Remove useless GraphicBuffer() constructor

Test: compiled & run
Bug: 36869708


Change-Id: I83d80a1cde28671135b7716a434c503aeefcec46
diff --git a/libs/gui/tests/SurfaceTextureGL_test.cpp b/libs/gui/tests/SurfaceTextureGL_test.cpp
index 308bd7d..c6745d0 100644
--- a/libs/gui/tests/SurfaceTextureGL_test.cpp
+++ b/libs/gui/tests/SurfaceTextureGL_test.cpp
@@ -42,7 +42,7 @@
             &anb));
     ASSERT_TRUE(anb != NULL);
 
-    sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+    sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
 
     // Fill the buffer with the a checkerboard pattern
     uint8_t* img = NULL;
@@ -92,7 +92,7 @@
             &anb));
     ASSERT_TRUE(anb != NULL);
 
-    sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+    sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
 
     // Fill the buffer with the a checkerboard pattern
     uint8_t* img = NULL;
@@ -157,7 +157,7 @@
                 &anb));
         ASSERT_TRUE(anb != NULL);
 
-        sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+        sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
 
         uint8_t* img = NULL;
         buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
@@ -238,7 +238,7 @@
                     return false;
                 }
 
-                sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+                sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
 
                 const int yuvTexOffsetY = 0;
                 int stride = buf->getStride();