SF: add IEventThreadCallback to EventThread

.. so it will be easier to add more callbacks to EventThread

Bug: 299378819
Test: presubmit
Change-Id: I3787be9ad8162b059b4d59255581cd14cbcf1cd8
diff --git a/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp b/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp
index e32cf88..fa31643 100644
--- a/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp
@@ -67,15 +67,13 @@
 
     EXPECT_CALL(*mEventThread, registerDisplayEventConnection(_));
     EXPECT_CALL(*mEventThread, createEventConnection(_, _))
-            .WillOnce(Return(sp<EventThreadConnection>::make(mEventThread,
-                                                             mock::EventThread::kCallingUid,
-                                                             ResyncCallback())));
+            .WillOnce(Return(
+                    sp<EventThreadConnection>::make(mEventThread, mock::EventThread::kCallingUid)));
 
     EXPECT_CALL(*mSFEventThread, registerDisplayEventConnection(_));
     EXPECT_CALL(*mSFEventThread, createEventConnection(_, _))
             .WillOnce(Return(sp<EventThreadConnection>::make(mSFEventThread,
-                                                             mock::EventThread::kCallingUid,
-                                                             ResyncCallback())));
+                                                             mock::EventThread::kCallingUid)));
 
     mFlinger.setupScheduler(std::make_unique<mock::VsyncController>(),
                             std::make_shared<mock::VSyncTracker>(),