SF: Renaming IdleTimer to OneShotTimer

IdleTimer class is used for more than just idle timer, so renaming the
class to a more appropriate name.

Test: manual
Bug: 132811842

Change-Id: Iabfaa28038dc90430a51536ef874618e35ed9014
diff --git a/services/surfaceflinger/Scheduler/IdleTimer.cpp b/services/surfaceflinger/Scheduler/OneShotTimer.cpp
similarity index 88%
rename from services/surfaceflinger/Scheduler/IdleTimer.cpp
rename to services/surfaceflinger/Scheduler/OneShotTimer.cpp
index 37fdfc7..4870a3b 100644
--- a/services/surfaceflinger/Scheduler/IdleTimer.cpp
+++ b/services/surfaceflinger/Scheduler/OneShotTimer.cpp
@@ -14,7 +14,7 @@
  * limitations under the License.
  */
 
-#include "IdleTimer.h"
+#include "OneShotTimer.h"
 
 #include <chrono>
 #include <thread>
@@ -22,23 +22,23 @@
 namespace android {
 namespace scheduler {
 
-IdleTimer::IdleTimer(const Interval& interval, const ResetCallback& resetCallback,
-                     const TimeoutCallback& timeoutCallback)
+OneShotTimer::OneShotTimer(const Interval& interval, const ResetCallback& resetCallback,
+                           const TimeoutCallback& timeoutCallback)
       : mInterval(interval), mResetCallback(resetCallback), mTimeoutCallback(timeoutCallback) {}
 
-IdleTimer::~IdleTimer() {
+OneShotTimer::~OneShotTimer() {
     stop();
 }
 
-void IdleTimer::start() {
+void OneShotTimer::start() {
     {
         std::lock_guard<std::mutex> lock(mMutex);
         mState = TimerState::RESET;
     }
-    mThread = std::thread(&IdleTimer::loop, this);
+    mThread = std::thread(&OneShotTimer::loop, this);
 }
 
-void IdleTimer::stop() {
+void OneShotTimer::stop() {
     {
         std::lock_guard<std::mutex> lock(mMutex);
         mState = TimerState::STOPPED;
@@ -49,7 +49,7 @@
     }
 }
 
-void IdleTimer::loop() {
+void OneShotTimer::loop() {
     while (true) {
         bool triggerReset = false;
         bool triggerTimeout = false;
@@ -100,7 +100,7 @@
     }
 } // namespace scheduler
 
-void IdleTimer::reset() {
+void OneShotTimer::reset() {
     {
         std::lock_guard<std::mutex> lock(mMutex);
         mState = TimerState::RESET;
diff --git a/services/surfaceflinger/Scheduler/IdleTimer.h b/services/surfaceflinger/Scheduler/OneShotTimer.h
similarity index 93%
rename from services/surfaceflinger/Scheduler/IdleTimer.h
rename to services/surfaceflinger/Scheduler/OneShotTimer.h
index 2646688..fd1aa02 100644
--- a/services/surfaceflinger/Scheduler/IdleTimer.h
+++ b/services/surfaceflinger/Scheduler/OneShotTimer.h
@@ -29,15 +29,15 @@
  * Class that sets off a timer for a given interval, and fires a callback when the
  * interval expires.
  */
-class IdleTimer {
+class OneShotTimer {
 public:
     using Interval = std::chrono::milliseconds;
     using ResetCallback = std::function<void()>;
     using TimeoutCallback = std::function<void()>;
 
-    IdleTimer(const Interval& interval, const ResetCallback& resetCallback,
-              const TimeoutCallback& timeoutCallback);
-    ~IdleTimer();
+    OneShotTimer(const Interval& interval, const ResetCallback& resetCallback,
+                 const TimeoutCallback& timeoutCallback);
+    ~OneShotTimer();
 
