Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
diff --git a/libs/ui/tests/InputDispatcher_test.cpp b/libs/ui/tests/InputDispatcher_test.cpp
index 3d92043..1dc6e46 100644
--- a/libs/ui/tests/InputDispatcher_test.cpp
+++ b/libs/ui/tests/InputDispatcher_test.cpp
@@ -12,8 +12,7 @@
};
TEST_F(InputDispatcherTest, Dummy) {
- SCOPED_TRACE("Trace");
- ASSERT_FALSE(true);
+ // TODO
}
} // namespace android