SF: add IEventThreadCallback to EventThread
.. so it will be easier to add more callbacks to EventThread
Bug: 299378819
Test: presubmit
Change-Id: I3787be9ad8162b059b4d59255581cd14cbcf1cd8
diff --git a/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp b/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp
index e32cf88..fa31643 100644
--- a/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/DisplayTransactionTest.cpp
@@ -67,15 +67,13 @@
EXPECT_CALL(*mEventThread, registerDisplayEventConnection(_));
EXPECT_CALL(*mEventThread, createEventConnection(_, _))
- .WillOnce(Return(sp<EventThreadConnection>::make(mEventThread,
- mock::EventThread::kCallingUid,
- ResyncCallback())));
+ .WillOnce(Return(
+ sp<EventThreadConnection>::make(mEventThread, mock::EventThread::kCallingUid)));
EXPECT_CALL(*mSFEventThread, registerDisplayEventConnection(_));
EXPECT_CALL(*mSFEventThread, createEventConnection(_, _))
.WillOnce(Return(sp<EventThreadConnection>::make(mSFEventThread,
- mock::EventThread::kCallingUid,
- ResyncCallback())));
+ mock::EventThread::kCallingUid)));
mFlinger.setupScheduler(std::make_unique<mock::VsyncController>(),
std::make_shared<mock::VSyncTracker>(),