Adjust the coding style.

Try hard to have one public, one protected, one private per class.

Bug: N/A
Test: build
Change-Id: I6cfef41f02f96e4a3c54b990ed48aa3c3965ad34
diff --git a/services/surfaceflinger/BufferQueueLayer.h b/services/surfaceflinger/BufferQueueLayer.h
index 5ebc22d..1ac0453 100644
--- a/services/surfaceflinger/BufferQueueLayer.h
+++ b/services/surfaceflinger/BufferQueueLayer.h
@@ -35,10 +35,7 @@
     explicit BufferQueueLayer(const LayerCreationArgs&);
     ~BufferQueueLayer() override;
 
-    // -----------------------------------------------------------------------
-    // Interface implementation for Layer
-    // -----------------------------------------------------------------------
-public:
+    // Implements Layer.
     const char* getType() const override { return "BufferQueueLayer"; }
 
     void onLayerDisplayed(const sp<Fence>& releaseFence) override;
@@ -54,41 +51,12 @@
 
     bool shouldPresentNow(nsecs_t expectedPresentTime) const override;
 
-    // -----------------------------------------------------------------------
-
-    // -----------------------------------------------------------------------
-    // Interface implementation for BufferLayer
-    // -----------------------------------------------------------------------
-public:
+    // Implements BufferLayer.
     bool fenceHasSignaled() const override;
     bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const override;
 
-private:
-    uint64_t getFrameNumber(nsecs_t expectedPresentTime) const override;
-
-    bool getAutoRefresh() const override;
-    bool getSidebandStreamChanged() const override;
-
-    bool latchSidebandStream(bool& recomputeVisibleRegions) override;
-    void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override;
-
-    bool hasFrameUpdate() const override;
-
-    status_t bindTextureImage() override;
-    status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
-                            nsecs_t expectedPresentTime) override;
-
-    status_t updateActiveBuffer() override;
-    status_t updateFrameNumber(nsecs_t latchTime) override;
-
-    sp<Layer> createClone() override;
-
-    void onFrameAvailable(const BufferItem& item);
-    void onFrameReplaced(const BufferItem& item);
-    void onSidebandStreamChanged();
-    void onFrameDequeued(const uint64_t bufferId);
-    void onFrameDetached(const uint64_t bufferId);
-    void onFrameCancelled(const uint64_t bufferId);
+    status_t setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format);
+    sp<IGraphicBufferProducer> getProducer() const;
 
 protected:
     void gatherBufferInfo() override;
@@ -114,19 +82,39 @@
         BufferQueueLayer* mBufferQueueLayer = nullptr;
         Mutex mMutex;
     };
-    // -----------------------------------------------------------------------
-
-public:
-    status_t setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format);
-
-    sp<IGraphicBufferProducer> getProducer() const;
 
 private:
-    // Temporary - Used only for LEGACY camera mode.
-    uint32_t getProducerStickyTransform() const;
+    uint64_t getFrameNumber(nsecs_t expectedPresentTime) const override;
+
+    bool getAutoRefresh() const override;
+    bool getSidebandStreamChanged() const override;
+
+    bool latchSidebandStream(bool& recomputeVisibleRegions) override;
+    void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override;
+
+    bool hasFrameUpdate() const override;
+
+    status_t bindTextureImage() override;
+    status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
+                            nsecs_t expectedPresentTime) override;
+
+    status_t updateActiveBuffer() override;
+    status_t updateFrameNumber(nsecs_t latchTime) override;
+
+    sp<Layer> createClone() override;
 
     void onFirstRef() override;
 
+    void onFrameAvailable(const BufferItem& item);
+    void onFrameReplaced(const BufferItem& item);
+    void onSidebandStreamChanged();
+    void onFrameDequeued(const uint64_t bufferId);
+    void onFrameDetached(const uint64_t bufferId);
+    void onFrameCancelled(const uint64_t bufferId);
+
+    // Temporary - Used only for LEGACY camera mode.
+    uint32_t getProducerStickyTransform() const;
+
     sp<BufferLayerConsumer> mConsumer;
     sp<IGraphicBufferProducer> mProducer;