Remove useless GraphicBuffer() constructor
Test: compiled & run
Bug: 36869708
Change-Id: I83d80a1cde28671135b7716a434c503aeefcec46
diff --git a/libs/gui/tests/SurfaceTextureFBO_test.cpp b/libs/gui/tests/SurfaceTextureFBO_test.cpp
index 0606839..0134273 100644
--- a/libs/gui/tests/SurfaceTextureFBO_test.cpp
+++ b/libs/gui/tests/SurfaceTextureFBO_test.cpp
@@ -41,7 +41,7 @@
&anb));
ASSERT_TRUE(anb != NULL);
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+ sp<GraphicBuffer> buf(GraphicBuffer::from(anb));
// Fill the buffer with green
uint8_t* img = NULL;
@@ -65,7 +65,7 @@
&anb));
ASSERT_TRUE(anb != NULL);
- buf = new GraphicBuffer(anb, false);
+ buf = GraphicBuffer::from(anb);
// Fill the buffer with red
ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,