Remove useless GraphicBuffer() constructor
Test: compiled & run
Bug: 36869708
Change-Id: I83d80a1cde28671135b7716a434c503aeefcec46
diff --git a/libs/gui/tests/SurfaceTextureGL_test.cpp b/libs/gui/tests/SurfaceTextureGL_test.cpp
index 308bd7d..c6745d0 100644
--- a/libs/gui/tests/SurfaceTextureGL_test.cpp
+++ b/libs/gui/tests/SurfaceTextureGL_test.cpp
@@ -42,7 +42,7 @@
&anb));
ASSERT_TRUE(anb != NULL);
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+ sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
// Fill the buffer with the a checkerboard pattern
uint8_t* img = NULL;
@@ -92,7 +92,7 @@
&anb));
ASSERT_TRUE(anb != NULL);
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+ sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
// Fill the buffer with the a checkerboard pattern
uint8_t* img = NULL;
@@ -157,7 +157,7 @@
&anb));
ASSERT_TRUE(anb != NULL);
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+ sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
uint8_t* img = NULL;
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
@@ -238,7 +238,7 @@
return false;
}
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+ sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
const int yuvTexOffsetY = 0;
int stride = buf->getStride();