Remove useFramebufferCache parameter in drawLayers()
GLESRenderEngine used it, but GLESRenderEngine is no more.
Bug: 199918329
Test: builds
Change-Id: Id4fcc15d802523faa548ccea0bbd94cffea1b272
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index a7ecab2..43ec011 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -55,7 +55,6 @@
ftl::Future<FenceResult> drawLayers(const DisplaySettings& display,
const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer,
- const bool useFramebufferCache,
base::unique_fd&& bufferFence) override;
int getContextPriority() override;
@@ -72,7 +71,7 @@
const DisplaySettings& display,
const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer,
- const bool useFramebufferCache, base::unique_fd&& bufferFence) override;
+ base::unique_fd&& bufferFence) override;
private:
void threadMain(CreateInstanceFactory factory);