // ---------------------------------------------------------------------------
 
-EventThreadConnection::EventThreadConnection(EventThread* eventThread)
-      : count(-1), mEventThread(eventThread), mChannel(gui::BitTube::DefaultSize) {}
+EventThreadConnection::EventThreadConnection(EventThread* eventThread,
+                                             ResyncCallback resyncCallback)
+      : resyncCallback(std::move(resyncCallback)),
+        count(-1),
+        mEventThread(eventThread),
+        mChannel(gui::BitTube::DefaultSize) {}
 
 EventThreadConnection::~EventThreadConnection() {
     // do nothing here -- clean-up will happen automatically
@@ -88,26 +92,21 @@
 namespace impl {
 
 EventThread::EventThread(std::unique_ptr<VSyncSource> src,
-                         const ResyncWithRateLimitCallback& resyncWithRateLimitCallback,
                          const InterceptVSyncsCallback& interceptVSyncsCallback,
                          const ResetIdleTimerCallback& resetIdleTimerCallback,
                          const char* threadName)
-      : EventThread(nullptr, std::move(src), resyncWithRateLimitCallback, interceptVSyncsCallback,
-                    threadName) {
+      : EventThread(nullptr, std::move(src), interceptVSyncsCallback, threadName) {
     mResetIdleTimer = resetIdleTimerCallback;
 }
 
-EventThread::EventThread(VSyncSource* src, ResyncWithRateLimitCallback resyncWithRateLimitCallback,
-                         InterceptVSyncsCallback interceptVSyncsCallback, const char* threadName)
-      : EventThread(src, nullptr, resyncWithRateLimitCallback, interceptVSyncsCallback,
-                    threadName) {}
+EventThread::EventThread(VSyncSource* src, InterceptVSyncsCallback interceptVSyncsCallback,
+                         const char* threadName)
+      : EventThread(src, nullptr, interceptVSyncsCallback, threadName) {}
 
 EventThread::EventThread(VSyncSource* src, std::unique_ptr<VSyncSource> uniqueSrc,
-                         ResyncWithRateLimitCallback resyncWithRateLimitCallback,
                          InterceptVSyncsCallback interceptVSyncsCallback, const char* threadName)
       : mVSyncSource(src),
         mVSyncSourceUnique(std::move(uniqueSrc)),
-        mResyncWithRateLimitCallback(resyncWithRateLimitCallback),
         mInterceptVSyncsCallback(interceptVSyncsCallback) {
     if (src == nullptr) {
         mVSyncSource = mVSyncSourceUnique.get();
@@ -150,8 +149,8 @@
     mVSyncSource->setPhaseOffset(phaseOffset);
 }
 
-sp<EventThreadConnection> EventThread::createEventConnection() const {
-    return new EventThreadConnection(const_cast<EventThread*>(this));
+sp<EventThreadConnection> EventThread::createEventConnection(ResyncCallback resyncCallback) const {
+    return new EventThreadConnection(const_cast<EventThread*>(this), std::move(resyncCallback));
 }
 
 status_t EventThread::registerDisplayEventConnection(const sp<EventThreadConnection>& connection) {
@@ -195,8 +194,9 @@
         ATRACE_NAME("resetIdleTimer");
         mResetIdleTimer();
     }
-    if (mResyncWithRateLimitCallback) {
-        mResyncWithRateLimitCallback();
+
+    if (connection->resyncCallback) {
+        connection->resyncCallback();
     }
 
     std::lock_guard<std::mutex> lock(mMutex);