Remove useFramebufferCache parameter in drawLayers()

GLESRenderEngine used it, but GLESRenderEngine is no more.

Bug: 199918329
Test: builds
Change-Id: Id4fcc15d802523faa548ccea0bbd94cffea1b272
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index a8e92c6..3e1ac33 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -68,13 +68,11 @@
 ftl::Future<FenceResult> RenderEngine::drawLayers(const DisplaySettings& display,
                                                   const std::vector<LayerSettings>& layers,
                                                   const std::shared_ptr<ExternalTexture>& buffer,
-                                                  const bool useFramebufferCache,
                                                   base::unique_fd&& bufferFence) {
     const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
     std::future<FenceResult> resultFuture = resultPromise->get_future();
     updateProtectedContext(layers, buffer);
-    drawLayersInternal(std::move(resultPromise), display, layers, buffer, useFramebufferCache,
-                       std::move(bufferFence));
+    drawLayersInternal(std::move(resultPromise), display, layers, buffer, std::move(bufferFence));
     return resultFuture;
 }
 
diff --git a/libs/renderengine/benchmark/RenderEngineBench.cpp b/libs/renderengine/benchmark/RenderEngineBench.cpp
index ce2c7d7..a7f1df9 100644
--- a/libs/renderengine/benchmark/RenderEngineBench.cpp
+++ b/libs/renderengine/benchmark/RenderEngineBench.cpp
@@ -104,10 +104,6 @@
     return std::pair<uint32_t, uint32_t>(width, height);
 }
 
-// This value doesn't matter, as it's not read. TODO(b/199918329): Once we remove
-// GLESRenderEngine we can remove this, too.
-static constexpr const bool kUseFrameBufferCache = false;
-
 static std::unique_ptr<RenderEngine> createRenderEngine(RenderEngine::RenderEngineType type) {
     auto args = RenderEngineCreationArgs::Builder()
                         .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888))
@@ -168,10 +164,7 @@
     };
     auto layers = std::vector<LayerSettings>{layer};
 
-    sp<Fence> waitFence =
-            re.drawLayers(display, layers, texture, kUseFrameBufferCache, base::unique_fd())
-                    .get()
-                    .value();
+    sp<Fence> waitFence = re.drawLayers(display, layers, texture, base::unique_fd()).get().value();
     waitFence->waitForever(LOG_TAG);
     return texture;
 }
@@ -200,10 +193,8 @@
 
     // This loop starts and stops the timer.
     for (auto _ : benchState) {
-        sp<Fence> waitFence = re.drawLayers(display, layers, outputBuffer, kUseFrameBufferCache,
-                                            base::unique_fd())
-                                      .get()
-                                      .value();
+        sp<Fence> waitFence =
+                re.drawLayers(display, layers, outputBuffer, base::unique_fd()).get().value();
         waitFence->waitForever(LOG_TAG);
     }
 
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 80aa4c6..b992d82 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -145,9 +145,6 @@
     // @param layers The layers to draw onto the display, in Z-order.
     // @param buffer The buffer which will be drawn to. This buffer will be
     // ready once drawFence fires.
-    // @param useFramebufferCache True if the framebuffer cache should be used.
-    // If an implementation does not cache output framebuffers, then this
-    // parameter does nothing.
     // @param bufferFence Fence signalling that the buffer is ready to be drawn
     // to.
     // @return A future object of FenceResult indicating whether drawing was
@@ -155,7 +152,6 @@
     virtual ftl::Future<FenceResult> drawLayers(const DisplaySettings& display,
                                                 const std::vector<LayerSettings>& layers,
                                                 const std::shared_ptr<ExternalTexture>& buffer,
-                                                const bool useFramebufferCache,
                                                 base::unique_fd&& bufferFence);
 
