SF: add IEventThreadCallback to EventThread

.. so it will be easier to add more callbacks to EventThread

Bug: 299378819
Test: presubmit
Change-Id: I3787be9ad8162b059b4d59255581cd14cbcf1cd8
diff --git a/services/surfaceflinger/Scheduler/EventThread.h b/services/surfaceflinger/Scheduler/EventThread.h
index 576910e..a7c8b74 100644
--- a/services/surfaceflinger/Scheduler/EventThread.h
+++ b/services/surfaceflinger/Scheduler/EventThread.h
@@ -54,7 +54,6 @@
 
 // ---------------------------------------------------------------------------
 
-using ResyncCallback = std::function<void()>;
 using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;
 
 enum class VSyncRequest {
@@ -69,7 +68,7 @@
 
 class EventThreadConnection : public gui::BnDisplayEventConnection {
 public:
-    EventThreadConnection(EventThread*, uid_t callingUid, ResyncCallback,
+    EventThreadConnection(EventThread*, uid_t callingUid,
                           EventRegistrationFlags eventRegistration = {});
     virtual ~EventThreadConnection();
 
@@ -80,9 +79,6 @@
     binder::Status requestNextVsync() override; // asynchronous
     binder::Status getLatestVsyncEventData(ParcelableVsyncEventData* outVsyncEventData) override;
 
-    // Called in response to requestNextVsync.
-    const ResyncCallback resyncCallback;
-
     VSyncRequest vsyncRequest = VSyncRequest::None;
     const uid_t mOwnerUid;
     const EventRegistrationFlags mEventRegistration;
@@ -104,7 +100,7 @@
     virtual ~EventThread();
 
     virtual sp<EventThreadConnection> createEventConnection(
-            ResyncCallback, EventRegistrationFlags eventRegistration = {}) const = 0;
+            EventRegistrationFlags eventRegistration = {}) const = 0;
 
     // Feed clients with fake VSYNC, e.g. while the display is off.
     virtual void enableSyntheticVsync(bool) = 0;
@@ -136,20 +132,25 @@
     virtual void onNewVsyncSchedule(std::shared_ptr<scheduler::VsyncSchedule>) = 0;
 };
 
+struct IEventThreadCallback {
+    virtual ~IEventThreadCallback() = default;
+
+    virtual bool throttleVsync(TimePoint, uid_t) = 0;
+    virtual Period getVsyncPeriod(uid_t) = 0;
+    virtual void resync() = 0;
+};
+
 namespace impl {
 
 class EventThread : public android::EventThread {
 public:
-    using ThrottleVsyncCallback = std::function<bool(nsecs_t, uid_t)>;
-    using GetVsyncPeriodFunction = std::function<nsecs_t(uid_t)>;
-
     EventThread(const char* name, std::shared_ptr<scheduler::VsyncSchedule>,
-                frametimeline::TokenManager*, ThrottleVsyncCallback, GetVsyncPeriodFunction,
+                frametimeline::TokenManager*, IEventThreadCallback& callback,
                 std::chrono::nanoseconds workDuration, std::chrono::nanoseconds readyDuration);
     ~EventThread();
 
     sp<EventThreadConnection> createEventConnection(
-            ResyncCallback, EventRegistrationFlags eventRegistration = {}) const override;
+            EventRegistrationFlags eventRegistration = {}) const override;
 
     status_t registerDisplayEventConnection(const sp<EventThreadConnection>& connection) override;
     void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) override;
@@ -214,8 +215,7 @@
     scheduler::VSyncCallbackRegistration mVsyncRegistration GUARDED_BY(mMutex);
     frametimeline::TokenManager* const mTokenManager;
 
-    const ThrottleVsyncCallback mThrottleVsyncCallback;
-    const GetVsyncPeriodFunction mGetVsyncPeriodFunction;
+    IEventThreadCallback& mCallback;
 
     std::thread mThread;
     mutable std::mutex mMutex;