Merge "Fail gracefully when allocating screenshot buffers" into tm-d1-dev am: 4830cd6ad9
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/19382466
Change-Id: Id8d4841a88903b92ed31bf88bbd015b9cbadce05
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 6a17cd8..d6f665a 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -6620,8 +6620,13 @@
1 /* layerCount */, usage, "screenshot");
const status_t bufferStatus = buffer->initCheck();
- LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureScreenCommon: Buffer failed to allocate: %d",
- bufferStatus);
+ if (bufferStatus != OK) {
+ // Animations may end up being really janky, but don't crash here.
+ // Otherwise an irreponsible process may cause an SF crash by allocating
+ // too much.
+ ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus);
+ return ftl::yield<FenceResult>(base::unexpected(bufferStatus)).share();
+ }
const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared<
renderengine::impl::ExternalTexture>(buffer, getRenderEngine(),
renderengine::impl::ExternalTexture::Usage::