     // Clean-up method that should be called on the main thread after the
@@ -244,8 +240,7 @@
     virtual void drawLayersInternal(
             const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
             const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-            const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
-            base::unique_fd&& bufferFence) = 0;
+            const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) = 0;
 };
 
 struct RenderEngineCreationArgs {
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index 7881190..160006d 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -42,14 +42,14 @@
     MOCK_METHOD1(useProtectedContext, void(bool));
     MOCK_METHOD0(cleanupPostRender, void());
     MOCK_CONST_METHOD0(canSkipPostRenderCleanup, bool());
-    MOCK_METHOD5(drawLayers,
+    MOCK_METHOD4(drawLayers,
                  ftl::Future<FenceResult>(const DisplaySettings&, const std::vector<LayerSettings>&,
-                                          const std::shared_ptr<ExternalTexture>&, const bool,
+                                          const std::shared_ptr<ExternalTexture>&,
                                           base::unique_fd&&));
-    MOCK_METHOD6(drawLayersInternal,
+    MOCK_METHOD5(drawLayersInternal,
                  void(const std::shared_ptr<std::promise<FenceResult>>&&, const DisplaySettings&,
                       const std::vector<LayerSettings>&, const std::shared_ptr<ExternalTexture>&,
-                      const bool, base::unique_fd&&));
+                      base::unique_fd&&));
     MOCK_METHOD0(getContextPriority, int());
     MOCK_METHOD0(supportsBackgroundBlur, bool());
     MOCK_METHOD1(onActiveDisplaySizeChanged, void(ui::Size));
diff --git a/libs/renderengine/skia/Cache.cpp b/libs/renderengine/skia/Cache.cpp
index f6b9183..e1887a8 100644
--- a/libs/renderengine/skia/Cache.cpp
+++ b/libs/renderengine/skia/Cache.cpp
@@ -29,8 +29,6 @@
 namespace android::renderengine::skia {
 
 namespace {
-// Warming shader cache, not framebuffer cache.
-constexpr bool kUseFrameBufferCache = false;
 
 // clang-format off
 // Any non-identity matrix will do.
@@ -116,8 +114,7 @@
         caster.geometry.positionTransform = transform;
 
         auto layers = std::vector<LayerSettings>{layer, caster};
-        renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
-                                 base::unique_fd());
+        renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
     }
 }
 
@@ -154,8 +151,7 @@
                 for (auto alpha : {half(.2f), half(1.0f)}) {
                     layer.alpha = alpha;
                     auto layers = std::vector<LayerSettings>{layer};
-                    renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
-                                             base::unique_fd());
+                    renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
                 }
             }
         }
@@ -183,8 +179,7 @@
         for (float roundedCornersRadius : {0.0f, 50.f}) {
             layer.geometry.roundedCornersRadius = {roundedCornersRadius, roundedCornersRadius};
             auto layers = std::vector<LayerSettings>{layer};
-            renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
-                                     base::unique_fd());
+            renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
         }
     }
 }
@@ -207,8 +202,7 @@
     for (int radius : {9, 60}) {
         layer.backgroundBlurRadius = radius;
         auto layers = std::vector<LayerSettings>{layer};
-        renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
-                                 base::unique_fd());
+        renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
     }
 }
 
@@ -254,8 +248,7 @@
                 for (float alpha : {0.5f, 1.f}) {
                     layer.alpha = alpha;
                     auto layers = std::vector<LayerSettings>{layer};
-                    renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
-                                             base::unique_fd());
+                    renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
                 }
             }
         }
@@ -292,7 +285,7 @@
     };
 
     auto layers = std::vector<LayerSettings>{layer};
-    renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd());
+    renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
 }
 
 static void drawHolePunchLayer(SkiaRenderEngine* renderengine, const DisplaySettings& display,
@@ -321,7 +314,7 @@
     };
 
     auto layers = std::vector<LayerSettings>{layer};
-    renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd());
+    renderengine->drawLayers(display, layers, dstTexture, base::unique_fd());
 }
 
