Revert "Send mapper events via context"
This reverts commit cec3f6a94b1cd510d6c2f7ef9935db95fa115297.
As we discussed with Chris and Michael, it is more natural to keep the
flow of inputreader -> inputdevice -> inputmapper -> inputlistener
rather than having to come back to inputreader.
This also reduces the redundancy of having to mimic the inputlistener
interface inside the inputreader context.
Bug: 169866723
Test: atest inputflinger_tests
Change-Id: I4244947810d99ff40cfffaa34f6374aa18a238c6
diff --git a/services/inputflinger/reader/mapper/JoystickInputMapper.cpp b/services/inputflinger/reader/mapper/JoystickInputMapper.cpp
index 28f29e0..37aa140 100644
--- a/services/inputflinger/reader/mapper/JoystickInputMapper.cpp
+++ b/services/inputflinger/reader/mapper/JoystickInputMapper.cpp
@@ -337,12 +337,13 @@
// TODO: Use the input device configuration to control this behavior more finely.
uint32_t policyFlags = 0;
- getContext()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_JOYSTICK, ADISPLAY_ID_NONE,
- policyFlags, AMOTION_EVENT_ACTION_MOVE, 0, 0, metaState, buttonState,
- MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
- &pointerProperties, &pointerCoords, 0, 0,
- AMOTION_EVENT_INVALID_CURSOR_POSITION,
- AMOTION_EVENT_INVALID_CURSOR_POSITION, 0, /* videoFrames */ {});
+ NotifyMotionArgs args(getContext()->getNextId(), when, getDeviceId(), AINPUT_SOURCE_JOYSTICK,
+ ADISPLAY_ID_NONE, policyFlags, AMOTION_EVENT_ACTION_MOVE, 0, 0, metaState,
+ buttonState, MotionClassification::NONE, AMOTION_EVENT_EDGE_FLAG_NONE, 1,
+ &pointerProperties, &pointerCoords, 0, 0,
+ AMOTION_EVENT_INVALID_CURSOR_POSITION,
+ AMOTION_EVENT_INVALID_CURSOR_POSITION, 0, /* videoFrames */ {});
+ getListener()->notifyMotion(&args);
}
void JoystickInputMapper::setPointerCoordsAxisValue(PointerCoords* pointerCoords, int32_t axis,