     // Initializes and turns on the idle timer.
     void start();
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index bb24f73..e393f1b 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -38,9 +38,9 @@
 #include "DispSyncSource.h"
 #include "EventControlThread.h"
 #include "EventThread.h"
-#include "IdleTimer.h"
 #include "InjectVSyncSource.h"
 #include "LayerInfo.h"
+#include "OneShotTimer.h"
 #include "SchedulerUtils.h"
 #include "SurfaceFlingerProperties.h"
 
@@ -86,34 +86,29 @@
 
     if (mSetIdleTimerMs > 0) {
         if (mSupportKernelTimer) {
-            mIdleTimer =
-                    std::make_unique<scheduler::IdleTimer>(std::chrono::milliseconds(
-                                                                   mSetIdleTimerMs),
-                                                           [this] { resetKernelTimerCallback(); },
-                                                           [this] {
-                                                               expiredKernelTimerCallback();
-                                                           });
+            mIdleTimer = std::make_unique<scheduler::OneShotTimer>(
+                    std::chrono::milliseconds(mSetIdleTimerMs),
+                    [this] { resetKernelTimerCallback(); },
+                    [this] { expiredKernelTimerCallback(); });
         } else {
-            mIdleTimer = std::make_unique<scheduler::IdleTimer>(std::chrono::milliseconds(
-                                                                        mSetIdleTimerMs),
-                                                                [this] { resetTimerCallback(); },
-                                                                [this] { expiredTimerCallback(); });
+            mIdleTimer = std::make_unique<scheduler::OneShotTimer>(
+                    std::chrono::milliseconds(mSetIdleTimerMs), [this] { resetTimerCallback(); },
+                    [this] { expiredTimerCallback(); });
         }
         mIdleTimer->start();
     }
 
     if (mSetTouchTimerMs > 0) {
         // Touch events are coming to SF every 100ms, so the timer needs to be higher than that
-        mTouchTimer =
-                std::make_unique<scheduler::IdleTimer>(std::chrono::milliseconds(mSetTouchTimerMs),
-                                                       [this] { resetTouchTimerCallback(); },
-                                                       [this] { expiredTouchTimerCallback(); });
+        mTouchTimer = std::make_unique<scheduler::OneShotTimer>(
+                std::chrono::milliseconds(mSetTouchTimerMs), [this] { resetTouchTimerCallback(); },
+                [this] { expiredTouchTimerCallback(); });
         mTouchTimer->start();
     }
 }
 
 Scheduler::~Scheduler() {
-    // Ensure the IdleTimer thread is joined before we start destroying state.
+    // Ensure the OneShotTimer threads are joined before we start destroying state.
     mTouchTimer.reset();
     mIdleTimer.reset();
 }
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index eaad37c..a307760 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -26,9 +26,9 @@
 #include "DispSync.h"
 #include "EventControlThread.h"
 #include "EventThread.h"
-#include "IdleTimer.h"
 #include "InjectVSyncSource.h"
 #include "LayerHistory.h"
+#include "OneShotTimer.h"
 #include "RefreshRateConfigs.h"
 #include "SchedulerUtils.h"
 
@@ -273,14 +273,14 @@
     // Timer that records time between requests for next vsync. If the time is higher than a given
     // interval, a callback is fired. Set this variable to >0 to use this feature.
     int64_t mSetIdleTimerMs = 0;
-    std::unique_ptr<scheduler::IdleTimer> mIdleTimer;
+    std::unique_ptr<scheduler::OneShotTimer> mIdleTimer;
     // Enables whether to use idle timer callbacks that support the kernel
     // timer.
     bool mSupportKernelTimer;
 
     // Timer used to monitor touch events.
     int64_t mSetTouchTimerMs = 0;
-    std::unique_ptr<scheduler::IdleTimer> mTouchTimer;
+    std::unique_ptr<scheduler::OneShotTimer> mTouchTimer;
 
     std::mutex mCallbackLock;
     ChangeRefreshRateCallback mChangeRefreshRateCallback GUARDED_BY(mCallbackLock);