 //
@@ -436,9 +429,7 @@
         };
         auto layers = std::vector<LayerSettings>{layer};
         // call get() to make it synchronous
-        renderengine
-                ->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd())
-                .get();
+        renderengine->drawLayers(display, layers, dstTexture, base::unique_fd()).get();
 
         const nsecs_t timeAfter = systemTime();
         const float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index 2225d5f..ababa82 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -650,8 +650,7 @@
 void SkiaRenderEngine::drawLayersInternal(
         const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
         const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-        const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/,
-        base::unique_fd&& bufferFence) {
+        const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
     ATRACE_FORMAT("%s for %s", __func__, display.namePlusId.c_str());
 
     std::lock_guard<std::mutex> lock(mRenderingMutex);
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index d4fc959..3db0c1b 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -136,7 +136,6 @@
                             const DisplaySettings& display,
                             const std::vector<LayerSettings>& layers,
                             const std::shared_ptr<ExternalTexture>& buffer,
-                            const bool useFramebufferCache,
                             base::unique_fd&& bufferFence) override final;
 
     void dump(std::string& result) override final;
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 5eec305..7dde716 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -490,7 +490,7 @@
     void invokeDraw(const renderengine::DisplaySettings& settings,
                     const std::vector<renderengine::LayerSettings>& layers) {
         ftl::Future<FenceResult> future =
-                mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+                mRE->drawLayers(settings, layers, mBuffer, base::unique_fd());
         ASSERT_TRUE(future.valid());
 
         auto result = future.get();
@@ -1610,8 +1610,7 @@
     layer.geometry.boundaries = fullscreenRect().toFloatRect();
     BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
     layers.push_back(layer);
-    ftl::Future<FenceResult> future =
-            mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd());
+    ftl::Future<FenceResult> future = mRE->drawLayers(settings, layers, nullptr, base::unique_fd());
 
     ASSERT_TRUE(future.valid());
     auto result = future.get();
@@ -2263,14 +2262,14 @@
     layers.push_back(layer);
 
     ftl::Future<FenceResult> futureOne =
-            mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+            mRE->drawLayers(settings, layers, mBuffer, base::unique_fd());
     ASSERT_TRUE(futureOne.valid());
     auto resultOne = futureOne.get();
     ASSERT_TRUE(resultOne.ok());
     auto fenceOne = resultOne.value();
 
     ftl::Future<FenceResult> futureTwo =
-            mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(fenceOne->dup()));
+            mRE->drawLayers(settings, layers, mBuffer, base::unique_fd(fenceOne->dup()));
     ASSERT_TRUE(futureTwo.valid());
     auto resultTwo = futureTwo.get();
     ASSERT_TRUE(resultTwo.ok());
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index 281a502..475dc15 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -143,11 +143,11 @@
             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
                           const renderengine::DisplaySettings&,
                           const std::vector<renderengine::LayerSettings>&,
-                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                          const std::shared_ptr<renderengine::ExternalTexture>&,
                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
 
     ftl::Future<FenceResult> future =
-            mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
+            mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
     ASSERT_TRUE(future.valid());
     auto result = future.get();
     ASSERT_TRUE(result.ok());
@@ -176,11 +176,11 @@
             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
                           const renderengine::DisplaySettings&,
                           const std::vector<renderengine::LayerSettings>&,
-                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                          const std::shared_ptr<renderengine::ExternalTexture>&,
                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
 
     ftl::Future<FenceResult> future =
-            mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
+            mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
     ASSERT_TRUE(future.valid());
     auto result = future.get();
     ASSERT_TRUE(result.ok());
@@ -204,11 +204,11 @@
             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
                           const renderengine::DisplaySettings&,
                           const std::vector<renderengine::LayerSettings>&,
-                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                          const std::shared_ptr<renderengine::ExternalTexture>&,
                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
 
     ftl::Future<FenceResult> future =
-            mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
+            mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
     ASSERT_TRUE(future.valid());
     auto result = future.get();
     ASSERT_TRUE(result.ok());
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index 3bc9e6d..2cb66cb 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -243,29 +243,27 @@
 void RenderEngineThreaded::drawLayersInternal(
         const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
         const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-        const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
-        base::unique_fd&& bufferFence) {
+        const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
     resultPromise->set_value(Fence::NO_FENCE);
     return;
 }
 
 ftl::Future<FenceResult> RenderEngineThreaded::drawLayers(
         const DisplaySettings& display, const std::vector<LayerSettings>& layers,
-        const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
-        base::unique_fd&& bufferFence) {
+        const std::shared_ptr<ExternalTexture>& buffer, base::unique_fd&& bufferFence) {
     ATRACE_CALL();
     const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
     std::future<FenceResult> resultFuture = resultPromise->get_future();
     int fd = bufferFence.release();
     {
         std::lock_guard lock(mThreadMutex);
-        mFunctionCalls.push([resultPromise, display, layers, buffer, useFramebufferCache,
-                             fd](renderengine::RenderEngine& instance) {
-            ATRACE_NAME("REThreaded::drawLayers");
-            instance.updateProtectedContext(layers, buffer);
-            instance.drawLayersInternal(std::move(resultPromise), display, layers, buffer,
-                                        useFramebufferCache, base::unique_fd(fd));
-        });
+        mFunctionCalls.push(
+                [resultPromise, display, layers, buffer, fd](renderengine::RenderEngine& instance) {
+                    ATRACE_NAME("REThreaded::drawLayers");
+                    instance.updateProtectedContext(layers, buffer);
+                    instance.drawLayersInternal(std::move(resultPromise), display, layers, buffer,
+                                                base::unique_fd(fd));
+                });
     }
     mCondition.notify_one();
     return resultFuture;
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index a7ecab2..43ec011 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -55,7 +55,6 @@
     ftl::Future<FenceResult> drawLayers(const DisplaySettings& display,
                                         const std::vector<LayerSettings>& layers,
                                         const std::shared_ptr<ExternalTexture>& buffer,
-                                        const bool useFramebufferCache,
                                         base::unique_fd&& bufferFence) override;
 
     int getContextPriority() override;
@@ -72,7 +71,7 @@
                             const DisplaySettings& display,
                             const std::vector<LayerSettings>& layers,
                             const std::shared_ptr<ExternalTexture>& buffer,
-                            const bool useFramebufferCache, base::unique_fd&& bufferFence) override;
+                            base::unique_fd&& bufferFence) override;
 
 private:
     void threadMain(CreateInstanceFactory factory);
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 0b11e74..78c23da 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -1315,17 +1315,9 @@
                    });
 
     const nsecs_t renderEngineStart = systemTime();
-    // Only use the framebuffer cache when rendering to an internal display
-    // TODO(b/173560331): This is only to help mitigate memory leaks from virtual displays because
-    // right now we don't have a concrete eviction policy for output buffers: GLESRenderEngine
-    // bounds its framebuffer cache but Skia RenderEngine has no current policy. The best fix is
-    // probably to encapsulate the output buffer into a structure that dispatches resource cleanup
-    // over to RenderEngine, in which case this flag can be removed from the drawLayers interface.
-    const bool useFramebufferCache = outputState.layerFilter.toInternalDisplay;
-
     auto fenceResult = renderEngine
                                .drawLayers(clientCompositionDisplay, clientRenderEngineLayers, tex,
-                                           useFramebufferCache, std::move(fd))
+                                           std::move(fd))
                                .get();
 
     if (mClientCompositionRequestCache && fenceStatus(fenceResult) != NO_ERROR) {
diff --git a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
index 7547be9..579c6ba 100644
--- a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
@@ -275,11 +275,9 @@
         bufferFence.reset(texture->getReadyFence()->dup());
     }
 
-    constexpr bool kUseFramebufferCache = false;
-
     auto fenceResult = renderEngine
                                .drawLayers(displaySettings, layerSettings, texture->get(),
-                                           kUseFramebufferCache, std::move(bufferFence))
+                                           std::move(bufferFence))
                                .get();
 
     if (fenceStatus(fenceResult) == NO_ERROR) {
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index ebf9a2b..ee6998a 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -3421,10 +3421,10 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, IsEmpty(), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, IsEmpty(), _, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
                 return ftl::yield<FenceResult>(Fence::NO_FENCE);
             });
@@ -3452,10 +3452,10 @@
                     }));
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
                 return ftl::yield<FenceResult>(Fence::NO_FENCE);
             });
@@ -3486,10 +3486,10 @@
                     }));
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, true, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
                 return ftl::yield<FenceResult>(Fence::NO_FENCE);
             });
@@ -3515,7 +3515,7 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .Times(2)
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
@@ -3545,7 +3545,7 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     EXPECT_CALL(mOutput, setExpensiveRenderingExpected(false));
 
@@ -3581,10 +3581,10 @@
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_))
             .WillOnce(Return(mOutputBuffer))
             .WillOnce(Return(otherOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
                 return ftl::yield<FenceResult>(Fence::NO_FENCE);
             });
@@ -3616,9 +3616,9 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r3), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r3), _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     verify().execute().expectAFenceWasReturned();
@@ -3695,7 +3695,7 @@
     struct ExpectDisplaySettingsState
           : public CallOrderStateMachineHelper<TestType, ExpectDisplaySettingsState> {
         auto thenExpectDisplaySettingsUsed(renderengine::DisplaySettings settings) {
-            EXPECT_CALL(getInstance()->mRenderEngine, drawLayers(settings, _, _, false, _))
+            EXPECT_CALL(getInstance()->mRenderEngine, drawLayers(settings, _, _, _))
                     .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
             return nextState<ExecuteState>();
         }
@@ -3948,11 +3948,11 @@
         EXPECT_CALL(mOutput, appendRegionFlashRequests(RegionEq(kDebugRegion), _))
                 .WillRepeatedly(Return());
         EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-        EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
+        EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
                 .WillRepeatedly([&](const renderengine::DisplaySettings&,
                                     const std::vector<renderengine::LayerSettings>&,
                                     const std::shared_ptr<renderengine::ExternalTexture>&,
-                                    const bool, base::unique_fd&&) -> ftl::Future<FenceResult> {
+                                    base::unique_fd&&) -> ftl::Future<FenceResult> {
                     return ftl::yield<FenceResult>(Fence::NO_FENCE);
                 });
     }
@@ -3987,7 +3987,7 @@
     EXPECT_CALL(*mRenderSurface, setProtected(true));
     // Must happen after setting the protected content state.
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     base::unique_fd fd;
@@ -4046,7 +4046,7 @@
     InSequence seq;
 
     EXPECT_CALL(mOutput, setExpensiveRenderingExpected(true));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     base::unique_fd fd;
diff --git a/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp b/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
index bd030d0..d61d7ba 100644
--- a/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
@@ -353,7 +353,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
         EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
@@ -369,7 +369,7 @@
             .WillOnce(Return(clientComp1));
     EXPECT_CALL(*layerFE2, prepareClientComposition(ClientCompositionTargetSettingsSecureEq(false)))
             .WillOnce(Return(clientComp2));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     mOutputState.isSecure = false;
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
     expectReadyBuffer(cachedSet);
@@ -402,7 +402,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
         EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
@@ -419,7 +419,7 @@
             .WillOnce(Return(clientComp1));
     EXPECT_CALL(*layerFE2, prepareClientComposition(ClientCompositionTargetSettingsSecureEq(true)))
             .WillOnce(Return(clientComp2));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     mOutputState.isSecure = true;
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
     expectReadyBuffer(cachedSet);
@@ -452,7 +452,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         EXPECT_EQ(mOutputState.displayBrightnessNits, displaySettings.targetLuminanceNits);
         return ftl::yield<FenceResult>(Fence::NO_FENCE);
@@ -466,7 +466,7 @@
                 prepareClientComposition(ClientCompositionTargetSettingsWhitePointEq(
                         mOutputState.displayBrightnessNits)))
             .WillOnce(Return(clientComp2));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     mOutputState.isSecure = true;
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
     expectReadyBuffer(cachedSet);
@@ -502,7 +502,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
                                 const std::vector<renderengine::LayerSettings>&,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         EXPECT_EQ(mOutputState.displayBrightnessNits, displaySettings.targetLuminanceNits);
         return ftl::yield<FenceResult>(Fence::NO_FENCE);
@@ -516,7 +516,7 @@
                 prepareClientComposition(ClientCompositionTargetSettingsWhitePointEq(
                         mOutputState.displayBrightnessNits)))
             .WillOnce(Return(clientComp2));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     mOutputState.isSecure = true;
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, false);
     expectReadyBuffer(cachedSet);
@@ -551,7 +551,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings& displaySettings,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
         EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
@@ -566,7 +566,7 @@
 
     EXPECT_CALL(*layerFE1, prepareClientComposition(_)).WillOnce(Return(clientComp1));
     EXPECT_CALL(*layerFE2, prepareClientComposition(_)).WillOnce(Return(clientComp2));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
     expectReadyBuffer(cachedSet);
 
@@ -815,7 +815,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         // If the highlight layer is enabled, it will increase the size by 1.
         // We're interested in the third layer either way.
@@ -839,7 +839,7 @@
         return ftl::yield<FenceResult>(Fence::NO_FENCE);
     };
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
 }
 
@@ -875,7 +875,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         // If the highlight layer is enabled, it will increase the size by 1.
         // We're interested in the third layer either way.
@@ -900,7 +900,7 @@
         return ftl::yield<FenceResult>(Fence::NO_FENCE);
     };
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
 }
 
@@ -1026,7 +1026,7 @@
 
     const auto drawLayers = [&](const renderengine::DisplaySettings&,
                                 const std::vector<renderengine::LayerSettings>& layers,
-                                const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                                const std::shared_ptr<renderengine::ExternalTexture>&,
                                 base::unique_fd&&) -> ftl::Future<FenceResult> {
         // If the highlight layer is enabled, it will increase the size by 1.
         // We're interested in the third layer either way.
@@ -1039,7 +1039,7 @@
         return ftl::yield<FenceResult>(Fence::NO_FENCE);
     };
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).WillOnce(Invoke(drawLayers));
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).WillOnce(Invoke(drawLayers));
     cachedSet.render(mRenderEngine, mTexturePool, mOutputState, true);
 }
 
diff --git a/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp b/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp
index 778a0a8..00590e6 100644
--- a/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/planner/FlattenerTest.cpp
@@ -168,7 +168,7 @@
 
 void FlattenerTest::expectAllLayersFlattened(const std::vector<const LayerState*>& layers) {
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -419,7 +419,7 @@
     // caleed for Layer2 and Layer3
     layerState1->resetFramesSinceBufferUpdate();
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     initializeOverrideBuffer(layers);
     EXPECT_EQ(getNonBufferHash(layers),
@@ -442,7 +442,7 @@
     layerState1->incrementFramesSinceBufferUpdate();
     mTime += 200ms;
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
@@ -494,7 +494,7 @@
     // called for Layer1 and Layer2
     layerState3->resetFramesSinceBufferUpdate();
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     initializeOverrideBuffer(layers);
     EXPECT_EQ(getNonBufferHash(layers),
@@ -508,7 +508,7 @@
     EXPECT_EQ(nullptr, overrideBuffer5);
 
     // Layers 1 and 2 will be flattened a new drawFrame would be called for Layer4 and Layer5
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
@@ -537,7 +537,7 @@
 
     layerState3->incrementFramesSinceBufferUpdate();
     mTime += 200ms;
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
@@ -592,7 +592,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -603,7 +603,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -656,7 +656,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -667,7 +667,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -728,7 +728,7 @@
 
     // This will render a CachedSet of layer 0. Though it is just one layer, it satisfies the
     // exception that there would be a hole punch above it.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -736,7 +736,7 @@
     EXPECT_EQ(nullptr, overrideBuffer0);
 
     // This time we merge the CachedSet in and we should still have only two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_EQ(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -798,7 +798,7 @@
 
     // This will render a CachedSet of layer 0. Though it is just one layer, it satisfies the
     // exception that there would be a hole punch above it.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -806,7 +806,7 @@
     EXPECT_EQ(nullptr, overrideBuffer0);
 
     // This time we merge the CachedSet in and we should still have only two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_EQ(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -849,7 +849,7 @@
     layerState3->resetFramesSinceBufferUpdate();
 
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -894,7 +894,7 @@
     layerState1->resetFramesSinceBufferUpdate();
 
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillRepeatedly(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -947,7 +947,7 @@
     layerState1->resetFramesSinceBufferUpdate();
 
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -995,7 +995,7 @@
     layerStateWithBlurBehind->resetFramesSinceBufferUpdate();
 
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -1037,7 +1037,7 @@
     // Mark the layers inactive
     mTime += 200ms;
     // layers would be flattened but the buffer would not be overridden
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
 
     initializeOverrideBuffer(layers);
@@ -1050,7 +1050,7 @@
 
     // Simulate attempting to render prior to merging the new cached set with the layer stack.
     // Here we should not try to re-render.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
     // We provide the override buffer now that it's rendered
@@ -1097,14 +1097,14 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     for (size_t i = 0; i < kMaxDeferRenderAttempts; i++) {
-        EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+        EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
         mFlattener->renderCachedSets(mOutputState,
                                      std::chrono::steady_clock::now() -
                                              (kCachedSetRenderDuration + 10ms),
                                      true);
     }
 
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState,
                                  std::chrono::steady_clock::now() -
@@ -1139,7 +1139,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1150,7 +1150,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -1189,7 +1189,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1200,7 +1200,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -1239,7 +1239,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1250,7 +1250,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -1289,7 +1289,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1300,7 +1300,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -1342,7 +1342,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1354,7 +1354,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
@@ -1394,7 +1394,7 @@
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
 
     // This will render a CachedSet.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _))
             .WillOnce(Return(ByMove(ftl::yield<FenceResult>(Fence::NO_FENCE))));
     mFlattener->renderCachedSets(mOutputState, std::nullopt, true);
 
@@ -1405,7 +1405,7 @@
 
     // This time we merge the CachedSet in, so we have a new hash, and we should
     // only have two sets.
-    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _, _)).Times(0);
+    EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, _)).Times(0);
     initializeOverrideBuffer(layers);
     EXPECT_NE(getNonBufferHash(layers),
               mFlattener->flattenLayers(layers, getNonBufferHash(layers), mTime));
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index bdbf243..8e13c0d 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -328,7 +328,7 @@
                 .WillRepeatedly([&](const renderengine::DisplaySettings& displaySettings,
                                     const std::vector<renderengine::LayerSettings>&,
                                     const std::shared_ptr<renderengine::ExternalTexture>&,
-                                    const bool, base::unique_fd&&) -> std::future<FenceResult> {
+                                    base::unique_fd&&) -> std::future<FenceResult> {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                               displaySettings.physicalDisplay);
@@ -379,7 +379,7 @@
                 .WillRepeatedly([&](const renderengine::DisplaySettings& displaySettings,
                                     const std::vector<renderengine::LayerSettings>&,
                                     const std::shared_ptr<renderengine::ExternalTexture>&,
-                                    const bool, base::unique_fd&&) -> std::future<FenceResult> {
+                                    base::unique_fd&&) -> std::future<FenceResult> {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                               displaySettings.physicalDisplay);
@@ -578,7 +578,7 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([&](const renderengine::DisplaySettings& displaySettings,
                               const std::vector<renderengine::LayerSettings>& layerSettings,
-                              const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                              const std::shared_ptr<renderengine::ExternalTexture>&,
                               base::unique_fd&&) -> std::future<FenceResult> {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -627,7 +627,7 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([&](const renderengine::DisplaySettings& displaySettings,
                               const std::vector<renderengine::LayerSettings>& layerSettings,
-                              const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                              const std::shared_ptr<renderengine::ExternalTexture>&,
                               base::unique_fd&&) -> std::future<FenceResult> {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -709,7 +709,7 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([&](const renderengine::DisplaySettings& displaySettings,
                               const std::vector<renderengine::LayerSettings>& layerSettings,
-                              const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                              const std::shared_ptr<renderengine::ExternalTexture>&,
                               base::unique_fd&&) -> std::future<FenceResult> {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),