SF: Remove manual enum stringification
Upgrade to scoped enums where applicable. Pull GameMode from TimeStats
into libgui to plumb it as an enum rather than int32_t.
Bug: 185536303
Test: libsurfaceflinger_unittest
Change-Id: I81fdd24805757ef953484055ee867684eb94fecf
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 8d2c078..c7c6b06 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -370,7 +370,7 @@
EXPECT_CALL(*test->mComposer, presentOrValidateDisplay(HWC_DISPLAY, _, _, _, _)).Times(1);
EXPECT_CALL(*test->mDisplaySurface,
- prepareFrame(compositionengine::DisplaySurface::COMPOSITION_HWC))
+ prepareFrame(compositionengine::DisplaySurface::CompositionType::Hwc))
.Times(1);
}
@@ -384,7 +384,7 @@
static void setupRECompositionCallExpectations(CompositionTest* test) {
EXPECT_CALL(*test->mDisplaySurface,
- prepareFrame(compositionengine::DisplaySurface::COMPOSITION_GPU))
+ prepareFrame(compositionengine::DisplaySurface::CompositionType::Gpu))
.Times(1);
EXPECT_CALL(*test->mDisplaySurface, getClientTargetAcquireFence())
.WillRepeatedly(ReturnRef(test->mClientTargetAcquireFence));