SF: Remove manual enum stringification
Upgrade to scoped enums where applicable. Pull GameMode from TimeStats
into libgui to plumb it as an enum rather than int32_t.
Bug: 185536303
Test: libsurfaceflinger_unittest
Change-Id: I81fdd24805757ef953484055ee867684eb94fecf
diff --git a/services/surfaceflinger/tests/unittests/TimeStatsTest.cpp b/services/surfaceflinger/tests/unittests/TimeStatsTest.cpp
index 1487a96..0ef8456 100644
--- a/services/surfaceflinger/tests/unittests/TimeStatsTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TimeStatsTest.cpp
@@ -70,9 +70,9 @@
#define NUM_LAYERS 1
#define NUM_LAYERS_INVALID "INVALID"
-const constexpr Fps kRefreshRate0 = 61_Hz;
-const constexpr Fps kRenderRate0 = 31_Hz;
-static constexpr int32_t kGameMode = TimeStatsHelper::GameModeUnsupported;
+constexpr Fps kRefreshRate0 = 61_Hz;
+constexpr Fps kRenderRate0 = 31_Hz;
+constexpr GameMode kGameMode = GameMode::Unsupported;
enum InputCommand : int32_t {
ENABLE = 0,
@@ -145,14 +145,14 @@
std::string inputCommand(InputCommand cmd, bool useProto);
void setTimeStamp(TimeStamp type, int32_t id, uint64_t frameNumber, nsecs_t ts,
- TimeStats::SetFrameRateVote frameRateVote, int32_t gameMode);
+ TimeStats::SetFrameRateVote, GameMode);
int32_t genRandomInt32(int32_t begin, int32_t end);
template <size_t N>
void insertTimeRecord(const TimeStamp (&sequence)[N], int32_t id, uint64_t frameNumber,
nsecs_t ts, TimeStats::SetFrameRateVote frameRateVote = {},
- int32_t gameMode = kGameMode) {
+ GameMode gameMode = kGameMode) {
for (size_t i = 0; i < N; i++, ts += 1000000) {
setTimeStamp(sequence[i], id, frameNumber, ts, frameRateVote, gameMode);
}
@@ -203,7 +203,7 @@
}
void TimeStatsTest::setTimeStamp(TimeStamp type, int32_t id, uint64_t frameNumber, nsecs_t ts,
- TimeStats::SetFrameRateVote frameRateVote, int32_t gameMode) {
+ TimeStats::SetFrameRateVote frameRateVote, GameMode gameMode) {
switch (type) {
case TimeStamp::POST:
ASSERT_NO_FATAL_FAILURE(mTimeStats->setPostTime(id, frameNumber, genLayerName(id),
@@ -1168,8 +1168,7 @@
constexpr nsecs_t APP_DEADLINE_DELTA_3MS = 3'000'000;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
- insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000, {},
- TimeStatsHelper::GameModeStandard);
+ insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000, {}, GameMode::Standard);
for (size_t i = 0; i < LATE_ACQUIRE_FRAMES; i++) {
mTimeStats->incrementLatchSkipped(LAYER_ID_0, TimeStats::LatchSkipReason::LateAcquire);
}
@@ -1182,42 +1181,39 @@
TimeStats::SetFrameRateVote::FrameRateCompatibility::ExactOrMultiple,
.seamlessness = TimeStats::SetFrameRateVote::Seamlessness::NotRequired,
};
- insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, frameRate60,
- TimeStatsHelper::GameModeStandard);
+ insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, frameRate60, GameMode::Standard);
- mTimeStats->incrementJankyFrames(
- {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
- TimeStatsHelper::GameModeStandard, JankType::SurfaceFlingerCpuDeadlineMissed,
- DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS});
- mTimeStats->incrementJankyFrames(
- {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
- TimeStatsHelper::GameModeStandard, JankType::SurfaceFlingerGpuDeadlineMissed,
- DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
- TimeStatsHelper::GameModeStandard, JankType::DisplayHAL,
+ GameMode::Standard, JankType::SurfaceFlingerCpuDeadlineMissed,
DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
APP_DEADLINE_DELTA_3MS});
mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
- TimeStatsHelper::GameModeStandard,
- JankType::AppDeadlineMissed, DISPLAY_DEADLINE_DELTA,
+ GameMode::Standard, JankType::SurfaceFlingerGpuDeadlineMissed,
+ DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
+ APP_DEADLINE_DELTA_3MS});
+ mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
+ GameMode::Standard, JankType::DisplayHAL,
+ DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
+ APP_DEADLINE_DELTA_3MS});
+ mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
+ GameMode::Standard, JankType::AppDeadlineMissed,
+ DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
+ APP_DEADLINE_DELTA_3MS});
+ mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
+ GameMode::Standard, JankType::SurfaceFlingerScheduling,
+ DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
+ APP_DEADLINE_DELTA_2MS});
+ mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
+ GameMode::Standard, JankType::PredictionError,
+ DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
+ APP_DEADLINE_DELTA_2MS});
+ mTimeStats->incrementJankyFrames(
+ {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), GameMode::Standard,
+ JankType::AppDeadlineMissed | JankType::BufferStuffing, DISPLAY_DEADLINE_DELTA,
+ APP_DEADLINE_DELTA_2MS, APP_DEADLINE_DELTA_2MS});
+ mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
+ GameMode::Standard, JankType::None, DISPLAY_DEADLINE_DELTA,
DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS});
- mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
- TimeStatsHelper::GameModeStandard,
- JankType::SurfaceFlingerScheduling, DISPLAY_DEADLINE_DELTA,
- DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_2MS});
- mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
- TimeStatsHelper::GameModeStandard, JankType::PredictionError,
- DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
- APP_DEADLINE_DELTA_2MS});
- mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
- TimeStatsHelper::GameModeStandard,
- JankType::AppDeadlineMissed | JankType::BufferStuffing,
- DISPLAY_DEADLINE_DELTA, APP_DEADLINE_DELTA_2MS,
- APP_DEADLINE_DELTA_2MS});
- mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0),
- TimeStatsHelper::GameModeStandard, JankType::None,
- DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER,
- APP_DEADLINE_DELTA_3MS});
std::string pulledData;
EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData));
@@ -1293,22 +1289,18 @@
constexpr size_t BAD_DESIRED_PRESENT_FRAMES = 3;
EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty());
- insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000, {},
- TimeStatsHelper::GameModeStandard);
+ insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000, {}, GameMode::Standard);
for (size_t i = 0; i < LATE_ACQUIRE_FRAMES; i++) {
mTimeStats->incrementLatchSkipped(LAYER_ID_0, TimeStats::LatchSkipReason::LateAcquire);
}
for (size_t i = 0; i < BAD_DESIRED_PRESENT_FRAMES; i++) {
mTimeStats->incrementBadDesiredPresent(LAYER_ID_0);
}
- insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, {},
- TimeStatsHelper::GameModeStandard);
- insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000, {},
- TimeStatsHelper::GameModePerformance);
-
- insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 4, 4000000, {}, TimeStatsHelper::GameModeBattery);
- insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 5, 4000000, {}, TimeStatsHelper::GameModeBattery);
+ insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, {}, GameMode::Standard);
+ insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000, {}, GameMode::Performance);
+ insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 4, 4000000, {}, GameMode::Battery);
+ insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 5, 4000000, {}, GameMode::Battery);
std::string pulledData;
EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData));