Remove useFramebufferCache parameter in drawLayers()
GLESRenderEngine used it, but GLESRenderEngine is no more.
Bug: 199918329
Test: builds
Change-Id: Id4fcc15d802523faa548ccea0bbd94cffea1b272
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index bdbf243..8e13c0d 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -328,7 +328,7 @@
.WillRepeatedly([&](const renderengine::DisplaySettings& displaySettings,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&,
- const bool, base::unique_fd&&) -> std::future<FenceResult> {
+ base::unique_fd&&) -> std::future<FenceResult> {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
@@ -379,7 +379,7 @@
.WillRepeatedly([&](const renderengine::DisplaySettings& displaySettings,
const std::vector<renderengine::LayerSettings>&,
const std::shared_ptr<renderengine::ExternalTexture>&,
- const bool, base::unique_fd&&) -> std::future<FenceResult> {
+ base::unique_fd&&) -> std::future<FenceResult> {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
displaySettings.physicalDisplay);
@@ -578,7 +578,7 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillOnce([&](const renderengine::DisplaySettings& displaySettings,
const std::vector<renderengine::LayerSettings>& layerSettings,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ const std::shared_ptr<renderengine::ExternalTexture>&,
base::unique_fd&&) -> std::future<FenceResult> {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -627,7 +627,7 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillOnce([&](const renderengine::DisplaySettings& displaySettings,
const std::vector<renderengine::LayerSettings>& layerSettings,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ const std::shared_ptr<renderengine::ExternalTexture>&,
base::unique_fd&&) -> std::future<FenceResult> {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -709,7 +709,7 @@
EXPECT_CALL(*test->mRenderEngine, drawLayers)
.WillOnce([&](const renderengine::DisplaySettings& displaySettings,
const std::vector<renderengine::LayerSettings>& layerSettings,
- const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+ const std::shared_ptr<renderengine::ExternalTexture>&,
base::unique_fd&&) -> std::future<FenceResult> {
EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),