Remove useless GraphicBuffer() constructor
Test: compiled & run
Bug: 36869708
Change-Id: I83d80a1cde28671135b7716a434c503aeefcec46
diff --git a/include/ui/GraphicBuffer.h b/include/ui/GraphicBuffer.h
index 33ec4bb..af1d8be 100644
--- a/include/ui/GraphicBuffer.h
+++ b/include/ui/GraphicBuffer.h
@@ -72,6 +72,9 @@
USAGE_CURSOR = GRALLOC_USAGE_CURSOR,
};
+ static sp<GraphicBuffer> from(ANativeWindowBuffer *);
+
+
// Create a GraphicBuffer to be unflatten'ed into or be reallocated.
GraphicBuffer();
@@ -133,9 +136,6 @@
GraphicBuffer(uint32_t inWidth, uint32_t inHeight, PixelFormat inFormat,
uint32_t inUsage, std::string requestorName = "<Unknown>");
- // create a buffer from an existing ANativeWindowBuffer
- GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership);
-
// return status
status_t initCheck() const;
@@ -232,10 +232,6 @@
GraphicBufferMapper& mBufferMapper;
ssize_t mInitCheck;
- // If we're wrapping another buffer then this reference will make sure it
- // doesn't get freed.
- sp<ANativeWindowBuffer> mWrappedBuffer;
-
uint64_t mId;
// Stores the generation number of this buffer. If this number does not