Adjust the coding style.
Try hard to have one public, one protected, one private per class.
Bug: N/A
Test: build
Change-Id: I6cfef41f02f96e4a3c54b990ed48aa3c3965ad34
diff --git a/services/surfaceflinger/BufferQueueLayer.h b/services/surfaceflinger/BufferQueueLayer.h
index 5ebc22d..1ac0453 100644
--- a/services/surfaceflinger/BufferQueueLayer.h
+++ b/services/surfaceflinger/BufferQueueLayer.h
@@ -35,10 +35,7 @@
explicit BufferQueueLayer(const LayerCreationArgs&);
~BufferQueueLayer() override;
- // -----------------------------------------------------------------------
- // Interface implementation for Layer
- // -----------------------------------------------------------------------
-public:
+ // Implements Layer.
const char* getType() const override { return "BufferQueueLayer"; }
void onLayerDisplayed(const sp<Fence>& releaseFence) override;
@@ -54,41 +51,12 @@
bool shouldPresentNow(nsecs_t expectedPresentTime) const override;
- // -----------------------------------------------------------------------
-
- // -----------------------------------------------------------------------
- // Interface implementation for BufferLayer
- // -----------------------------------------------------------------------
-public:
+ // Implements BufferLayer.
bool fenceHasSignaled() const override;
bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const override;
-private:
- uint64_t getFrameNumber(nsecs_t expectedPresentTime) const override;
-
- bool getAutoRefresh() const override;
- bool getSidebandStreamChanged() const override;
-
- bool latchSidebandStream(bool& recomputeVisibleRegions) override;
- void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override;
-
- bool hasFrameUpdate() const override;
-
- status_t bindTextureImage() override;
- status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
- nsecs_t expectedPresentTime) override;
-
- status_t updateActiveBuffer() override;
- status_t updateFrameNumber(nsecs_t latchTime) override;
-
- sp<Layer> createClone() override;
-
- void onFrameAvailable(const BufferItem& item);
- void onFrameReplaced(const BufferItem& item);
- void onSidebandStreamChanged();
- void onFrameDequeued(const uint64_t bufferId);
- void onFrameDetached(const uint64_t bufferId);
- void onFrameCancelled(const uint64_t bufferId);
+ status_t setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format);
+ sp<IGraphicBufferProducer> getProducer() const;
protected:
void gatherBufferInfo() override;
@@ -114,19 +82,39 @@
BufferQueueLayer* mBufferQueueLayer = nullptr;
Mutex mMutex;
};
- // -----------------------------------------------------------------------
-
-public:
- status_t setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format);
-
- sp<IGraphicBufferProducer> getProducer() const;
private:
- // Temporary - Used only for LEGACY camera mode.
- uint32_t getProducerStickyTransform() const;
+ uint64_t getFrameNumber(nsecs_t expectedPresentTime) const override;
+
+ bool getAutoRefresh() const override;
+ bool getSidebandStreamChanged() const override;
+
+ bool latchSidebandStream(bool& recomputeVisibleRegions) override;
+ void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override;
+
+ bool hasFrameUpdate() const override;
+
+ status_t bindTextureImage() override;
+ status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
+ nsecs_t expectedPresentTime) override;
+
+ status_t updateActiveBuffer() override;
+ status_t updateFrameNumber(nsecs_t latchTime) override;
+
+ sp<Layer> createClone() override;
void onFirstRef() override;
+ void onFrameAvailable(const BufferItem& item);
+ void onFrameReplaced(const BufferItem& item);
+ void onSidebandStreamChanged();
+ void onFrameDequeued(const uint64_t bufferId);
+ void onFrameDetached(const uint64_t bufferId);
+ void onFrameCancelled(const uint64_t bufferId);
+
+ // Temporary - Used only for LEGACY camera mode.
+ uint32_t getProducerStickyTransform() const;
+
sp<BufferLayerConsumer> mConsumer;
sp<IGraphicBufferProducer> mProducer;